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Author Topic: Total War: Rome II  (Read 19823 times)
0 Members and 6 Guests are viewing this topic.
PonySlaystation Offline
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« Reply #40 on: September 05, 2013, 03:10:42 pm »

The only command I know is right click to move the unit or hold right click to set the formation. But he moves them around smoothly in the same formation and rotates them around etc. What key do I press to do that?
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XIIcorps Offline
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« Reply #41 on: September 05, 2013, 03:16:13 pm »

Groups them ?
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PonySlaystation Offline
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Posts: 4136



« Reply #42 on: September 05, 2013, 04:18:36 pm »

no, he doesn't group them.
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Spartan_Marine88 Offline
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« Reply #43 on: September 05, 2013, 05:41:31 pm »

The only command I know is right click to move the unit or hold right click to set the formation. But he moves them around smoothly in the same formation and rotates them around etc. What key do I press to do that?

You use the group formations
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Unkn0wn Offline
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« Reply #44 on: September 06, 2013, 09:30:16 am »

So, how is it? I heard it was pretty dissapointing
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NightRain Offline
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« Reply #45 on: September 06, 2013, 10:26:18 am »

So, how is it? I heard it was pretty dissapointing

Wait for 2 months before playing. Playing fresh releases in the modern days is like being a beta tester.
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PonySlaystation Offline
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Posts: 4136



« Reply #46 on: September 06, 2013, 10:29:58 am »

It's a little disappointing. I mean it's a a lot of fun and a great game but it has issues. It's definitely what I would call a rushed title. Meaning it could use some patches to be fully enjoyable. The two main issues are: the optimization is bad. I can barely run on low settings without lag. The siege AI is poor. When attacking it will suicide charge Spearmen and Horse Archers. I know the AI in previous total war titles is bad, but this is over the top. Then there are smaller issues: gimmicky abilities, capture the flag, combat is way too fast, torching gates makes siege weapons useless, javelins for melee units are automatically thrown, no family tree, one year turns.

But there are great things too. Large number of factions. Garrisons can defend against small armies. Sieges are great. In Shogun II or Empire you would just rush the wall and grappling hook up then melee brawl. In Rome II sieges have a lot more depth and tactics. Despite a couple of issues.
« Last Edit: March 22, 2014, 07:18:47 am by PonySlaystation » Logged
Unkn0wn Offline
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« Reply #47 on: September 06, 2013, 11:22:10 am »

You'd think that after all these years of making Total War games they could no longer fuck up some of the fundamentals at least.
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NightRain Offline
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« Reply #48 on: September 06, 2013, 12:02:44 pm »

Give it time people, as always they are simply beta releases. Consider it beta and wait 1 or so year and it will be fixed to its norm level.
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PonySlaystation Offline
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« Reply #49 on: September 06, 2013, 12:07:30 pm »

1 year? they're not going to release patches after a years time. I'd say wait 1-2 months roughly the time when they should have released it, then they will have fixed most of the issues. Because the feedback is massive.
« Last Edit: September 06, 2013, 12:09:26 pm by PonySlaystation » Logged
PonySlaystation Offline
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« Reply #50 on: September 06, 2013, 01:41:17 pm »

Amazing Rome II screenshot. Caution: It may blow your mind!

http://cloud.steampowered.com/ugc/902132806328367222/4668CC721158C1D937B33F4ED8504C5EC23E4652/
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XIIcorps Offline
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« Reply #51 on: September 06, 2013, 04:31:26 pm »

what is this visual poison you have used
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PonySlaystation Offline
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Posts: 4136



« Reply #52 on: September 06, 2013, 05:01:35 pm »

That's how the game looks for me. I can run Shogun II on ultra settings but Rome II I can only run on the lowest settings.
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nikomas Offline
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« Reply #53 on: September 07, 2013, 05:15:50 am »

Not sure why it's like that, I can run rome 2 on near-ultra settings, i just need to fiddle a little woth SSAO, distorsion and lower unit detail one step. That does it for me.
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Heartmann Offline
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« Reply #54 on: September 07, 2013, 06:26:28 am »

Yay sharing time!!!

