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Author Topic: From: PE | To: EIRR  (Read 48133 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #80 on: May 15, 2013, 05:48:24 am »

Well, Panzer Elite is the only faction that doesn't have access to double repair.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #81 on: May 15, 2013, 05:58:55 am »

It's the only faction to get free tripple repair as a T4, though.
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #82 on: May 15, 2013, 06:03:06 am »

Only thing PE needs imo is 2 - 3 repair uses per kit rather than 1 for all HT variants. The ability to hit and run is severely hampered by our repair system.
and, fix the unit deployment in halftracks allready.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #83 on: May 15, 2013, 09:40:57 am »

and, fix the unit deployment in halftracks allready.

We want to..... but no one can figure out why the hell it is happening or how to fix it. A lot of guesses out there, but none are correct.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #84 on: May 15, 2013, 09:49:44 am »

We want to..... but no one can figure out why the hell it is happening or how to fix it. A lot of guesses out there, but none are correct.
Now I would not say we can't figure out WHY... Just no idea how to fix it.

Your great one found it in 2 games with TH and confirmed it in his 3rd, as far as I know nobody has found the issue yet but it seems to be the repair kit conflicting with loading in the launcher in some way.

tldr...
No repair kit = Inf loads like normal
With repair kit = Inf spawns outside

Confirmed it in the 3rd game as TH by using one HT with a kit and one without, this seems to be the issue.

That's still the reason I remember. This is only an issue with special repair kit halftracks is it not?
« Last Edit: May 15, 2013, 09:52:21 am by nikomas » Logged

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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #85 on: May 15, 2013, 12:58:56 pm »

duno now.  confirmed before the wipe.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #86 on: May 15, 2013, 01:01:09 pm »

Now I would not say we can't figure out WHY... Just no idea how to fix it.
That's still the reason I remember. This is only an issue with special repair kit halftracks is it not?

Happens with a standard repair kit as well. I don't know about the T4 repair one.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #87 on: May 15, 2013, 01:02:13 pm »

Happens with a standard repair kit as well. I don't know about the T4 repair one.
But it ONLY happens when you have a repair kit? Can you run one or two cars without one in the same game for comparison next time you play? That's what I did way back when I made that post and it was the repair kit that broke it for me.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #88 on: May 15, 2013, 01:47:33 pm »

Sure, I will give it a shot next time I'm on my PE.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #89 on: May 15, 2013, 04:03:00 pm »

I was playing PE last night, and I came to the conclusion that the Vehicle Pool is the biggest hurdle PE faces.

What idiot made a light vehicle dependent faction, and then made it so they can't get enough vehicles to actually exploit their available units?

It's just stupidity at it's finest.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #90 on: May 15, 2013, 04:40:18 pm »

I think the constant thing that everyone seems to be able to agree on is the pool value of IHTs and a few other vehicles  being slightly too high when PE is supposed to have everything on wheels in a meta designed to burn everything with wheels.
« Last Edit: May 15, 2013, 04:53:59 pm by 8thRifleRegiment » Logged


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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #91 on: May 15, 2013, 04:43:53 pm »

well put?

Yea, it's a little hostile. But really, nobody examined this? 42 Pool for vehicles + 30 for Reserve....PE AC is 9 pool, IHT is 5, etc. It's just dumb.

If you want PE to be built around mobility, fine, that's a fun playstyle and fairly unique. But ALLOW THEM to actually build for it.

Vehicle pool needs to go up, or vehicle pool costs need to come down.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #92 on: May 15, 2013, 04:47:20 pm »

why do we want a second wehr faction?
same reason that the soloution to putting brits into eir was giving them all the supports weaopns when people cried UP, i didnt see the "play them thier unique way" arguement back then...

« Last Edit: May 15, 2013, 04:56:54 pm by 8thRifleRegiment » Logged
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #93 on: May 15, 2013, 05:16:40 pm »

same reason that the soloution to putting brits into eir was giving them all the supports weaopns when people cried UP, i didnt see the "play them thier unique way" arguement back then...



Yes you did. I made that argument and so did a few other purists.

Mirror balancing won that battle though
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #94 on: May 15, 2013, 05:26:07 pm »

Yeah but the vCOH Brit play style doesn't really work too well in EIRR, whereas the PE mobility play style would work if it were supported more, and improved.

The Brit playstyle could be encouraged, but allowing their support weapons to build their own entrenchments....you can move it after that, but it can only build 1 Entrenchment (like a bunker).

You have something unique without needing a ton of extra teams to build it, and it encourages setting up a hardpoint.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #95 on: May 15, 2013, 11:42:41 pm »

Yeah but the vCOH Brit play style doesn't really work too well in EIRR, whereas the PE mobility play style would work if it were supported more, and improved.

what do you know about the vcoh brit play style?  I'd say cherirance is closest to brit vcoh play style, or perhaps wind, and they are both quite successful.  If you're referring to the brit vcoh SCHELDT playstyle, then yes, obviously that fails, but then you're a complete moron.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #96 on: May 15, 2013, 11:48:03 pm »

What tigs saying is that brit play style was to lock down specific res sectors with command trucks and emplacements.

With back capping in eir and offmaps from the get go its not possible to do this.

Or how piats and button are like toast and jam, but button is no longer any where near Vcoh powarrrr especially with the loss of BC button.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #97 on: May 16, 2013, 12:26:09 am »

Give British Battalion HQ a choice for British to call in their HQ Truck and slam it down somewhere to lockdown a sector and every reinforcement called on the field comes from that truck. Oh infantry only.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #98 on: May 16, 2013, 02:15:08 am »

mirroring is not needed...ffs.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #99 on: May 16, 2013, 02:20:51 am »

No, the style is not to lock down an area with emplacement spam, in a vCOH game you should only lay down 2 emplacements 3 tops if you need them (MG on a cut off/ Mortar to shell the front/ 17 to counter Panther rush/ 25 if you need heavy indirect). The style is however to focus on a smaller area of the map (unless you are going for mass recons), and always have a field presence there.

Of course, EIRR works completely differently, and as there is far more AT, Fireflies and emplacements of course are less effective (just like PE).

Mirroring is needed for EIRR, Brits need their alternatives to emplacements (MG and ATG), and protection for their Firefly. PE need a Sniper to counter support weapons, and a suppression platform to keep infantry away.

Sorry again tig I didn't even see that I wrote brits need to emplacement spam.

-_-
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