Pre-Reinforcements Releasev1.4.4 OF
* Sync error fixes (hopefully)
v1.4.2 OF
* Full version increment to hopefully get everyone on the same version else 'greyed-out' games on Relic Online.
v0.4.2b OF (Apr7/08)
* Bug fixes...
v0.4.2 OF (Apr7/08) -
http://forums.europeinruins.com/index.php/topic,4652.0.html* Varous balance changes (see thread).
v0.4.1 OF (Apr6/08) -
http://forums.europeinruins.com/index.php/topic,4648.0.html* Various balance changes (see thread)
* Tank traps, barb wire, and sandbags take 50% longer to build
* Halftracks lose 60% of the soldiers inside when they are destroyed
* Puma prioirty against AT Guns raised to 120 so that they will be targeted before infantry
* ANTS system updated (Blocked out opponents, no min w%, new players have scaled w%'s)
v0.4.0b OF (Mar31/08) -
http://forums.europeinruins.com/index.php/topic,4406.msg73739.html* Axis Tank pop adjustment
* Vet System Redone from Scratch
v0.4.0 OF (Mar30/08) -
http://forums.europeinruins.com/index.php/topic,4358.0.html* Various balance changes (see thread)
* AnTS System Added
v0.3.9 OF (Mar24/08) -
http://forums.europeinruins.com/index.php/topic,4104.0.html* Various balance changes (see thread)
* Vet levels for certain Allied units increased significantly (harder to obtain)
v0.3.8b
* Engineers can now cut wire.
v0.3.8 OF (Mar18/08) -
http://forums.europeinruins.com/index.php/topic,3937.0.html* Various balance changes (see thread)
* Veterancy switchover and new veterancy gain rates.
* Added additional functionality that was present in vCOH v2.300 patch.
v0.3.7c OF (Mar14/08)
* Decrease effectiveness of Reinforcement Timer.
* Fixed a bug in MCP that was making its significance compound over time.
v0.3.7b OF (Mar13/08)
* Pershing: Popcap: 15; --> 17
* Panther: Popcap: 15; --> 17
* Tiger: 16; --> 20
* King Tiger: Popcap: 17; --> Popcap: 24
* AB/Ranger Grenades: 75MU; --> 65MU
* Satchel: 90MU --> 70MU
v0.3.7 OF (Mar13/08) -
http://forums.europeinruins.com/index.php/topic,3771.0.html* Various balance changes (see thread)
* Fixed multiple doctrine abilities, Fatherland Defense, AT Eagles (for RR), etc...
* Enabled 'Homeland Defense' for the war.
v0.3.6 OF (Mar8/08)
* Attack and Defence now controlled by territories gained/lost recently
* MCP significant reduced to 1,2,2,3+
* OCP map styles supported
* Minimum CP per player doubled
* Min RB per player added
* Raid reduced from 8 pop to 7 pop
* m8 mines: 220; 3 uses; --> 180; 4 uses
* Both snipers decreased by 50MP and 30MU
* Tank traps take 2x as long to build.
* Volks: 175 MP; --> 170MP
* m8s: 7pop --> 9pop
* m8s: 320MP; 50Fu --> 380MP; 60FU
* All mounted MGs increased in cost from 75MU to 110MU (except Panther which goes from 100 to 150MU)
* BAR cooldown from 15 minutes to 6 minutes
* Overall Rate of repair reduced by 33%
* Riflemen -- Stickies: 100MU; Uses: 5; --> 90MU; Uses: 4
* Volks -- Panzerfaust: 70 MU; Uses: 2; --> 65MU; Uses: 3;
* Grenadiers -- Panzerschreck: 145 MU; --> 120MU
* Stormtroopers -- Panzerschreck: 180 MU; --> 170MU
* Airborne: Recoilless Rifles: 210 MU; --> 170MU
* Rangers: 110 MU; --> 90MU
* 57mm ATG: 550 MP; 130 MU; --> 450MP; 105MU
* Airborne 57mm ATG: 600 MP; 130 MU; --> 480MP; 105MU
* 57mm ATG -- AP AT Rounds: 90 MU; Uses: 3; --> 70MU; Uses: 3;
* Pak 38 ATG: 590 MP; 150 MU --> 490MP; 120MU
* All non-tank vehicles receive a 10% decrease in MP cost
* All tanks receive a 30% decrease in MP cost
v0.3.5c OF
* Another fix to to capturing territories.
