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Author Topic: AB mortar OP replay  (Read 11739 times)
0 Members and 8 Guests are viewing this topic.
LiquiDeath Offline
EIR Veteran
Posts: 294


« Reply #20 on: June 05, 2013, 04:56:09 am »

could you try vet1 bofors against p4 too?  happened to me last game

jagd thing happened to me 3-4 times half year ago b4 this patch, maybe fixed it or i have some badluck modifiers tied to my account...? i will start play TH again i guess just to show you the bofors magic, i suspect vet bofors are culprit

i know bike can finish persh, but its like 0,00000000016 chance, yet my jagd was penetrated by bofors not once per year  and now p4 again, thats why i question general 'stats' approach when sometimes you clearly see it is not ok or wonky

yesterday i even popped sprint on pgrens, 3men died first burst, i was out of area with last PG, yet AOE seems so ridiculous 2nd hit got him, in same time mortar ht got half hp, immediatelly i was gtfo - nope, second hit dead, yes it was full hp...

NO, i will not provide replay, i cant be bothered if you dont trust me, an it seems more and more ppl wont be bothered to give you any input, because clearly this thing had to be removed  2weeks ago b4 integrated again and balanced properly and not discussing it ad nausea till players get annoyed... that is why i rant about your elite club of 20 hardcore players, enjoy your little mod then i guess.... cause i can imagine, if i would be newcomer here, play game, some pricks stomped me, then on top of that my p4 get pwned by puny bofors, then some other pricks told me l2p, and then others told me not possible provide replays stats says otherwise etc... you know, not sure if i would continue playing

anyway i like you nikomas, last time you were arguing with me for hour about rifles owning iht, at least in the end YOU are open and tried it - discovered some anomally AFAIK, i was proud (if you persisted your stats mantra, nothing changed)

this is what are we talking about with ick.


with some other guys it would be stats talk for 2 years, that is the gist of the rant...
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Panzershreck, time to unpimp zis ride!
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: June 05, 2013, 06:00:34 am »

Vet 1 does not affect bofors penetration in any way. I already gave you the penetration values of a bofors versus P4s in another thread. The gist of it is stop driving P4s into bofors emplacements with the rear facing towards them.

Of course we don't trust you. You sound like a crazed street preacher claiming he's seen god step into his room and rape him in the ass with a cactus. Stats define what happens, Liqui. They're literally the numbers that make things happen - the fact you don't like them because you don't understand them does not change that. Sometimes an anomaly - i.e. a bug might seep in - but for that you need proof of the bug. Not "THIS HAPPENED TO ME I'M THE ONLY ONE THAT'S EVER SEEN IT BELIEVE ME AND CHANGE SHIT NOW WITHOUT ANY EVIDENCE. HOW DARE YOU QUESTION ME?!".

Once you have evidence it's rather easy to go and look to find the bug - but it's time consuming and pointless to just act on things when the only "evidence" is your word which, given that you believe a bofors single-handedly owned your jagdpanther half a year ago (and only just changed your story to have only happened half a year ago) isn't exactly particularly creditworthy.
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #22 on: June 05, 2013, 07:34:55 am »

I can't even begin to understand why something like a airburst mortar would be implanted....


Remove the darn thing, no matter who you twist it, no matter what you do the stats, it will never fit into EiR!
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #23 on: June 05, 2013, 07:47:28 am »

I can't even begin to understand why something like a airburst mortar would be implanted....
Remove the darn thing, no matter who you twist it, no matter what you do the stats, it will never fit into EiR!


It could fit to the game, but not at the current state like no. It's sad the dev tried something new and went two
steps to far with the intention.
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9th Armoured Engineers
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #24 on: June 05, 2013, 07:50:10 am »

I can't even begin to understand why something like a airburst mortar would be implanted....


