Hey Everyone!!!
The patch is finally arriving. For the next 24 hrs, things may get a little screwy in the launcher. Due to Time zones, we have Nikomas making SQL changes now, but Eirrmod will not be back on for about 8 hours to upload the patch. We can not do both at the same time.
Here's what's coming
PATCH NOTES
GeneralOfficers:
- Move from a single-unit Officer to a Squad-based Officer setup which will have the following:
Commando Officer - 2x Enfield Commando guards, increase to 215 MP
Captain - 100hp down to 60hp, 2x Sapper guards, increase to 200 MP
Lieutenant - 100hp down to 65hp, 2x Tommy guards, increase to 205 MP
Defensive Officer - 140hp down to 85hp, 2x Elite Gren guards, increase to 230 MP
American Officer - Radioman (Unchanged), 1 Ranger Guard, increase to 230 MP
All guards have heroic crits but not heroic armour (Armour is to stay standard to whatever the unit is supposed to have)
WARMAP / WARCARDS
- Reward units gained through Warcards
- Warmap Resources redesigned
Launcher
- Fixed single deletion bug
- Fixed a bug which quit the player to login after selecting their doctrine during creation
- Fixed Pool Exploit Bug
- Increased company build availability to 12
American - Airborne Doctrine Revised:
https://docs.google.com/spreadsheet/ccc?key=0AnbQYxCnhc4JdGMyZ1A3Uk8xRHdzeWJoWkdGY1ZEX3c#gid=0Bottom Infantry T4:
- Removed Double Tap
Dual Infantry T3's:
- Moved BAR/SMG increase to T4
- Moved Sherman 1 second reload decrease and Sherman/TD aura to T3 before it
Calliope:
- Increased base damage of rockets by 25%
- Replaced main gun in Urban Survival Kits with Dual Rocket Racks (50% more rockets fired, 50% faster fire rate), all other buffs in USK to remain (Pending)
Sherman
- side sandbag model add-on added for sandbag upgrade
- skirt model add-on added for dozer upgrade
- turret stowage model add-on added for armor HE rounds t4
- Tank Smoke to cool-down at 240 second recharge
30.cal HMG:
- AP Rounds, Removed the UI pop up text
Slugger:
- Increased fuel cost from 260 > 300
Cuckoo:
- Pop 14 > 13
Chaffee:
- Accuracy Modifier vs. Inf from 0.4 > 0.75
- Fuel cost from 90 > 100
M20:
- Sight 50 > 55
- Top 50cal. rotation increased to 100 (greyhound rate)
Marines:
- MP Cost 270 > 300
- Smoke grenades removed (Can still be gained trough infantry doctrine)
M3 Lee:
- Cost set to 160
- Armour type set to Sherman
- Top gun changed to full greyhound stats
Super Pershing:
- Sight radius from 45 > 35
- Flank Speed replaced with Lockdown, Lockdown gives +10 sight and weapon +5 range.
- Stun effect removed from vet 3 AP shot.
M18 Hellcat:
- Reduced sight range from 46 to 35
- Ambush Lockdown now gives +11 sight.
CommonwealthStuart:
- Damage modifier vs vehicles/armour from 1.5 > 1.25 (Except Hummel)
AVRE:
- Remove vet cooldown timer bonuses.
