Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
October 31, 2024, 05:04:04 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 6
Download the mod from Steam
Join our Discord server
Recent posts
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
Please don’t open this th...
by
Shabtajus
[September 06, 2024, 11:58:09 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
PZ IV/V CCT
Pages:
1
[
2
]
3
Go Down
Print
Author
Topic: PZ IV/V CCT (Read 15611 times)
0 Members and 2 Guests are viewing this topic.
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #20 on:
June 18, 2013, 01:25:57 pm »
Quote from: deadbolt on June 18, 2013, 11:41:47 am
Brits need a none doctrinal sniper tbh, all other factions have them.
And if someone says recon section youre a fucking mong.
inb4 the mongs.
Yes because we should us one of these when designing factions.......
Why do so many people QQ that just because one faction has it, they all should have it.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: PZ IV/V CCT
«
Reply #21 on:
June 18, 2013, 01:29:08 pm »
Well if thats your opinion tank then why the fuck was PE given a sniper?
why dont they also make the commando sniper non doctrinal then?
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: PZ IV/V CCT
«
Reply #22 on:
June 18, 2013, 01:38:35 pm »
Quote from: tank130 on June 18, 2013, 01:25:57 pm
Yes because we should us one of these when designing factions.......
Why do so many people QQ that just because one faction has it, they all should have it.
In fact axis have all the variants of all the factions different units you fucking mong so why not try removing some to make some allied units a little more appealing? Unless ofcourse youre adamant mirrors aren't used in your shitty team.
«
Last Edit: June 18, 2013, 01:40:29 pm by deadbolt
»
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #23 on:
June 18, 2013, 01:43:25 pm »
Quote from: TheIcelandicManiac on June 18, 2013, 01:29:08 pm
Well if thats your opinion tank then why the fuck was PE given a sniper?
why dont they also make the commando sniper non doctrinal then?
Very good question IMO. This is what happens when you start along this path. Then each decision made is a reflection of the previous decision made; so on and so on.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #24 on:
June 18, 2013, 01:46:51 pm »
Quote from: deadbolt on June 18, 2013, 01:38:35 pm
In fact axis have all the variants of all the factions different units you fucking mong so why not try removing some to make some allied units a little more appealing? Unless ofcourse youre adamant mirrors aren't used in your shitty team.
Our Shitty team?
There is no need to call people mongs or say our Dev team is shitty just because we disagree.
Knock it off with the aggression.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: PZ IV/V CCT
«
Reply #25 on:
June 18, 2013, 01:51:59 pm »
Quote from: tank130 on June 18, 2013, 01:43:25 pm
Very good question IMO. This is what happens when you start along this path. Then each decision made is a reflection of the previous decision made; so on and so on.
Well lets just hope one of you guys hits his head and finally figures out how to balance without adding endless amounts of new units.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: PZ IV/V CCT
«
Reply #26 on:
June 18, 2013, 01:56:14 pm »
CCT = Combat Command Tank
Dayme tig, get with the times!
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
XIIcorps
Donator
Posts: 2558
Re: PZ IV/V CCT
«
Reply #27 on:
June 18, 2013, 02:01:12 pm »
Tbh tank if anything you guys need to use more mirrors.
Look at the ostwind compared to the wierblewind.
Both extremely similar yet ones useful the other is a waste of a t3 unlock.
Let's compare the Churchill mk6 to the cromwell or even the Sherman
One has highish hp and not much more going for it, the others have medium hp and everything else making the mk6 obsolete as a t2
Let's look at the IHT compared to the roo.
Ones a useful if not foundation of a faction, the other is more broken and useless then humpty dumpty.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #28 on:
June 18, 2013, 02:01:21 pm »
Quote from: TheIcelandicManiac on June 18, 2013, 01:51:59 pm
Well lets just hope one of you guys hits his head and finally figures out how to balance without adding endless amounts of new units.
Nothing wrong with new units. They can be cool and fun to use.
New units to replicate what another faction has is wrong IMO
Logged
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #29 on:
June 18, 2013, 02:07:39 pm »
XIIcorps, I don't even know where to start with your post.......
