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Author Topic: [CW] Bren Munition Price.  (Read 13088 times)
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XIIcorps Offline
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« Reply #20 on: May 21, 2013, 12:21:08 am »

Don't you think it might have more to do with the fact the Brits can not purchase grenades, fausts, stickies and other "cheap" use-based upgrades on their mainline infantry that tends to quickly eat up munitions when used in larger numbers? Given the choice only between brens and riflenades on your mainline infantry - you're going to end up with a lot of brens or CCS's very easily.

The lack of AP rounds is also another 200 munitions to be used "freely".
Exactly this.

Nightrain you wish to impose penalties to a faction that is already disadvantaged with options.

The fact is Cw is still so Vcoh it ain't funny and that brens and piats are their bread and butter.

Short of this they have nothing out side of doctrinal unlocks.
Sure we gave them a 6pdr that can cloak in cover but without ap rounds anything over a P4 just laughs it off.

You should just cease your crusade on this and focus more on say the fact the avre is poop for this faction.
Or how the mortar and 17 pdr emplacements t2 for RE isn't in yet...........
or how in another topic it was shown that Airborne Airburst is 5 mu CHEAPER then mustard gas.

There's a worthy crusade
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NightRain Offline
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« Reply #21 on: May 21, 2013, 01:56:11 am »

Mostly my point exsists in one cathegory.

One bren squad. Not a issue.

12 Bren squads. Yes, that looks like an issue already. On a side note: AVRE being changed, Airburst being nerfed. It does not matter how many threads you start on those two matters when they are already being looked into.

The community must come with ideas to give British something else in addition to brens, currently brens outshine majority of their things. Riflenades? Situational, bren does ultimately better though, except vs buildings.

One single snowflake can't make a storm. Massive ammounts of them will.
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aeroblade56 Offline
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« Reply #22 on: May 21, 2013, 02:01:52 am »

You cant even compare riflegrenades to anything.

i would rather take my 2x pineapple's vs  1 riflegrenade anyday.

why?, cause i can guarantee the its Hit.
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nikomas Offline
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« Reply #23 on: May 21, 2013, 02:05:43 am »

Riflenades are pretty much worthless.
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The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
XIIcorps Offline
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« Reply #24 on: May 21, 2013, 02:08:20 am »

Mostly my point exsists in one cathegory.

One bren squad. Not a issue.

12 Bren squads. Yes, that looks like an issue already. On a side note: AVRE being changed, Airburst being nerfed. It does not matter how many threads you start on those two matters when they are already being looked into.

The community must come with ideas to give British something else in addition to brens, currently brens outshine majority of their things. Riflenades? Situational, bren does ultimately better though, except vs buildings.

One single snowflake can't make a storm. Massive ammounts of them will.
12 bren squads in one coy ? Your doing it wrong.




Your sinking 900mu into brens leaving you with 1100 for atgs, repairs piats mines and support weapons.

Let alone taking 12 tommy squads without a lt or captn.

How can your build even be effective
 
Riflenades are pretty much worthless.

Indeed they either need an acc buff so they hit more often.

Or a damage buff so that they actually do something when they might happen to hit.


« Last Edit: May 21, 2013, 02:11:27 am by XIIcorps » Logged
aeroblade56 Offline
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« Reply #25 on: May 21, 2013, 02:13:05 am »

Riflenades are pretty much worthless.

Should make another thread for riflenades. i thought no one bereived me

Cryingeyes.GIF

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NightRain Offline
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Posts: 3908



« Reply #26 on: May 21, 2013, 02:53:27 am »

Enough resources to aquire 3 Ltds and 1 Captain with FOO. For vehicles? Fireflies. All your Anti Personel comes from Brens with Ltds. Two piats and 3 Anti tank guns. Everything else is CCS, brens and tommies. Few Recons for sniper counters. The only thing you will end up running dry is Manpower.

But I won't be mad if the bren price or British forces are not to be looked into. 75 Bren. I still honestly believe it should be 80 or 85 for its current price it is a bargain for everything.
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nikomas Offline
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« Reply #27 on: May 21, 2013, 03:00:50 am »

What I think the riflenade need is a range increase (its shorter than Rifle range) and fire on the move disabled. Those would solve both main issues with it.
« Last Edit: May 21, 2013, 03:16:36 am by nikomas » Logged
Smokaz Offline
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« Reply #28 on: May 21, 2013, 05:51:53 am »

A targeted volly or faster projectile speed.
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PonySlaystation Offline
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« Reply #29 on: May 21, 2013, 06:37:20 am »

Brits should definitely have access to grenades. Rifle grenades should be a long range grenade ability. That way you would have an effective anti-building and anti-support weapon upgrade that doesn't take up an entire squad and there would be more precision and skill involved instead of a random chance of hitting something, which btw is very difficult to balance, hence why rifle grenades are so lackluster currently.
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TheVolskinator Offline
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« Reply #30 on: May 21, 2013, 06:41:02 am »

-Faster projectile.

