Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 10:19:11 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[CW] Bren Munition Price.
Pages:
1
2
[
3
]
Go Down
Print
Author
Topic: [CW] Bren Munition Price. (Read 13090 times)
0 Members and 1 Guest are viewing this topic.
tank130
Sugar Daddy
Posts: 8889
Re: [CW] Bren Munition Price.
«
Reply #40 on:
May 21, 2013, 09:38:29 am »
Quote from: PonySlaystation on May 21, 2013, 06:55:12 am
There's a difference between porting over an identical unit (mirroring) and creating a unit in the same category with different stats and abilities to make up for an essential role (balancing). For example if one faction did not have artillery that would be a big disadvantage, giving them an artillery unit is not mirroring unless the unit is identical to another unit.
If that faction still worked without it, in an efficient way, then your point would be moot. Just like it is in this case......
CW has never needed grenades to be effective. You are doing it wrong Pony. Learn to use the faction as it was designed. If it does not fit your playstyle, then do not play it or adapt your style.
Quote from: CrazyWR on May 21, 2013, 07:12:59 am
<snip>
Stop trying to give every faction identical shit.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Bren Munition Price.
«
Reply #41 on:
May 21, 2013, 09:57:06 am »
It's not identical, a rifle grenade is a grenade with longer range.
As for rifle grenades being effective, they are not, they are underpowered and it's very difficult to buff them because they are too random. Overall it's a bad idea to have a weapon be dictated by random chance. Even with my suggestion they would still be rifle grenades, something no other faction has, but more reliable as a weapon to counter buildings and support weapons without making it overpowered or underpowered.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Bren Munition Price.
«
Reply #42 on:
May 21, 2013, 10:08:44 am »
Quote from: PonySlaystation on May 21, 2013, 09:57:06 am
It's not identical, a rifle grenade is a grenade with longer range.
A rifle grenade is not the same as a grenade. The only thing they share is the name, they are not meant for the same role.
A grenade (us/wher) is a short range triggered ability designed to either do high damage in a burst or move units out of cover.
The rifle grenade is a passive DPS increase that is designed to allow the infantry to hit from behind shot blockers as well as increased damage against units in cover.
you are honestly getting held up on the fact its called a grenade
«
Last Edit: May 21, 2013, 10:12:26 am by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [CW] Bren Munition Price.
«
Reply #43 on:
May 21, 2013, 12:21:34 pm »
Quote from: Scotzmen on May 21, 2013, 07:36:05 am
Riflenades are terrible, it's really not even possible to use them half the time.
They more often that not, don't hit at all. Even if they do, they rarely do a decent amount of damage. God forbid if the enemy is standing in cover.
Giving them extra range is a must in my eyes. If any ones ever taken the top RCA T4, they will know that +5 range to Rifle nades is a god send, as i out ranges most rifles then and you just creep off and launch volley after volley. They could really use a tighter scatter too, sometimes it'll land half way between you and your target.
Also, the fact that they are a passive upgrde, rather than an ability, is somewhat... Problematic? On one hand, being passive means it's often and your not waiting for cool downs. But on the other hand, if the enemy closes, you'll most likely end up hitting your own men with your own weapon. As soon as the enmy close, your men go "ALLAH AKBAR" and proceed to fire riflenades at barely 1 ft into the enemy, blowing up themselves and the enemy
Quote from: TheVolskinator on May 21, 2013, 06:41:02 am
-Faster projectile.
-Far less scatter.
-Keep them from firing on the move.
Gratz, you now have squad-portable blob control. BT, implimentz.
Add a 5-10m minimum range. Win.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Bren Munition Price.
«
Reply #44 on:
May 21, 2013, 12:22:55 pm »
It's very much like scotzman said, either they remain passive and useless, or they are buffed and become overpowered like with mutliple LTs in vCOH. It's very problematic. Making it into an ability would solve all of that, only the method of usage would change, not the weapon itself.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: [CW] Bren Munition Price.
«
Reply #45 on:
May 21, 2013, 12:35:52 pm »
Quote from: TheVolskinator on May 21, 2013, 12:21:34 pm
Add a 5-10m minimum range. Win.
lulzOP
they are perfectly fine as is atm...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz
Honoured Member
Posts: 11418
Re: [CW] Bren Munition Price.
«
Reply #46 on:
May 21, 2013, 12:37:41 pm »
How about buffing g43s too - you hardly ever see regular g43s have an impact anymore
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CrazyWR
EIR Veteran
Posts: 3616
Re: [CW] Bren Munition Price.
«
Reply #47 on:
May 21, 2013, 12:41:49 pm »
mostly because if you sit still you get airburst mortared.
Logged
AmPM
Community Mapper
Posts: 7978
Re: [CW] Bren Munition Price.