First off thanks pony! That mod u linked fixed everything almost!

I'm running on ultra/extream pretty fraking awsome game overall but untill th mod I got it was as most ppl have said a optimisation nightmare.

Also the devs said that their would be more immersive charge tee development, but tb at the rate that everyone dies and no family tree as pony said its hard to get an in depth feel towards yor faction. Tbh it just feels like a tab where u watch your percentile increase and not really feeling a need to influence in anyway :-P

1 year turns are not that optimal but that will hopefully be changed, also the fact that you can't change battle difficulties during start of campaign but they've laid it so found about in aye should have to go Ito options/gameplay and their increase au to legendary in order to get head fantastic ai sneaky moves at least I've experienced.

I have as of yet only played Rome/Juli but so far it's an awsome title that just needs some extra spit and duct tape^^
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PonySlaystation Offline
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Posts: 4136



« Reply #55 on: September 07, 2013, 10:41:14 am »

official statement:

On performance, we're looking into the issues that people are reporting and it is a large area of focus at the moment. We intend to keep patching Rome II until we're sure it's working well on everyone's machine.

AI issues and gameplay issues are also being looked at. We're taking on board all of the feedback we're getting at the moment and our development team are keen to resolve them as quickly as possible. To that end we're working around the clock.
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aeroblade56 Offline
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« Reply #56 on: September 07, 2013, 11:27:27 am »

Pretty shite game tbh really disappointed.

1. the map is way zoomed in in the other games you could see 3-7 cities or a quarter of Europe or something but this is so zoomed its like you can see 1-2 cities tops, really makes managing a bit more annoying.

2. it feels almost exactly like shogun 2.0 or something in terms of combat and ui all it does is put on reskins and and not optimize it.

3. combat feels clunky  as in most battles last 5 minutes and it's difficult to get a feel for what does what damage and the such.

4. most of the are the same which is a shame Rome 1 had a nice variety of units but i feel like it has no flavor or any sort of flair Rome 1 had units like the arcanii and different types of gladiator's and stuff for each of the 3 Romans.

 the celts had chariots and head hurlers and slingers . Carthage had sacred band cav and sacred band spears and elephants.

The Germans had axe specialist with Raiders and screeching woman who damaged morale and most of the units they had could make enemies flee.

ffs one of the factions has 3 units in every category with just standard units :p
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Spartan_Marine88 Offline
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« Reply #57 on: September 07, 2013, 11:46:45 am »

4. most of the are the same which is a shame Rome 1 had a nice variety of units but i feel like it has no flavor or any sort of flair Rome 1 had units like the arcanii and different types of gladiator's and stuff for each of the 3 Romans.

 the celts had chariots and head hurlers and slingers . Carthage had sacred band cav and sacred band spears and elephants.

The Germans had axe specialist with Raiders and screeching woman who damaged morale and most of the units they had could make enemies flee.

ffs one of the factions has 3 units in every category with just standard units :p

The community on a whole hated units like the Arcanii and Gladiators from what i can remember, nearly every mod of the game removed them
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Sachaztan Offline
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Posts: 2667



« Reply #58 on: September 07, 2013, 11:49:22 am »

The Arcanii, gladiators, headhurlers etc were pretty silly imo. It was like watching band of brothers and then a literal clown car with clowns would show up and kill everyone with inflatable hammers and oversized shoes.
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Heartmann Offline
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« Reply #59 on: September 07, 2013, 05:30:00 pm »

Lol Aero, i dont agree at all spec in the unit category, i feel there are lots of unit typer and skins, even thou a Germanic youths do the same as roman velites still makes them different and yet kinda authentic, cause I mean the bow and arrow as not such a hudge funding in warfare in this time period and the skirmishes no matter sheer had spear throwing, and then all the factions still have chariots and sacred band, the bets do has chariots, and Carthage do had war elephants as Germanic have bloodsworn and bersrksers so yea can't see what you been lookin at really.
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