-Far less scatter.

-Keep them from firing on the move.

Gratz, you now have squad-portable blob control. BT, implimentz.
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tank130 Offline
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« Reply #31 on: May 21, 2013, 06:47:23 am »

Quote
i would rather take my 2x pineapple's vs  1 riflegrenade anyday.

Quote
Brits should definitely have access to grenades.


Nice..... so we make CW just like Amis and we make PE just like Wher. I love these balance discussions.........

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PonySlaystation Offline
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« Reply #32 on: May 21, 2013, 06:55:12 am »

There's a difference between porting over an identical unit (mirroring) and creating a unit in the same category with different stats and abilities to make up for an essential role (balancing). For example if one faction did not have artillery that would be a big disadvantage, giving them an artillery unit is not mirroring unless the unit is identical to another unit.

Or let's take a better example. Let's say the Americans have the M8 armored car and the Wehrmacht don't have any armored cars, giving them the Puma armored car would not make them identical to the American faction or make their gameplay identical, instead it would create versatility because now they have a  unit in a category that they didn't before.

Just because a unit vaguely resembles another unit does not make them identical. If that was the case then the Sherman would just be a mirror of the Panzer IV, etc etc etc, maybe we should remove that too?
« Last Edit: May 21, 2013, 07:07:19 am by PonySlaystation » Logged
CrazyWR Offline
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Posts: 3616


« Reply #33 on: May 21, 2013, 07:12:59 am »

Brits should definitely have access to grenades. Rifle grenades should be a long range grenade ability. That way you would have an effective anti-building and anti-support weapon upgrade that doesn't take up an entire squad and there would be more precision and skill involved instead of a random chance of hitting something, which btw is very difficult to balance, hence why rifle grenades are so lackluster currently.

they have access to nades.  Rifle nades for 1, rca doctrine ability for 2.  Stop trying to give every faction identical shit.
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Scotzmen Offline
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« Reply #34 on: May 21, 2013, 07:36:05 am »

Riflenades are terrible, it's really not even possible to use them half the time.

They more often that not, don't hit at all. Even if they do, they rarely do a decent amount of damage. God forbid if the enemy is standing in cover.

Giving them extra range is a must in my eyes. If any ones ever taken the top RCA T4, they will know that +5 range to Rifle nades is a god send, as i out ranges most rifles then and you just creep off and launch volley after volley. They could really use a tighter scatter too, sometimes it'll land half way between you and your target.

Also, the fact that they are a passive upgrde, rather than an ability, is somewhat... Problematic? On one hand, being passive means it's often and your not waiting for cool downs. But on the other hand, if the enemy closes, you'll most likely end up hitting your own men with your own weapon. As soon as the enmy close, your men go "ALLAH AKBAR" and proceed to fire riflenades at barely 1 ft into the enemy, blowing up themselves and the enemy Tongue
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CrazyWR Offline
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Posts: 3616


« Reply #35 on: May 21, 2013, 08:03:47 am »

riflenades are like flamers used to be, they do more damage to units in cover.  Rifle nades paired with brens are a very effective combo.  I recall several times in this mod when riflenade blobs just ran through everything.  I don't recall any changes between then and now to riflenades so I'm fairly sure they are still just as effective, only people don't use them because brens got buffed to same price and are more user-friendly...
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PonySlaystation Offline
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« Reply #36 on: May 21, 2013, 08:44:15 am »

A passive grenade ability is stupid and illogical. Like having constant firing panzerfaust which is available in some mods. Grenade abilities should be about skill and precision, not random chance.
« Last Edit: May 21, 2013, 08:48:22 am by PonySlaystation » Logged
CrazyWR Offline
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« Reply #37 on: May 21, 2013, 09:00:44 am »

thanks spock
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nikomas Offline
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« Reply #38 on: May 21, 2013, 09:10:07 am »

riflenades are like flamers used to be, they do more damage to units in cover.  Rifle nades paired with brens are a very effective combo.  I recall several times in this mod when riflenade blobs just ran through everything.  I don't recall any changes between then and now to riflenades so I'm fairly sure they are still just as effective, only people don't use them because brens got buffed to same price and are more user-friendly...
Nah, I've rain said blobs for the luls a few times (luftwaffe triple riflemen on a squad) and it can be kind of funny, but it's not all that effective. More often than not you'll see 12 riflenades fire (4 squad blob) and all 11/12 miss the atg you were hoping to hit.

It's not cost effective at all, it just looks nasty because if it Gibs something, it GIBS IT GOOD. Kinda like the landcaster, when it actually hits it HITS but... Well, doesn't do it very often and that makes it kinda meh.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #39 on: May 21, 2013, 09:20:06 am »

A passive grenade ability is stupid and illogical. Like having constant firing panzerfaust which is available in some mods. Grenade abilities should be about skill and precision, not random chance.

Thats because its not a grenade ability to be honest. Its just a passive offensive just like the bren, the rifle, and the sten.
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