* Slight adjustment to spawn artillery.
* KT is now affected by German Steel.
v0.3.5b OF
* Officer Munitions lowered from 280 to 240.
* Supervision fixed to allow you to supervise team weapons.
* Repair fixed to allow you to repair team weapons.
* Spawn Artillery SCAR error fixes (right?).
v0.3.5 OF
* Officer cannot supervise vehicles.
* Spawn artillery buffed.
* Joint Operations (Pop cap increased for team by 15%, 8%, 6%, 5%) --> 24%, 12%, 8%, 6%
* For the Fatherland (gains the ability, unlimited uses, 10min cooldown) --> 7 min cooldown
* Military Intelligence and Recon Run both set to 2 uses.
* Pioneers -- Goliath: 140 MU; --> 120MU
* Stug IV -- Armoured Skirts: 70 FU; --> 55FU;
* StuH IV -- Armoured Skirts: 70 FU; --> 55FU;
* Riflemen -- Sticky Bombs: 130 MU; Uses: 4; --> Sticky Bombs: 100 MU; Uses: 5;
* All units: Mounted MG: 90 MU --> 75MU; (except Panther from 130 --> 100MU)
* Shreks on stormies from 150 to 180
* Shreks on grens from 150 to 145
* Mines: 90MU; --> 75MU
* Repair Bunker: 80MU; --> 70MU
* Triage: 80MU; --> 65MU
* Rangers: 120 MU; --> 110 MU;
* Officer: 200MU; --> 280MU
* Officer: 8min barrage; 40% accuracy/damage 0s cooldown--> 12min barrage; 35%accuracy/damage 30s cooldown
* 'Crocodile' Sherman: 50 MU; 320 FU; --> 0MU; 390FU
* Howitzer: 640 MP; 410 FU; --> 540 MP; 360 FU;
* Sherman: 320 FU; --> 300FU;
* M10: 230 FU; --> 250FU
* Pershing: 650 FU; --> 625 FU;
* Mortars are now 4 pop instead of 3
* Axis Mortar: 55 MU --> 70MU
* Allies Mortar: 50 MU; --> 55MU
* Tiger: 750FU; --> 720FU
* King Tiger: 900FU; --> 850FU
* Sniper: 125 MU; --> 90MU
v0.3.4c OF
* Spawn artillery adjustments.
v0.3.4b OF
* Fixed Officer supervise ability. It should ALWAYS work now...
* Adjusted spawn protection artillery to be percentage based. Not sure how this will work...
* Added 30 second delay to self-destruct for tanks...
v0.3.4 OF
* Tank reapers: 50% dmg/penetration --> 80% dmg/health/penetration
* Cohesion: 5x% extra hp where x the number of infantry squads --> 6x% (still 50% max)
* Ferocity 5min cooldown --> 8min cooldown
* Switch fuel efficiency T3 to with Field Repairs T2
* Raid +6 popcap --> +8 popcap
* Scouting includes +100% health to jeeps and the sight increase is moved from 10% to 20%
* Lightning War (All reinforcements arrive immediately and vehicles move 25% faster) --> immediate reinforcement, 25% faster vehicles, all infantry sprints for the first minute after deployment
*Volks: 165MP --> 175MP
*Riflemen -- Sticky Bombs: 65 MU; Uses: 2; --> 130MU; Uses: 4
*Axis Mortar: 495 MP; 45 MU; --> 495MP; 55 MU
* Snipers: 5 pop --> 7 pop
* Nebelwerfer: 450 MP; 35 MU; 120 FU; Popcap: 6; --> popcap: 7
* Officer: 280 MP, 130 Mun, 3 Pop; 25% dmg / 25% acc aura; 10 minute cooldown --> 280 MP, 200 Mun, 4 Pop; *40% dmg / 40% acc; 6 minute cooldown
* StuH 42: 390 MP; 160 FU; --> 330MP; 160FU
* Stug IV: 360 MP; 180 FU; --> 310MP; 120FU
* Rangers: 400 MP; 120 MU; --> 350MP; 120 MU
* (Both) Halftrack: 240 MP; 15 FU; --> 210 MP; 10 FU;
* AP AT Rounds fixed at 3 uses 90 MU for both allied AT guns
* Mines fixed at 4 uses
* Next Gen Vehicles Cooldown alteration decreased from 30% to 25%
v0.3.3 OF
* Repair is now fixed that only 1 pio/eng can repair at a time.
