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Author Topic: COH2 Balance Discussion  (Read 34139 times)
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pqumsieh Offline
EIR Veteran
Posts: 2367


« on: June 06, 2013, 10:31:38 am »

Since EIR2 will be based heavily on the balance within COH2 I would like to get community feedback on the issue. Valid issues get discussed with the rest of the team at Relic.

Invalid issues or nonsense posts get deleted.
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Common sense is not so common after all.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: June 06, 2013, 10:46:32 am »

Larger Tanks do not currently have Larger damage.

ISU-152's hit for the same amount as a StuG. Granted the ISU-152 is primarily targeting Infantry and you don't need 320 Damage to wipe infantry but it's unusual to see an ISU-152 do so little to a tank.(same with Brummbars and IS-2's)

sdkfz 222 2cm Autocannon doesn't feel like a worthy investment(even in an EiR environment where the special role of the unit should be more prominent)


**Grenadier LMG Automatic hot pants dance party time** I know we disabled it in EiR by removing the cover seek actions. Maybe you guys can fine tune a less drastic solution to the LMG gunner going crazy when he should just be laying down a solid stream of bullets.
« Last Edit: June 06, 2013, 10:54:08 am by brn4meplz » Logged

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aeroblade56 Offline
Development
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Posts: 3871



« Reply #2 on: June 06, 2013, 10:50:49 am »

the auto cannon on the AC is useless. the mg feels about the same AI effectiveness.

Also imo i think grenades should do more damage. currently i have had molotovs do way better then riflenades.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #3 on: June 06, 2013, 11:15:03 am »

There is a patch coming out soon which will address heavy tanks, its a known issue.

222 is being looked at but its low priority.

Grenade damage is likely staying the same, its intended design. Once you get better at using them they start to become very deadly too I find.

LMG is likely not changing, use cover or get in buildings. I agree its annoying, didn't use to require prone when in the open.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: June 06, 2013, 01:06:14 pm »

I assume at some point a German doctrine will be implemented that includes the use of the Tiger? Because currently it is not included.

Also, I realize the IS-2 is amazing, but I had 2 p4s after one(one on each side) and by the time they died, the IS-2 had lost approximately like 10% of its health.  Shooting it with the elefant was not much more successful, although eventually it would have killed it, I'm of the opinion that the IS-2 needs at least a slight armor reduction. 
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #5 on: June 06, 2013, 01:10:49 pm »

use 2 stugs they out range the IS2 and are quite powerful
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #6 on: June 06, 2013, 01:13:26 pm »

I assume at some point a German doctrine will be implemented that includes the use of the Tiger? Because currently it is not included.

Also, I realize the IS-2 is amazing, but I had 2 p4s after one(one on each side) and by the time they died, the IS-2 had lost approximately like 10% of its health.  Shooting it with the elefant was not much more successful, although eventually it would have killed it, I'm of the opinion that the IS-2 needs at least a slight armor reduction. 

Actually use the IS-2, you'll find it certainly needs a lot more tweaks to even be useful. I'm appalled that 2 Panzer IVs were unable to kill it.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: June 06, 2013, 01:28:37 pm »

Well, I can't play for the next week, but if I'm the only one having issues, then nvm.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #8 on: June 06, 2013, 01:35:20 pm »

Well, I can't play for the next week, but if I'm the only one having issues, then nvm.
It's basically a Tiger, they're pretty much dead equals.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #9 on: June 06, 2013, 02:58:33 pm »

I feel the alpha version game play (other then retard tracking mortar) was the best. I loved that tanks felt like tanks, weapons actually did dmg and it was great. I know most people didn't like it because it wasn't "coh" but I loved It. Maybe introduce a "hardcore mode" where things are a little more realistic. Plenty of games have that as an option and that would be amazing.
« Last Edit: June 06, 2013, 09:28:53 pm by Jodomar » Logged
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #10 on: June 06, 2013, 04:11:41 pm »

I've Seperate the EiR2 related questions from this thread.

They can be found here
http://forums.europeinruins.com/index.php?topic=26937.msg467868;topicseen#new

Please keep this thread for the sole purpose of CoH2 Balance points
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #11 on: June 06, 2013, 05:40:35 pm »

It's basically a Tiger, they're pretty much dead equals.

Except the Tiger faces off against more plentiful infantry squads and doesn't have to fear the same amount of anti-tank units.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #12 on: June 09, 2013, 03:24:31 pm »

Russian snipers autoshoot WM bunkers, also when not finished contructing, kinda annoying.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #13 on: June 09, 2013, 03:27:35 pm »

Whats the devs take on russian vs german snipers? I think a cost reduction for the german sniper should be a viable change. 300 flat manpower maybe? Or 280 even.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #14 on: June 09, 2013, 04:21:09 pm »

Devs think they are balanced. German sniper fires faster and bad better cloak, soviet sniper had better durability.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #15 on: June 09, 2013, 04:24:57 pm »

Personally I prefer the german one. I find him more versitile for most of my uses. (primarily scouting, and occasionally shooting)

My only issue is the crazy vet requirements for Him(the Russian one can gain vet through man loss, the German one has to have some pretty close brushes with death to gain vet. But from what I've gathered you guys are assessing veterancy requirements.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #16 on: June 09, 2013, 04:31:00 pm »

Mondays patch should address the vet problem. It's our largest balance patch to hit the beta to date.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #17 on: June 09, 2013, 05:41:10 pm »

I prefer the german sniper, tbh but i think they are relatively balanced.

I have been trying to think of issues, but i got to admit i find the current balance spot on, and that makes me a very happy Spartan.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #18 on: June 09, 2013, 06:57:32 pm »

After playing several games I do find it pretty balanced. Although I am not sure how I feel about the IS2 a top tier unlock not being able to penetrate a panther reliably.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #19 on: June 09, 2013, 08:19:36 pm »

T34 ram makes me want to pull my hair out. Nothing like instantly disabling your T4 panther with a tank half it's cost. grr...
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