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Author Topic: smoke + RR +Croc = Win?  (Read 12516 times)
0 Members and 2 Guests are viewing this topic.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #20 on: May 22, 2013, 04:43:41 pm »

Ick at least come up with a idea for Balance not fucking rant.

For gods sake suggest a balance and what you would to to the units.

Thus far i just hear ass beaten and QQ. if you cant think of a balance idea this needs to be locked.
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You are welcome to your opinion.

You are also welcome to be wrong.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #21 on: May 22, 2013, 04:44:35 pm »

Keep the discussion balance related gents - enough with the personal attacks.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #22 on: May 22, 2013, 04:48:50 pm »

Ick at least come up with a idea for Balance not fucking rant.

For gods sake suggest a balance and what you would to to the units.

Thus far i just hear ass beaten and QQ. if you cant think of a balance idea this needs to be locked.

....I put up an idea to help balance PE....
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #23 on: May 22, 2013, 04:52:50 pm »

Keep the discussion balance related gents - enough with the personal attacks.

The problem is, nothing ick brings to the table is balance related, its all whining and moaning about not being able to beat something
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Rawr
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #24 on: May 22, 2013, 05:02:31 pm »

Drop Scout Car FU cost, drop IHT Pool, drop support unit FU costs.

Basically, PE can play mobile with balanced support with about 200 more fuel than they currently have, so free that up in the units that they need to have to do the job.

Scout Car I would take from 180/20 to 180/15, change the HMG upgrade to +10FU instead of +15, leave MU price alone.

Lower Pool cost on Armored Car from 9 to 5.

Reduce IHT Pool from 5 to 3.

Reduce FU cost on LATHT, MHT, Hetzer, MUHT and Vampire about 10 FU.

This wouldn't throw it out of balance, and it would give PE the ability to field more light armored vehicles, remaining mobile and hard hitting without letting them spam their bigger toys.

Right now I can't fit a decent PE company in on a non-Fuel sector, becuase they fuel prices are too high. I can't use AC's with a mobile non-infantry spam company because the pool cost is too high.

It's rediculous how little attention PE gets.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #25 on: May 22, 2013, 05:18:39 pm »

Ick at least come up with a idea for Balance not fucking rant.

For gods sake suggest a balance and what you would to to the units.

Thus far i just hear ass beaten and QQ. if you cant think of a balance idea this needs to be locked.

u read what i wrote  right???

if not, do it!


So my suggestion: Let the smoke be a sight blocker. You charge through the smoke and maybe run straight into a trap.
OR simply reduce RR long range accuracy in smoke
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I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
ick312 Offline
EIR Veteran
Posts: 534


« Reply #26 on: May 22, 2013, 05:22:50 pm »

The problem is, nothing ick brings to the table is balance related, its all whining and moaning about not being able to beat something

so u got no issue with frontally charging crocs, FJ losing vs rifles, ab mortar this somehow reveals what kind of game u wanna play
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #27 on: May 22, 2013, 05:23:12 pm »

2 things, smoke being a sight blocker has allready been suggested and liked by many but dont know what came out of the discusion exept being a pain to code in unless it were a sight reduction for anyunit inside and the second, RRs dont rely on accuracy, they rely on almost non existent scatter.
Reducing the long range acc would do nothing, or very little atleast.
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Quote from: Grundwaffe
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Sometimes its like PQ doesnt carrot all.

Work Harder
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #28 on: May 22, 2013, 05:25:22 pm »

Kill ze mortars.
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
ick312 Offline
EIR Veteran
Posts: 534


« Reply #29 on: May 22, 2013, 05:27:51 pm »

2 things, smoke being a sight blocker has allready been suggested and liked by many but dont know what came out of the discusion exept being a pain to code in unless it were a sight reduction for anyunit inside and the second, RRs dont rely on accuracy, they rely on almost non existent scatter.
Reducing the long range acc would do nothing, or very little atleast.

yes i know that RR rely on scatter. sry i was not clear enough, i meant that they just should hit less good. You know they still can hit if the vehicle is close, but not on long/ mid range.
« Last Edit: May 22, 2013, 05:29:32 pm by ick312 » Logged
ick312 Offline
EIR Veteran
Posts: 534


« Reply #30 on: May 22, 2013, 05:31:37 pm »

Drop Scout Car FU cost, drop IHT Pool, drop support unit FU costs.

Basically, PE can play mobile with balanced support with about 200 more fuel than they currently have, so free that up in the units that they need to have to do the job.

Scout Car I would take from 180/20 to 180/15, change the HMG upgrade to +10FU instead of +15, leave MU price alone.

Lower Pool cost on Armored Car from 9 to 5.

Reduce IHT Pool from 5 to 3.