Each faction originally was designed to play a certain type of play-style. Granted, when we take those factions and put them into a completely different play arena, (EiR) changes had to be made.
But, you can't compare one factions tank to another factions tank and expect them to be the same.
The IHT is a non doctrinal unit and the Roo is a reward card - how can you even compare those?
My point is not about the effectiveness of all those units your listed. My point is we need to stop adding units to a faction just because the other faction has it. I would like to see the design team stop doing this and the community learning how play the factions as designed again - like the good old days.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: PZ IV/V CCT
«
Reply #30 on:
June 18, 2013, 02:08:15 pm »
Quote from: Alpha TIG on June 18, 2013, 02:00:32 pm
Then why is out official name for the reward unit: "Panzer IV/V Command Tank" and not: "Panzer IV/V Combat Command Tank" and our official name for the British Commanding Tank is: "Cromwell Command Tank" and not: "Combat Command Tank"?
Because someone insisted on adding IV/V and that left no room for combat on the reward card, in my honest opinion it was the best decision ever made in this mod.
«
Last Edit: June 18, 2013, 02:10:45 pm by nikomas
»
Logged
XIIcorps
Donator
Posts: 2558
Re: PZ IV/V CCT
«
Reply #31 on:
June 18, 2013, 02:15:03 pm »
Yes tank I know Vcoh
Americans are ment to overwhelm the superior WM
Brits are supposed to lock down sectors and use emplacements, opposed to PEs mobility.
But honestly why does the roo even exist atm in its current state?
I've had three and just sold them because there about as useful as a bicycle to a quadriplegic.
And you guys made the roo a bloody reward card, it used to be a doctrinal unlock.
Whose fault is that.
Same as the fj marksmen, I could understand/accept it being soley for luft, even as a reward for PE but to give it to every PE doctrine is just insane.
Give brits mandos sniper faction wide........
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: PZ IV/V CCT
«
Reply #32 on:
June 18, 2013, 02:17:17 pm »
Quote from: tank130 on June 18, 2013, 02:01:21 pm
Nothing wrong with new units. They can be cool and fun to use.
New units to replicate what another faction has is wrong IMO
Well why is the EIR Dev team so obesessed with mirror balance?
From the 6 pounder and the vickers MG team to the PE sniper and the 50mm ATHT and when you guys changed the mainline PE infantry pretty much into Wher grenadiers and changed slow to a shitty bar suppression, Why do you guys keep talking about not wanting mirror balance and yet make that the only thing you guys do?
Logged
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #33 on:
June 18, 2013, 02:21:18 pm »
Quote from: XIIcorps on June 18, 2013, 02:15:03 pm
Same as the fj marksmen, I could understand/accept it being soley for luft, even as a reward for PE but to give it to every PE doctrine is just insane.
Give brits mandos sniper faction wide........
So you argue a bad decision was made, so we should correct it by making the same mistake with another faction?
That's exactly what I am having an issue with. Design changes are made, then everyone says, "you did it before, do it again". It just keeps going round and round until every faction has the same shit and the same play style.
I am not happy with it, but I do not design the game. Try not to make this a personal attack please.
Logged
XIIcorps
Donator
Posts: 2558
Re: PZ IV/V CCT
«
Reply #34 on:
June 18, 2013, 02:32:46 pm »
Im not personally attacking you tank, as you stated your rather opposed to the current agenda of bandaiding the holes in factions with"mirror" units of other factions.
As Icelandic stated brits needed mobile atg, they got the 6pdr
Brits needed hmg section with suppression, they got the Vickers .303
But honestly no faction is ever going to have the same play style regardless of units included, due to the already included vanilla units, stats and buffs.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #35 on:
June 18, 2013, 02:39:00 pm »
Quote from: TheIcelandicManiac on June 18, 2013, 02:17:17 pm
Well why is the EIR Dev team so obesessed with mirror balance?
From the 6 pounder and the vickers MG team to the PE sniper and the 50mm ATHT and when you guys changed the mainline PE infantry pretty much into Wher grenadiers and changed slow to a shitty bar suppression, Why do you guys keep talking about not wanting mirror balance and yet make that the only thing you guys do?
