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Author Topic: Allieds get to many advantages  (Read 9715 times)
0 Members and 1 Guest are viewing this topic.
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #20 on: December 24, 2007, 07:55:02 pm »

I like the days when KCH would appear and wipe out 3 squads of riflemen but now I rarely see them.
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Every mission with me is a suicide mission.
acker Offline
EIR Veteran
Posts: 2053


« Reply #21 on: December 24, 2007, 07:59:51 pm »

Some guy back before OF attacked 2 HMGs and 3 Rifles (1 with BAR) that were behind sandbags. He only used 2 vet3 KCH squads. The KCH won.

Why don't more people use KCH? Seriously, they become insuppressible at vet2 (or was it 3).
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #22 on: December 24, 2007, 08:02:12 pm »

I think it was 2
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #23 on: December 25, 2007, 01:01:37 am »

Cost, and availability of 5....as in one company can get them. Also unlike the Rangers, they are a one trick pony and get owned by a single tank.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #24 on: December 25, 2007, 01:26:51 am »

Exactly like Rangers. Rangers without bazookas get owned by Pumas. Rangers with bazookas get owned by infantry. Rangers with both upgrades get owned by Stugs/Stuhs.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #25 on: December 25, 2007, 01:33:24 am »

No they don't....A STuH with HEAT will kill maybe 1 Ranger in a shot. Unless they are in negative cover.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #26 on: December 25, 2007, 01:35:07 am »

BS. You must be talking about the M10 or maybe the Panther.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #27 on: December 25, 2007, 01:37:01 am »

Nope, used it, tried using STuHs to kill Rangers. Not worth using. The Rangers move too fast to hit with the shell, fire their bazookas and rape you. You can't fight them with a STuH. I was the number 1 company and player in the game, using Blitz and HEAT rounds, with 2-3 STuHs per company. I know what I am talking about. The new STuH is great vs Rifles, and fail vs Airborne or Rangers.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #28 on: December 25, 2007, 01:40:44 am »

The Stuh backs up faster (or is it marginally slower?) than the Rangers can Fire-Up, and Fire-Up doesn't last forever. Bazooka-rape with frontal armor is something that I have got to see.

Please post a replay+battle number. I might be wrong, but I doubt it. And I'm insufficiently skilled at Axis as of this moment to test it out myself.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #29 on: December 25, 2007, 01:44:05 am »

It's not a question of the StuH backing up fast enough...it's just that StuH's cannot HIT moving, much less fire-up'd, troops.  There is a higher chance of bazooka penetration than there is of a StuH hitting a moving Ranger squad.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
ThetaCommander Offline
EIR Veteran
Posts: 242


« Reply #30 on: December 25, 2007, 02:00:08 am »

In order of hardest to easiest to play as, nonRanger Infantry Allied company, Axis Terror company, Airborne spam company.

I have vet 2 infantry on my Terror company and I'm really not even trying to keep them alive. On my nonRanger Infantry company, Riflemen have extremely difficult luck reaching vet 2 despite the fact that I take better care of them. As for my Airborne spam company, I'm using them human wave style. The RR squads are the ONLY squads I really care about. Yet, I'm beginning to already gain vet 2 Airborne squads.

Once again, the game should be balanced between the basic troops. Rangers, Airborne, Stormtroopers, etc should based off that balance.
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ThetaCommander - Defensive
GammaCommander - Armor
Marine436 Offline
EIR Veteran
Posts: 365


« Reply #31 on: December 25, 2007, 02:09:11 am »

i truely feel if people with 0 games went vs eachother, allies would win

if people with 50 games go aginest eachother, skills would win

if people with 100 games go aginest eachother, Axis would win



IMHO
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RHYS41 Offline
EIR Veteran
Posts: 52


« Reply #32 on: December 25, 2007, 02:23:57 am »

Yeah im hearing what your saying come to think of it every battle iv lost was because you lot spamed infantry at the start like rangers.
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #33 on: December 25, 2007, 03:43:55 am »

SOLUTION:

Axis get the Vulcan gun.
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RHYS41 Offline
EIR Veteran
Posts: 52


« Reply #34 on: December 25, 2007, 03:56:54 am »

SOLUTION:

Axis get the Vulcan gun.


What the vulcan gun?.

Id think it solulve infantry blobs if heavy machine guns got suppressive rates incressed.


It a sad tatic to blob or spam at the start of a game, bad manners and i makes you think why the hell did i even bother setting up a game when the other player goes and does that right at the start when you can't get a counter up.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #35 on: December 25, 2007, 05:16:39 am »

Fireup needs a nerf. Or be a costly upgrade.


Or a Doctrime Ability just like Assault nades!
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