Reduce FU cost on LATHT, MHT, Hetzer, MUHT and Vampire about 10 FU.

This wouldn't throw it out of balance, and it would give PE the ability to field more light armored vehicles, remaining mobile and hard hitting without letting them spam their bigger toys.

Right now I can't fit a decent PE company in on a non-Fuel sector, becuase they fuel prices are too high. I can't use AC's with a mobile non-infantry spam company because the pool cost is too high.

It's rediculous how little attention PE gets.
sounds quite nice
but i need to admit, that i fear that this might encourage spam
« Last Edit: May 22, 2013, 05:34:44 pm by ick312 » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #31 on: May 22, 2013, 05:32:00 pm »

So you want to increase their long range scatter?
Why would anyone want to go with RRs if their only goodside is no longer there?
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #32 on: May 22, 2013, 05:32:22 pm »

So you want to increase their long range scatter?
Why would anyone want to go with RRs if their only goodside is no longer there?
only in smoke
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #33 on: May 22, 2013, 05:32:49 pm »

So you want to increase their long range scatter?
Why would anyone want to go with RRs if their only goodside is no longer there?



Your argument is flawed.
why dont we lower the DPS of Fg42 falls because its too effective when heartman uses it?
Why dont we prevent storms from cloaking out of cover because people can alpha strike with them so easily?
Why dont we remove vet 2 sticky range cause it can fuck up tanks so easily?+

As far as im aware of RR Scatter has been this way from Vcoh and its this way because its a way they are suppose to be played, they have their upsides and their downsides and just because people are good at using something is not a viable reason to nerf it.

Fucking hell, lets lower hotch base acc vs inf because a game against ground and hicks i was able to get 30 kills on 1 of them.
« Last Edit: May 22, 2013, 05:36:04 pm by TheIcelandicManiac » Logged
ick312 Offline
EIR Veteran
Posts: 534


« Reply #34 on: May 22, 2013, 05:36:08 pm »



Your argument is flawed.
why dont we lower the DPS of Fg42 falls because its too effective when heartman uses it?
Why dont we prevent storms from cloaking out of cover because people can alpha strike with them so easily?
Why dont we remove vet 2 sticky range cause it can fuck up tanks so easily?

would you plz stay on the topic and not act like a retard
icelandick you are pathetic, u r stupid, respectless (like many guys in this community), you are certainly a spam noob AND I INVITE TO GERMANY !!!COME HERE!!! if you got the balls to stand right in front of me and act like this - fine. But i guess you dont, cause you r only a little stupid kid.
« Last Edit: May 22, 2013, 05:39:46 pm by ick312 » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #35 on: May 22, 2013, 05:37:50 pm »

Would you please learn to play both sides and know that what people are doing with RRs and crocs is a combined arms kind of thing and not because its an OP setup?
Granted airburst roudns is OP as balls but just because people can mix together companys like the myst doctrine is not a viable reason to fuck up a unit.

srsly, lets make it so jeeps cant block tanks because people block my p4 and sticky it with rifles.
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #36 on: May 22, 2013, 05:39:34 pm »

Why not use tellers, they do a shit ton of damage to crocs or hetzers, crocs can't do shit to them and RR's bounce off of them.
So next time you see a suggestion why not use then post a replay and them bitch about it then get critiqued on your misuse if the company and then get banned from the balance forums.
That sound about right for what may happen next.
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Marlboroman Offline
EIR Veteran
Posts: 111


« Reply #37 on: May 22, 2013, 05:40:00 pm »

As far as im concerned AB is op, and it Sounds like the best ways to counter this is 1 send in a versatile heavy tank (which PE lacks, They dont Even have a versatile medium) to drive off the croc then follow up with assault infantry, 2: Arty which PE has but its costly to keep it on the field. But honestly dont play PE as it is its probably the weakest faction and it relies almost solely on gimmicks.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #38 on: May 22, 2013, 05:42:16 pm »

Why not use tellers, they do a shit ton of damage to crocs or hetzers, crocs can't do shit to them and RR's bounce off of them.
So next time you see a suggestion why not use then post a replay and them bitch about it then get critiqued on your misuse if the company and then get banned from the balance forums.
That sound about right for what may happen next.

but i know that u need time to place them? u know that you might geht ride off a croc but not of a horde.

if you got time to place them, and they hit, its great. but from my experience i can tell that they are in such a situation not reliable
« Last Edit: May 22, 2013, 05:44:05 pm by ick312 » Logged
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #39 on: May 22, 2013, 05:43:55 pm »

but i know that u need time to place them? u know that you might geht ride off a croc but not of a horde
What the hell does the last sentence even mean, u might get ride off a croc but not a horde
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