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Author Topic: EiR Skin Discussion  (Read 17910 times)
0 Members and 5 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: December 13, 2007, 08:07:29 am »

Skunker... WHERE DID YOU GET THOSE SKINS?!
I order you, to give me a link!  Tongue
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^<-- Duck ™ and ©


 We need more axis players!:
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #1 on: December 13, 2007, 12:00:03 pm »

Yea, Skunk plz post the link and directions to getting halftracks skins to work in EIR.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #2 on: December 13, 2007, 03:21:07 pm »

Halftrack has them on the forums first of all, the ammo box I believe for relicnews.

Secondly, the game was running in -Dev and have them in my folders. Without running -Dev you can't see the skins Sad.  Fldash needs to make the game run in -dev all the time Smiley.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: December 13, 2007, 03:29:54 pm »

Or even better, incorperate them into the modification Wink.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #4 on: December 13, 2007, 04:00:51 pm »

Aye, adding those into the mod would be a great addition.  Correct me if Im wrong but didnt Halftrack already give the permission needed to have them in the mod?  I would LOVE to see them put in.


Then again I would LOVE to see my camera mod added in that I gave FL oh I dont know almost a year ago lol.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: December 13, 2007, 04:02:03 pm »

Halftrack already gave permission yes.
He gave it like a year ago Smiley.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #6 on: December 17, 2007, 04:23:16 pm »

How is this one playing out? I havent gotten a chance to play it yet.  It looks like a french countryside without the underused chateau and crash site area (which sounds perfect to me).
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: December 17, 2007, 04:36:08 pm »

Its pretty fun. I haven't gotten it finished yet though. Feel free to take a look and leave comments. I finished FC for the most part, just a little detailing of the houses left to do. Industrial is getting a remake, and thats in progress still.

I find if I work on different maps its more bareable.
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #8 on: December 17, 2007, 07:01:28 pm »

Or even better, incorperate them into the modification Wink.

I've often wondered why we don't. There's a lot of mods out there that make the game much prettier, and the camera mod that makes zooming just a little bit more awsome, and I think we should use them.

Of course, then the mod would be significantly larger than the 3meg or so that it is now...  Wonder if it's worth it.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #9 on: December 17, 2007, 08:23:45 pm »

YES! Because those skins are pure sex.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #10 on: December 17, 2007, 09:58:49 pm »

YES! Because those skins are pure sex.

/Agree
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: December 17, 2007, 10:24:06 pm »

And now I have them working without needed -dev, victory is mine
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #12 on: December 18, 2007, 01:05:48 am »

Rule 1*
MAKE NEW SKINS TO EiR.
What was CS or DOD with our there skins?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #13 on: December 18, 2007, 05:11:55 am »

Make a new thread so fldash takes notice Wink.
We only need the infantry skins btw, even just the german ones would be good.

As long as we can get rid of that babyblue grenadier uniform I'd be happy.
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #14 on: December 18, 2007, 06:54:14 am »

Yes, actually, the allied skins are pretty perfect.
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #15 on: December 18, 2007, 09:21:40 am »

I can help make new skins. I have been working on some. just tell me what you gusy want me to do.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: December 18, 2007, 10:19:39 am »

No offense but if we plan on implementing skins it'll most likely be halftrack's, they're simply the best!
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fldash Offline
Founder
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Posts: 9755


« Reply #17 on: December 18, 2007, 12:04:17 pm »

Stranger, I'd personally love to see some of your work if you have it available.

Halftracks skins are very good.  However, every mod uses them.  And we aren't every mod.  We are EIR.  I've tried to find a skinner to join my team to no avail.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: December 18, 2007, 12:24:48 pm »

O rly? Tongue

Thing is, when creating skins you try to be as close to realistic as possible, while making sure they work out ingame. Halftrack's skins are very good because they're incredibly realistic, thus I don't see how you can make "different" realisism skins Smiley.

Worth a shot though, I'd like to see your skins either way.
« Last Edit: December 18, 2007, 12:28:10 pm by Unkn0wn » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #19 on: December 18, 2007, 01:17:21 pm »

there was this guy making AMAZINGLY realistic skins for the axis, i mean PHOTO realistic, havea little surf though the armoury in relic news forums, they look awesome, but unfortunatly they are not complete yet.
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