I think saying the Dev team is "Obsessed with mirror Balance" is very over exaggerated. Sure, there are a number of examples that have surfaced some what mirrored, but saying they are Obsessed is just insulting and not going to evolve into a productive conversation.
I think the 6 pounder and vickers are more of an attempt to eliminate the camppy game play of Brits that is not conducive to the Eir environment, then a mirror balance.
50ATHT - good question. Why was it ever brought in? I think more often then not it is a result of a vocal out cry of the community looking for something TBH
Similar to how some argue that Brits need a none doctrinal sniper. If we think the majority want it, then its going to sway the design team in their decisions.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: PZ IV/V CCT
«
Reply #36 on:
June 18, 2013, 02:41:20 pm »
Quote from: XIIcorps on June 18, 2013, 02:32:46 pm
As Icelandic stated brits needed mobile atg, they got the 6pdr
Brits needed hmg section with suppression, they got the Vickers .303
Perhaps I misunderstood Icelandics post. I thought he was inferring the Dev team was obsessed with mirror balance, that's why they added those items.
I think they were added because Brit emplacements did not work in the Eir Environment.
Logged
XIIcorps
Donator
Posts: 2558
Re: PZ IV/V CCT
«
Reply #37 on:
June 18, 2013, 02:45:19 pm »
Yes we all know empalcemnets are useless in eir (top RE T2 still not implimented) .cough cough
Mirroring is some what needed to keep factions inline with each other, but exacpt duplicates indeed are not.
Logged
Tymathee
Donator
Posts: 9741
Re: PZ IV/V CCT
«
Reply #38 on:
June 18, 2013, 02:54:20 pm »
Quote from: tank130 on June 18, 2013, 02:39:00 pm
I think saying the Dev team is "Obsessed with mirror Balance" is very over exaggerated. Sure, there are a number of examples that have surfaced some what mirrored, but saying they are Obsessed is just insulting and not going to evolve into a productive conversation.
I think the 6 pounder and vickers are more of an attempt to eliminate the camppy game play of Brits that is not conducive to the Eir environment, then a mirror balance.
50ATHT - good question. Why was it ever brought in? I think more often then not it is a result of a vocal out cry of the community looking for something TBH
Similar to how some argue that Brits need a none doctrinal sniper. If we think the majority want it, then its going to sway the design team in their decisions.
we got 6 pdr because the 17 pdr was too strong to make it unemplaced and movable. Then when the range was hightened and it was like the 88, people complained.
Also because of how strong axis off maps are, if you built an emplacement, you're just asking to get offmaped (also on map rockets are really good vs emplacements as well)
So the 6 pdr, mobile vickers and 2in mortar were created.
As for the 50mm HT, i have no flippin idea, i hated it in the first place, rallied against it forever and they still made it.
If i remember, it was brought into play because of the above, brits being mirrored so mirror PE but PE is diff from brits as they're mainly vehicle based so to keep the flavor they put a pak on a LAT and called it a 50mm ATHT.
(new nick name, HAT Track, heavy anti tank halftrack like LAT haha, anyway)
Also the whine back then was the marders turn radius was too small, so the 50mm was created with a higher turn radius but no lock down, not as fast forward and not as much damage.
It's still a very redundant weapon and should've just been a gun upgrade to the LAT which disables the other two upgrades but back then vehicles didn't have Mu attached to them and the HAT was only MP and FU.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
GrayWolf
Development
Posts: 1590
Re: PZ IV/V CCT
«
Reply #39 on:
June 18, 2013, 03:14:30 pm »
Quote from: Alpha TIG on June 18, 2013, 02:00:32 pm
Then why is out official name for the reward unit: "Panzer IV/V Command Tank" and not: "Panzer IV/V Combat Command Tank" and our official name for the British Commanding Tank is: "Cromwell Command Tank" and not: "Combat Command Tank"?
Card name was PZ IV/V CCT (Combat, becouse it has a GUN). Cromwell don't have a gun so it's just CT
Logged
Pages:
1
[
2
]
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...