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Author Topic: Microsoft Illumiroom  (Read 3209 times)
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Tymathee Offline
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Posts: 9741



« on: April 30, 2013, 10:47:28 am »

I might actually buy a console and a (throws up in mouth) Xbox just for this.

http://www.gameinformer.com/b/news/archive/2013/04/29/microsoft-shines-light-on-illumiroom-capabilities.aspx
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #1 on: April 30, 2013, 01:19:51 pm »

Yawn.


Occulus rift ftw
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #2 on: April 30, 2013, 02:14:04 pm »

Both will go the way of all the other attempts at large leaps in physical interactivity.
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What is a man? A miserable little pile of secrets.

- Andre Malraux

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AmPM Offline
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Posts: 7978



« Reply #3 on: April 30, 2013, 04:59:15 pm »

Both will go the way of all the other attempts at large leaps in physical interactivity.

You mean like those motion capture cameras and controllers that sense movements? yea, those devices totally failed. It will all depend on accessibility.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #4 on: April 30, 2013, 05:05:17 pm »

When can I hook up my brain to my computer? this mouse and keyboard layout sucks.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #5 on: April 30, 2013, 06:19:35 pm »

You mean like those motion capture cameras and controllers that sense movements? yea, those devices totally failed. It will all depend on accessibility.

Things like the WiiMote and the SixAxis controller are gradual improvements on physical interactivity. Things like the Kinect and the Playstation Eye and even as far back as things such as the Dreameye, Eyetoy and Virtual Boy all were (mostly, excluding the Dreameye and Virtual Boy) "successful" in terms of hardware, but failed miserably in the software department due to the large leap from the limited physical interaction required in most modern games. The same will come of the Oculus Rift. In fact, it already reminds me of the Virtual Boy. Now that was a humorous fiasco.

It will end up as a novelty, but the PC's limited attraction to casual players who buy into such novelties will prevent it from being a financial success, mark my words.
« Last Edit: April 30, 2013, 06:22:41 pm by Vermillion_Hawk » Logged
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