*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 09:58:13 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Presighted MG42  (Read 1357 times)
0 Members and 1 Guest are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« on: May 22, 2013, 10:03:47 am »

One for the coders: Isn't it kinda a lazy solution to put a whole new MG unit in the launcher instead of applying buffs to existing MG42s? (also with the 4 man crews being seperate units)

But my main question is now if the presighted T2 buff also applies to the Top T4 MGs since they're a seperate unit themselves now aswell, so I kinda have 3 MG42s to choose from. I guess they don't get the T2 since that would mean that buff is applied to them by default? There is no Presighted MG42 Top T4 unit.

Just looking if this can get fixed if it doesn't work. I don't see how it would work with the way the T2 works currently
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.047 seconds with 35 queries.