Spartan_Marine88
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« Reply #20 on: July 26, 2013, 04:14:37 am » |
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Would be interesting if they had a mode where you can take a lot less damage but you also have a lot less cops to face. Sort of like a 'realism' mode. Also, do they have plans of featuring Cops vs Robber gameplay?
Also, I specced Ghost. Unkn0wn on steam.
They said no versus
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Yes that's me, the special snowflake.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #21 on: July 26, 2013, 07:21:47 am » |
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It seems pretty fucking hard to do a mission stealth-wise, more so with pubbers. Always some goon setting off alarms or killing guards right away. So yeah, so far my ghost spec hasn't been able to get me anywhere...
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nikomas
Shameless Perv
Posts: 4286
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« Reply #22 on: July 26, 2013, 08:00:05 am » |
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We've been able to clear out the jewlry store without setting off alarms, but the banks are going to take some cooperation and higher level skills to pull of with some reasonable chance. Meaning jamming, Mastermind for crowdcontrol among other things.
I'm working on mastermind by the way.
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"You can always count on Americans to do the right thing—after they've tried everything else." The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #23 on: July 26, 2013, 09:21:17 am » |
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I've almost got the body bag skill. Makes moving people possible. You need higher level skills to do full stealth. Technicians he silent drills which is helpful
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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DarkSoldierX
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« Reply #24 on: July 26, 2013, 09:25:39 am » |
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Also, this game is only 500 rubels or 12 euros here in Russia, lol...
God damn I wished I could buy russian games without using a proxy.
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two words atgs and fireflies
Looks who's butthurt
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #25 on: July 26, 2013, 10:16:50 am » |
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Is there a level cap? I don't know if your points max out eventually. I imagine you can't unlock everything
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #26 on: July 26, 2013, 10:29:12 am » |
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I believe it's 25 in the beta.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #27 on: July 26, 2013, 10:30:24 am » |
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ok cool. when i picked my class no one was Ghost. I liked Mastermind, but Lionel already had it. the thing for better bonuses and more cable ties are especially handy. damn civi's always ruin the plan
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AmPM
Community Mapper
Posts: 7978
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« Reply #28 on: July 26, 2013, 10:58:04 am » |
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ok cool. when i picked my class no one was Ghost. I liked Mastermind, but Lionel already had it. the thing for better bonuses and more cable ties are especially handy. damn civi's always ruin the plan
Yea, I'm moving over from Enforcer to Technician. Also have a scoped AR and a suppressor to put on something, maybe my MAC-10 or a Pistol...
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DarkSoldierX
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« Reply #29 on: July 26, 2013, 11:15:20 am » |
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Anyone got a beta key so I can get in on this pro stuff.
Also, and I the only one who truly enjoyed payday 1 even though it was pretty repetitive?
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PonySlaystation
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« Reply #30 on: July 26, 2013, 11:22:13 am » |
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Payday 1 was fun but missions had no replay value. It was always the same sequence of actions and no attention to planning and execution. I'm hoping the sequel is better in this aspect.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #31 on: July 26, 2013, 11:28:13 am » |
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Payday 2 has more random elements. its got a random AI director like Left for Dead. I'd like to see a game add a player director slot. timers, costs, NPC additions. it would make replay much better. Even something like a mission editor would go a long way. That would require the devs to make pre fab rooms for placement though, and logic stuff for attaching doorways/walkways to openings. so doors don't open into Air or brick walls.
We played a mission a few times cause people were slow. and each time it was different. (imagine our surprise when a Sniper team got flown in by helicopter and shot terrapin in the face.
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AmPM
Community Mapper
Posts: 7978
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« Reply #32 on: July 26, 2013, 11:31:57 am » |
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I would like to see a better AI, but I think they can work on that later. Right now the only thing that seems silly in retrospect is the police lining up to get shot in doors. You don't notice it too much during the game because you are busy hosing them down with bullets, but afterward you kind of notice it.
Would also like to be able to trade items, maybe we can and I just didn't see the option...
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AmPM
Community Mapper
Posts: 7978
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« Reply #33 on: July 26, 2013, 12:39:19 pm » |
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Has anyone tried a suppressed pistol for removing guards?
I have the suppressor, just not sure I want it on my AR. Maybe once I unlock the sawed off for my secondary...
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #34 on: July 26, 2013, 12:54:02 pm » |
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I have a suppressed AK. it works decent depending on the Suppressor. the AK already has a high visibility so make sure it doesnt throw you into the High category. Some suppressors add visibility.(i have the low profile one)
It's still silenced(or as silenced as an AK gets) and people dont seem to notice unless they are like 5m away anyway.
I'm waiting to Silence an MP5 for secondary.
Police aggro in the game is unreal to begin with. 300 officers show up. 299 die in doors, and ALL of them open fire on a building filled with hostages.
I know some of the advanced Police have breaching tools and tasers and they are annoying. but i didn't think a rudimentary cohesive AI for dynamic entries would be hard to do(certainly harder then the current "Place KILL waypoint on active players" but not super difficult) currently the game is more like wave defence.
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AmPM
Community Mapper
Posts: 7978
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« Reply #35 on: July 26, 2013, 02:03:06 pm » |
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I'm thinking a silenced primary weapon and my MAC-10/Shotgun for a secondary.
How much better do the guns get? Are the lower level weapons still useful higher up? I'm going to be going up the Tech trees for AR stability, maybe Sentry, and then across to the faster and quieter drills I think.
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nikomas
Shameless Perv
Posts: 4286
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« Reply #36 on: July 26, 2013, 02:35:13 pm » |
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We played a mission a few times cause people were slow. and each time it was different. (imagine our surprise when a Sniper team got flown in by helicopter and shot terrapin in the face. How did this come as a surprise
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AmPM
Community Mapper
Posts: 7978
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« Reply #37 on: July 26, 2013, 02:43:19 pm » |
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How did this come as a surprise This is the number 1 reason to put a scope on your rifle, so you can effectively shoot those bastards...
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terrapinsrock
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« Reply #38 on: July 26, 2013, 03:19:11 pm » |
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bad luck me D:
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Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
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Spartan_Marine88
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« Reply #39 on: July 26, 2013, 03:40:14 pm » |
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We played a mission a few times cause people were slow. and each time it was different. (imagine our surprise when a Sniper team got flown in by helicopter and shot terrapin in the face.
Or the time when there was a taser ever 10 seconds or a time with Lionel, Shadow (good guy we found) and Terapin where five min into the game a bulldozer comes rushing straight into us.
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