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Author Topic: Churchill Mk/AVRE vet.  (Read 11116 times)
0 Members and 5 Guests are viewing this topic.
aeroblade56 Offline
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« on: June 08, 2013, 10:51:09 am »

Should decrease the vet requirements on the Mk6 mainly to match that of the shermans or other similiar Ai tanks.

It's got a sherman gun with churchill armor which it already pays for with extra fuel and its slow.  i don't think there is any reason to make vet 3 250XP( same as a croc/comet) for a T2 sherman.

Also for the extra 65 some HP shouldn't be a excuse.
« Last Edit: June 08, 2013, 10:55:46 am by aeroblade56 » Logged

You are welcome to your opinion.

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XIIcorps Offline
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« Reply #1 on: June 08, 2013, 05:30:48 pm »

Just give up man like me and wind have, churchills ain't ever going to receive love.
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aeroblade56 Offline
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« Reply #2 on: June 09, 2013, 12:13:25 am »

Bump for justice.
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TheVolskinator Offline
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« Reply #3 on: June 09, 2013, 07:02:52 am »

Not getting fixed for (in)justice.

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nikomas Offline
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« Reply #4 on: June 09, 2013, 07:05:25 am »

It's got heavy tank vet, whaddayawantfromme  Embarrassed
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aeroblade56 Offline
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« Reply #5 on: June 09, 2013, 09:03:40 am »

It's got heavy tank vet, whaddayawantfromme  Embarrassed

it can't effectively fight off any tanks

Stugs,Heatp4s,panthers,hetzer,upgun pumas,

will challenge it.

 its got 0 MG its got 0 upgun its got no mine rake its got no smoke to escape it doesnt have any flank speed. the churchill is just there to get fucked pretty much even the Croc has a bad ass flame thrower and a Small secondary gun and can obtain tank shock. Not even the Mk6 gets a good tank shock its some shitty suppression from its hull mg.
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aeroblade56 Offline
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« Reply #6 on: June 09, 2013, 02:49:10 pm »

the churchill series was made as a Breakthrough tank.

Unfortunately the one ones that can break through anything is the croc and avre. the fire is good vs green cover thus provides a pretty decent chance to kill a atg. the avre if hits right will decrew allowing others to move up.

The Mk6 just kind sit there eating up pop like the big bastard it is. to slow to escape anything. i get regularly hunted by P4'S.
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TheIcelandicManiac Offline
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« Reply #7 on: June 09, 2013, 02:52:26 pm »

They should bring back the mark 4 tbh, Slow brick that could sink damadge like a boss and only costed the same as an ostwind.
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XIIcorps Offline
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« Reply #8 on: June 09, 2013, 04:19:30 pm »

Mk6 needs vet requirement reduction as stated, isn't that the point of this mod.

Also could use a bit of tweaking seeing the Cromwell out performs it in every way.

Maybe it could have a rapid fire ability on a long cool down, similar but not exactly Like the mk4 tank shock bug.

Or a buff to its mg supression .
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TheVolskinator Offline
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« Reply #9 on: June 10, 2013, 06:26:01 pm »

Or just make it a hard SOB to kill? Isn't that the point of being a churchill? Massive damage sink?
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aeroblade56 Offline
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« Reply #10 on: June 10, 2013, 06:39:42 pm »

Or just make it a hard SOB to kill? Isn't that the point of being a churchill? Massive damage sink?

Yeah but it isn't a sob to kill I wouldn't mind if added abilities such as like a 10s flank speed or something to just get that extra edge or to help it escape.

I literally want to pull my hair out every time i use this unit. It isn't fast enough to chase and get back to the line if you over extend a little.
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XIIcorps Offline
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« Reply #11 on: June 10, 2013, 09:26:01 pm »

Exactly the point, the churchills(mk4) were  available in game long before axis got hard at counters.

In EIRR, facing double shrecks from the get go kinda makes them useless.

The Cromwell makes them redundant.

And finally the buffs they recive are bloody useless, the only useful thing is ablative. Being able to take an additional shreck shot.

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Spartan_Marine88 Offline
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« Reply #12 on: June 10, 2013, 09:28:52 pm »

I say make it non doctrinal give the British a heavy tank
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Poppi Offline
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« Reply #13 on: June 10, 2013, 10:00:24 pm »

Just give it an actual purpose. Like hard to kill.
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aeroblade56 Offline
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« Reply #14 on: June 11, 2013, 01:08:37 am »

Even if you do give Churchill Mk6 as a non doctrinal Tank it doesnt change the fact its still shite. Moving a shity unit to all trees doesn't fix anything.
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XIIcorps Offline
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« Reply #15 on: June 11, 2013, 03:21:47 am »

What would make it great in its current state is a pop cap reduction to 10 pop.
This way it costs more res then a crom but, its still viable as a pak magnet
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NightRain Offline
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« Reply #16 on: June 11, 2013, 06:41:29 am »

I honestly think churchills are le crap. I honestly don't know what to do with them aside of using the doctrine T3s that buff infantry with them.
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aeroblade56 Offline
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« Reply #17 on: June 11, 2013, 06:55:54 am »

What would make it great in its current state is a pop cap reduction to 10 pop.
This way it costs more res then a crom but, its still viable as a pak magnet

No, no unit should get a pop reduction without a good thought process. or else you end up with a P4 with panther armor at 10 pop.

Anywho and Nightrain is correct.

It's just a awfull unit you don't see Mk6 for a reason.
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XIIcorps Offline
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« Reply #18 on: June 11, 2013, 05:12:07 pm »

No, no unit should get a pop reduction without a good thought process. or else you end up with a P4 with panther armor at 10 pop.

Anywho and Nightrain is correct.

It's just a awfull unit you don't see Mk6 for a reason.

No you end up with a Sherman with Churchill armor, if it had panther armor I'd use it.
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nikomas Offline
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« Reply #19 on: June 12, 2013, 02:01:56 am »

So you guys think the mk6 is worse than the 75mm sherman? Without doctrines ofc
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