- Decrease default cooldown timer from 120 seconds to 105
- Planned Engineer doctrine to be -15 seconds at T3 and a further -15 seconds at T4, making for a maximum total cooldown timer of 75 seconds
Tetrarch:
- Smoke moved from uses to cooldown (240s)
Staghound:
- Increased price of purchasable .50cal to 40 munitions
Comet:
- Fuel cost from 340 > 400
Achilles:
- Increased turret rotation speed to match Firefly
- Infantry auto-targetting Re-enabled
ANZAC:
- Squad increased from 4 > 5
- Increased MP cost from 215 to 240
M15A1 Halftrack:
- Increased Fuel cost from 110 > 140
WehrmachtBlitzkrieg Updated:
https://docs.google.com/spreadsheet/ccc?key=0AoccMl5s8xFNdERsLW93NGhxN3BGb0NNWnpTQXE2UUE#gid=0- Blitzkrieg smoke canisters moved from uses to cooldown, 240s
Terror Fanaticism:
- Removed Sprint from Snipers
- Removed cooldown reduction from Snipers
Tiger:
- Increase health to 1200
Defensive Doctrine:
- Fixed pre sighted MG/Mortar & camo equipment pak38 not capping territory
Defensive Officer:
- Enabled 30m aura (cool -15%/reload -10%) as part of Senior Officers T3
Geschutzwagon:
- Fast Fire now free
Pak38:
- Removed the EiRR-added 10% penetration buff vs the Sherman
Nebelwerfer Revision:
- Suppression from .1 > .15
- Suppression vs. suppressed targets from 0.25 > 0.5
- Cooldown from .5 > .25
- Wind-Up from .3 > 0
- Fire Angle changed from High > Low, Special Barrages remain high angle
- MU cost from 35 > 0
- FU cost from 100 > 140
Walking Stuka:
- Damage from 100-120 to a consistent 100
- Damage mod vs inf from 0.2 > 0.6
- Penetration mod vs inf from 1 > 5
- Damage mod vs vehicles/armour from 1 > 1.6
- Splash damage modifiers from 1/.75/.5 > 1/.75/.25
- Penetration at all ranges set to 1
- Splash accuracy at all ranges set to 1
- Garrison cover damage modifier from 1 > .5
King Tiger:
- Reduce repair kit time to 150 seconds.
SturmPzIV:
-Fuel cost from 240 > 220
Nashorn:
- Increased long range penetration from 0.5 > 0.7
- Increased health from 400 > 600
Elite Grenadiers:
- Removed base MU cost
- LMG Munition cost from 40 > 75
MAUS:
- Pop changed from 22 > 20
- Increased speed from 1.75 > 2.25
- Increased main weapon range from 45 > 50
- Increased secondary weapon range from 40 > 45
- Given a unique XL.HEAVY repair kit that repairs 2k health in 150 seconds, as opposed to the old X.HEAVY kit that was inadequate.
Panzer Elite- Luftwaffe doctrine update:
https://docs.google.com/spreadsheet/ccc?key=0Aupcqje99exHdDhlOFRuMGVjcDRjZWE3clJZaUlLNkE&pli=1#gid=0LATHT:
- Damage from 25-30 > 45
- Penetration from 1 short, 0.67 mid, 0.34 long > 1 short, 0.9 mid, 0.8 long
- Pop increase from 3 to 5
Treadbreak:
- Decreased range from 50 > 45
- Decreased duration from 120 > 40 seconds
Fallshirmjaeger Marksman:
- Now Core unit
- Removed sprint
- Removed 0.5 recieved acc in cover
Incendiary Grenades:
- Decreased MU cost from 25 > 20.
Mortar Halftrack:
- Remove speed penalties in light and heavy cover
Wespe:
- Increased fuel cost from 180 > 200
Elefant:
- Increased accuracy vs infantry from 0.2 > 0.3
- Reduced health from 2000 > 1800
- Increased speed to 3.5 > 4
JagdTiger:
- Increased speed from 3 > 4
Panzer II:
- Increased gun damage from 30 > 40
- Increased moving accuracy from 0.5 > 0.75
- Increased penetration vs LV by the following:
Greyhound 0.25 > 0.3
Stuart 0.1 > 0.15
M3 HT 0.3 > 0.75
Universal Carrier 0.3 > 0.75
FlakPanzer IV:
- Reduced set-up time reduced to 2 seconds
- Increased long range accuracy from 0.3 > 0.5
- Increased damage from 25 > 30
Models, Skins and Credits
Sherman model addon Credits:
Sherman Side Sandbag upgrade for vanilla Based COH Shermans.
Model & Skin Edits DMz. Using relic parts and texture parts.
New UV Layouts DMz.
Texture work and NRMs + OCLS DMz.
Anims and Shader Compile DMz.
OCL fixes & Most OE work Beefy^.
COHO Sherman Ace Skirts for Vanilla based COH Shermans.
Model & Skin Edits DMz. Using relic parts and texture parts.
New UV Layouts DMz.
Texture work and NRMs DMz.
Anims and Shader Compile DMz.
Most OE work Beefy^.
New Sherman Hull & Turret Stowage Upgrade for Vanilla based COH Shermans.
Model & Skin Edits DMz. Using relic parts and texture parts.
New fire Exstinguisher and skin plus several new canvas rolls DMz.
New UV Layouts and New Textures + NRM DMz.
Anims and Shader Compile DMz.
OE Work DMz. Random role variation Beefy^