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Author Topic: The warmap  (Read 1734 times)
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« on: May 07, 2013, 06:51:28 am »

You really need to fix the warmap a little to punish spawn campers luci, atm there are way too many people humping spawn and even on that its way to unbalanced, it takes a lot longer for an axis player to get on the frontline than an allied player, moving the allied command point to normandy from le havre would fix that.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #1 on: May 07, 2013, 07:08:58 am »

Actually, check the supply values for those sectors... I'm not sure if it's currently working or not (I think it might be bugged) but they are supposed to be getting less resources/no bonuses since the numbers are so low.

Also, how the fuck is warclaw at -36% defence modifier when it has not been attacked? Seems pretty odd to me and I doubt people have spammed THAT many cards on it, lol
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #2 on: May 09, 2013, 03:54:15 pm »

You really need to fix the warmap a little to punish spawn campers luci, atm there are way too many people humping spawn and even on that its way to unbalanced, it takes a lot longer for an axis player to get on the frontline than an allied player, moving the allied command point to normandy from le havre would fix that.
This is a cause of VP points giving an extra card even if its not on the frontline.

I have removed this unless the VP is a Primary priority.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #3 on: May 09, 2013, 03:57:07 pm »

Have it give an extra card if it's an enemy Sector/VP.

Might encourage being aggressive
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