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Author Topic: [BETA 7] Das Schlaraffenland *new* 14/7 -08  (Read 29017 times)
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #80 on: January 03, 2008, 08:03:02 am »

There was a textuer called somethig strange, and black,  removed that one and like all othere textuers, and was not in use.
Then i del all HQ and spawn points and exti points. Re placed them.

Thats all i remember doing, maybe it has some thing to with triggers, dunno, but when i only removed the triggers it still did not work, I gess the black textuer. maybe a HQ was not "in map" Dunno, But it works Cheesy
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^<-- Duck ™ and ©


 We need more axis players!:
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #81 on: January 03, 2008, 08:07:08 am »

Now, I tested to ad textuers, and i have around 15, and it still works, so the "Rule" with Max 8, is a fail
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #82 on: January 03, 2008, 08:26:07 am »

That "rule" is for the low end machines that were around when CoH was released. Its broken heavily in all OF maps. In effect you can use a ton of them, all it does is make loading slightly longer.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #83 on: January 03, 2008, 08:37:47 am »

After 6 Pages, of errores and things...
Here are a Working V:

http://files.filefront.com/6p+das+schlaraffenlandsga/;9377989;/fileinfo.html

Beta 1, this works 100%
With 2.0 "soon" comming out, please please play this map if you gona do 3vs3, i realy need a test, I will not be abel to play due school.
« Last Edit: January 04, 2008, 08:57:27 am by Duckordie » Logged
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #84 on: January 03, 2008, 09:28:32 am »

Sweet!  Congratulations on getting it working!  Grin

As for the 8 texture "rule" it isn't so much that it break, but that it can slow performance.  In general, you can get by with using splats to compensate.  But it sounds like you somehow had a corrupted texture or something.

Who knows, but at least it works now!
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #85 on: January 04, 2008, 08:58:16 am »

This maps now works with the new CP system added yesterday.
Feel free to play and report, so we can add this map to the map list
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #86 on: January 06, 2008, 10:24:01 am »

Cheers to all ho made a test with me today, Rzor, Dragon, Akranadas, TorJado, Warbirds. We found out may bugs, that will be fixed.

I gona remove 30% of the map with, and 20% of the maps Length to make the map smaller, and less lag. IF there where any more huge bug exept you could not dirve thro barbwier and could run thro buildings and large tree groves. Please post it. Gona fix the bug and the map next weekend
you may still run the map and test, due it works
« Last Edit: January 06, 2008, 10:25:33 am by Duckordie » Logged
Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #87 on: January 06, 2008, 10:38:29 am »

I don't think you can adjust the size of the map after its been created, but I may be wrong.

You may just need to go through the tedious optimization steps.

http://wiki.relicrank.com/index.php?title=Optimization
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #88 on: January 06, 2008, 10:47:52 am »

Jsut gona make a HUGE Stamp ^^
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #89 on: January 06, 2008, 10:59:20 am »

I am very familiar with trying to shrink a map.  My 3v3 map, Ardenne Valley was originally a 4v4 map about twice as wide.  You can see my original map WIP here: http://forums.europeinruins.com/index.php/topic,1831.0.html and see that I cut it down to only one side of the river.  If you want to shrink your map, stamping is the way to go.  Be forewarned that it is a bit tricky.  I used to have a tutorial on that, but now I can't find it.

Basically what you need to do is make a stamp using the big white bounding box.  Then you need to remember the point at the very center of the stamp and then go look at the height of that point.

On the new map, pick where you want the center of the map to be, then set the height at the center to match the height at the center of the old map.  Only then will your stamp be at the correct height.

See the relic wiki on stamps for more info: http://wiki.relicrank.com/index.php?title=Stamp_Placement

Also, note that with the bounding box, you can only rotate the stamp in 90 degree increments.  Just be aware of that.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #90 on: January 06, 2008, 11:27:23 am »

What size do you use for 3vs3? (playbel area)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #91 on: January 06, 2008, 12:15:31 pm »

That's a matter of preference.  It varies.  What size is it now?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #92 on: January 06, 2008, 12:31:30 pm »

800'600 If i remeber right
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #93 on: January 06, 2008, 12:52:58 pm »

Playable area?
If so, holy shit, that's way too big for a 3v3.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #94 on: January 13, 2008, 06:32:04 am »

So whats the situation with this map, does anyone actually play it? :/
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #95 on: January 13, 2008, 07:34:55 am »

Due I Am a old fox of this mod, I would not let any peopel down,
Sorry for no uppdates, but i like suprice peopel,
I am not Blameing Saint, Like i said have to Study, but i made 3 games yester day Wink
But we still need some rules of EiR and Vent....

things changed:

98% done, just missing Spawn points and ter

Removed
43 Textuers (Repainted the hole map, thats what took the most time)
The forest
The dark "night"
Town remade
The bunker and the trenshes
40% of the map Length
20& of the map width
bugs where you run thro forestes
over 40% of all eye candy for less lag, Render now down to 400/500
The industry
The hights of the map, made it more Flat

Added
Town
Urban houses and ural houses
Tonns of stuff

Changes
The map is not made in three parts:
The Ural, with the fields,  Wink
The Urban with the Town,  Shocked
The Forest with hills and forets and cliffs  Lips sealed


« Last Edit: January 14, 2008, 08:00:21 am by Duckordie » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #96 on: January 14, 2008, 07:59:55 am »

Ukn0wn, you may add this map to BETA maps? Undecided


Ps, i cant get the map preview to work,
I got the, Das_schlaraffenland_mapbase and  Das_schlaraffenland_map_slots, but won't work still
« Last Edit: January 23, 2008, 12:23:16 pm by Duckordie » Logged
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #97 on: January 14, 2008, 09:19:51 am »

Needs to be mapname_map_base.
Both files need to be a .tga.

I'll add it to database, should've posted link there Tongue.
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Setesh Offline
EIR Veteran
Posts: 100


« Reply #98 on: January 19, 2008, 04:14:41 pm »

Sould it be mapname_map_base.

or Das_Schlaraffenland_map_base
6p_Das_Schlaraffenland_map_base
6p_Das_Schlaraffenland_6_Das_Schlaraffe nland
_base
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^ <- Duck or die
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #99 on: January 19, 2008, 05:05:22 pm »

He only add´s maps done by himself anyway Wink
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