«
Reply #48 on:
May 21, 2013, 12:45:20 pm »
Quote from: CrazyWR on May 21, 2013, 12:41:49 pm
mostly because if you sit still you get airburst mortared.
Well, that and they are ineffective vs the horde of elite allied infantry...
Should put the old Slow back in TBH.
Logged
.
.
.
.
.
.
.
.
.
.
.
CrazyWR
EIR Veteran
Posts: 3616
Re: [CW] Bren Munition Price.
«
Reply #49 on:
May 21, 2013, 12:47:18 pm »
if you have an equal amount of g43 pgs and allied infantry, the g43s will do pretty good work...
Logged
AmPM
Community Mapper
Posts: 7978
Re: [CW] Bren Munition Price.
«
Reply #50 on:
May 21, 2013, 12:50:09 pm »
Quote from: CrazyWR on May 21, 2013, 12:47:18 pm
if you have an equal amount of g43 pgs and allied infantry, the g43s will do pretty good work...
I dunno, for the MU price I would rather take 2 BAR's....and vs Rangers they just tickle.
At least Slow let you keep them in your sweet spot for range, and prevented rushes at your support.
Logged
aeroblade56
Development
Posts: 3871
Re: [CW] Bren Munition Price.
«
Reply #51 on:
May 21, 2013, 01:07:25 pm »
K, here is a thought.
Lets give the riflenades Airburst projectile instead of a grenade. It might actually kill something then.
amirite?
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
AmPM
Community Mapper
Posts: 7978
Re: [CW] Bren Munition Price.
«
Reply #52 on:
May 21, 2013, 01:24:26 pm »
Quote from: aeroblade56 on May 21, 2013, 01:07:25 pm
K, here is a thought.
Lets give the riflenades Airburst projectile instead of a grenade. It might actually kill something then.
amirite?
Rifle nades are awesome at killing. You just need 2-3 squads of them and they evaporate enemy infantry in a hail of explosive death.
Logged
XIIcorps
Donator
Posts: 2558
Re: [CW] Bren Munition Price.
«
Reply #53 on:
May 21, 2013, 02:52:52 pm »
Quote from: AmPM on May 21, 2013, 01:24:26 pm
Rifle nades are awesome at killing. You just need 2-3 squads of them and they evaporate enemy infantry in a hail of explosive death.
So i need 10-15 pop and 225 mu to kill a 4-5 pop squad. ?
Something a 4-5 pop 25mu upgrade can do
Seems perfectly balanced to me -_-
And I'm doubtful of the rifle nades all hitting as nikomas said 11/12 will miss 90% of the time all the time.
They could use without a shadow of a doubt a projectile speed increase, so its not like throwing badminton shuttlecocks at the enemy with similar results
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
AmPM
Community Mapper
Posts: 7978
Re: [CW] Bren Munition Price.
«
Reply #54 on:
May 21, 2013, 02:54:52 pm »
Quote from: XIIcorps on May 21, 2013, 02:52:52 pm
So i need 10-15 pop and 225 mu to kill a 4-5 pop squad. ?
Something a 4-5 pop 25mu upgrade can do
Seems perfectly balanced to me -_-
And I'm doubtful of the rifle nades all hitting as nikomas said 11/12 will miss 90% of the time all the time.
They could use without a shadow of a doubt a projectile speed increase, so its not like throwing badminton shuttlecocks at the enemy with similar results
10-15 pop will destroy things, pop smoke, move others into it, troll some HMGs. All you have to do is watch out for flamers or nades.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: [CW] Bren Munition Price.
«
Reply #55 on:
May 21, 2013, 03:30:14 pm »
AmPm keep in mind that they've got !30! range, literally 5 less than standard rifles.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
AmPM
Community Mapper
Posts: 7978
Re: [CW] Bren Munition Price.
«
Reply #56 on:
May 21, 2013, 03:36:00 pm »
Quote from: nikomas on May 21, 2013, 03:30:14 pm
AmPm keep in mind that they've got !30! range, literally 5 less than standard rifles.
30+ RANDOM SCATTER RAWR!!
I've always had a good time with them, between smoke, indirect fire and random annihilation of squads.
Logged
XIIcorps
Donator
Posts: 2558
Re: [CW] Bren Munition Price.
«
Reply #57 on:
May 21, 2013, 03:51:19 pm »
I've had fun with them too, but there just not effective.
Any elite inf just shrug off the nades and begin to cannibalize your tommies.
Logged
AmPM
Community Mapper
Posts: 7978
Re: [CW] Bren Munition Price.
«
Reply #58 on:
May 21, 2013, 03:52:47 pm »
Quote from: XIIcorps on May 21, 2013, 03:51:19 pm
I've had fun with them too, but there just not effective.
Any elite inf just shrug off the nades and begin to cannibalize your tommies.
Welcome to the club, PE get destroyed by elite infantry.
Logged
Pages:
1
2
[
3
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...