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variety
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Topic: variety (Read 3273 times)
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XIIcorps
Donator
Posts: 2558
variety
«
on:
April 05, 2013, 09:43:29 pm »
Has anyone else thought how much better this mod would be if there was more variety in the units.
As in say commandos having access to the tet and 40mm h tet from the blitz mod
Just generally having far more diverse units for the mod I feel would add to its continued success.
I'm not entirely sure on how well we have access to said units from blitz EF and etc
But I personally just feel EIR hasn't really evolved in a number of years.
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
terrapinsrock
EIR Veteran
Posts: 1009
Re: variety
«
Reply #1 on:
April 05, 2013, 10:10:59 pm »
Flammenhetzer for Tank Destroyers pl0x
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Quote from: XIIcorps on June 04, 2013, 09:50:56 am
Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
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wildsolus
Donator
Posts: 807
Re: variety
«
Reply #2 on:
April 05, 2013, 10:22:32 pm »
i wouldn't mind bren carriers and airborne again
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lol
lol x2
AmPM
Community Mapper
Posts: 7978
Re: variety
«
Reply #3 on:
April 05, 2013, 10:28:02 pm »
I would prefer a balanced game to just more new units. That being said I would like to see more specialization in doctrines...
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CrazyWR
EIR Veteran
Posts: 3616
Re: variety
«
Reply #4 on:
April 05, 2013, 11:03:02 pm »
Quote from: AmPM on April 05, 2013, 10:28:02 pm
I would prefer a balanced game to just more new units. That being said I would like to see more specialization in doctrines...
this * 1000
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
NightRain
EIR Veteran
Posts: 3908
Re: variety
«
Reply #5 on:
April 05, 2013, 11:15:38 pm »
Specialization in doctrines > New units.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Unkn0wn
No longer retired
Posts: 18379
Re: variety
«
Reply #6 on:
April 06, 2013, 07:28:45 am »
New units are a poor man's answer to a lack of depth. I mean, we have quite a bit of 'new' units if you do the math and count reward units but the truth is that not many of those units actually add something new to the table. COH already has a rich unit variety, so there simply aren't many combat roles that are missing from the game. (And some 'gaps' are intentional as symmetric unit additions can actually have an adverse affect on gameplay , like WM not having a turreted cheap tank destroyer, etc)
Secondly, I want to point out that the largest hurdle to EIR's success has always been player accessibility. We had a HUGE amount of players try out EIR since release, but unfortunately very few of those players actually made it past their first successful game. Attracting players has never been the issue as the concept of a 'grand campaign' with persistency in a WW2 game is very appealing in itself.
«
Last Edit: April 06, 2013, 09:59:26 am by Unkn0wn
»
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