Remove the darn thing, no matter who you twist it, no matter what you do the stats, it will never fit into EiR!

lol spams OP dual shreck storms, gets owned buy OP Ab mortars

I call its fair trade,  axis inf  and paks aint have chance stand up vs mortar so as allied tanks and atgs cant stand up vs storms
« Last Edit: June 05, 2013, 07:54:25 am by Shabtajus » Logged


I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Dnicee Offline
EIR Veteran
Posts: 998



« Reply #25 on: June 05, 2013, 07:54:40 am »

Shab, its very hard to alpha strike a atg now with stormies and with stormies you actually have to risk the unit - 305 mu and 300 mp! And to even have a chance to alpha stike u need two stormies - 600 mp and 610 mu!

Not really a fair trade....
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Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #26 on: June 05, 2013, 07:57:10 am »

think global, axis tank comes and rapes all allied shit when atg is down, so u risk storms to kill atg, its simple to do and still gtfo with atleast 60porc dudes, but when atg is down GG allies.. oghhh no look m10 or m18 comes to save a day. NOPE. take that m10 4 shrecks in ya ass troll storms goes away

true story
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #27 on: June 05, 2013, 08:27:18 am »

stickes, rr's zooks, piats, at rifles and a ff--- forgot to mention that ey? Anyway this is still about the ab mortar being a trollolol unit,
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #28 on: June 05, 2013, 08:43:28 am »

Enough of the theory crafting gents.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #29 on: June 05, 2013, 08:52:07 am »

Problem with the design of Airburst mortar is that you dont see it coming (no red flares with arty or standard slow mortar barrage allowing you to react if you are fast enough) and you cant micro your way out of it as you can with Incend mortar shell. It just hits you out of nowhere and your dead, thats why its bad for gameplay.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LiquiDeath Offline
EIR Veteran
Posts: 294


« Reply #30 on: June 05, 2013, 11:10:44 am »

Problem with the design of Airburst mortar is that you dont see it coming (no red flares with arty or standard slow mortar barrage allowing you to react if you are fast enough) and you cant micro your way out of it as you can with Incend mortar shell. It just hits you out of nowhere and your dead, thats why its bad for gameplay.


this +1
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #31 on: June 05, 2013, 11:13:44 am »

what if we increased the time it takes for the mortar hot taken give it a bigger reload or something.

Or just drop red flares around the AB mortar everytime it fires :p
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You are welcome to your opinion.

You are also welcome to be wrong.
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #32 on: June 05, 2013, 12:11:08 pm »

what if we increased the time it takes for the mortar hot taken give it a bigger reload or something.

Or just drop red flares around the AB mortar everytime it fires :p

lol
...and a the same "Detonate Me!" message when you have planted a demo charge near by it. When you're quick you get
the chance to detonate the crew! Grin
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #33 on: June 05, 2013, 01:27:42 pm »

Simple solution.

Airburst Wehr Schrek. It shoots an airburst for a bit more MU! See, something new for gameplay! How can that be bad?
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #34 on: June 05, 2013, 02:08:18 pm »

Simple solution.

Airburst Wehr Schrek. It shoots an airburst for a bit more MU! See, something new for gameplay! How can that be bad?

Woot, we can even make it just a animation that does nothing and someone will still say it 1 shotted their troops, and the stats don't matter!
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Yes that's me, the special snowflake.
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #35 on: June 05, 2013, 02:28:08 pm »

Man I'm not sure if that is a good idea. Allies could pick it up..  Cool
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #36 on: June 05, 2013, 03:52:05 pm »

airburst mortar kills 23 stormtroopers?

yes.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
calbanes Offline
EIR Veteran
Posts: 89


« Reply #37 on: June 05, 2013, 04:05:14 pm »

Lucky shots I believe...
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I2ay Offline
EIR Veteran
Posts: 626



« Reply #38 on: June 05, 2013, 04:11:28 pm »

the FIRST airburst round kills SEVENTEEN storms. Many of which were at full hp... Let me show you that number again. 17.
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calbanes Offline
EIR Veteran
Posts: 89


« Reply #39 on: June 05, 2013, 04:14:56 pm »

the FIRST airburst round kills SEVENTEEN storms. Many of which were at full hp... Let me show you that number again. 17.


Lol... and why in 7 hells there were 23 stormies together?... making a party?
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