* However, repair bunkers can work multiple together but only 1 is allowed per player on the map at a time.
* Officer supervision fixed.
* New players will receive 1 CP/day the war as been going. In addition, during the overnight job, any player with less CP than this amount will be supplemented appropriately.
v0.3.2 OF
* Added ability to self-destruct a tank to free-population when it's immoblized.
* Double repair rate of Eng, Pio, Repair Pios. Only one squad may repair at a time.
v0.3.1 OF
* Various balance changes (see: Ucross's post)
* All Infantry can capture territory, including those with team weapons (ATG, Nebel, etc...) Exception Howitzer and 88.
* Hopefully fixed the end game system to be more reliable. Once victory is achieved either side can retreat their units off-map to end the game.
* Only 1 squad can repair a vehicle at a time
* MCP altered so it's less significant mid to end game
* You may now self-destruct tanks (specifically implemented for immobilized tanks)
* Repair bunkers, engineers, and pioneers repair at double the rate.
* Ferocity/IA are fixed.
v0.3.0 OF
* King Tiger is affected by German Steel
* German Steel goes from 25CP, 35% health, 25% penetration --> 35CP, 30% health, 20% penetration
* HEAT rounds (All tanks do 30% more damage, 15% more penetration) --> 25% dmg, 15% penetration
* Superior Soldiers +80% exp reduced to +60% exp
* Stormtroopers raised to 5 population
* Stormtroopers: 365 MP; --> 300 MP
* Artillery Expertise (Increases Off-map artillery uses to 3 and doubles the number of shots per second) --> Uses to 4
* AT Eagles (RRs and AB AT Guns have 25% more penetration) --> 15%
* Bombing Run (Gains the ability, 1 use, 1 min cooldown) --> 2 uses
* Air Superiority (Increase Recon Flight to 6 uses, Strafing Run to 4 uses, Bombing Run to 2 uses.) --> Recon at 6, Strafing to 5 uses, bombing to 3 uses
* Fatherland Defense (All units gain 10% hp - 30% when defending) --> 20%hp, 35% when defending
* Subversion (All enemy platoons except the first take 150%, 75%, 50%, 38% longer to deploy, Sabotage increased to 3 platoons) --> Sabotage increaed to 4 platoons
* 2 popcap added to Allies/Axis MG nest/bunkers, Triage Centers, and Repair Bunkers
* Sniper increase in pop from 4 to 5
* Grenadiers moved from 250 MP to 240MP
* Fausts moved from 40 MU to 70 MU
* Stickies moved from 50 MU to 65 MU
* Multiple Terror doctrine ability alterations
* KCH moved from 410MP 135MU to 410MP 145MU
v0.2.9b OF
* Engineers -- Machine Gun Nest: 125 MU; --> 70MU
* Engineers -- Mine Detector: 20 MU; --> 10 MU
* Pioneers -- Mine Detector: 20 MU; --> 10 MU
* Pioneers -- Bunker: MG42 HMG: 145 MU; --> 80MU
* Pioneers -- Bunker: 60 MU; --> 30MU
* Rangers -- SMG: 175 MU; --> 160MU
* Riflemen -- BAR: 115 MU; --> 125MU
* Airborne -- Recoilless Rifles: 190 MU; --> 210 MU
* Airborne: 330MP; --> 310MP
* Knight's Cross Holders: 410 MP; 80 MU; --> 410 MP; 135 MU
* Officer: 320 MP; 165 MU; --> 280 MP; 130 MU
* Volks: 175 MP; --> 170MP
* Grenadiers: 265 MP; --> 250MP
* Panzerschreck: 155 MU; --> 150MU
* Halftrack: 290 MP; 20 FU --> 240MP; 15FU
* Halftrack -- Quad .50 cal MG: 125 MU; 10 FU; --> 100MU; 5FU
* Axis Halftrack: 290 MP; 20 FU; --> 240MP; 15FU
* Axis Halftrack -- Flammenwerfers: 120 MU; 20 FU; --> 90MU; 15FU
* StuH 42: 500 MP; 160 FU; --> 390MP; 160FU
* Stug IV: 475 MP; 185 FU; --> 360MP; 180FU
* M10: 475 MP; 250 FU; --> 380MP; 230FU
* Nebelwerfer: 450 MP; 90 FU; --> 450 MP; 35 MU; 120 FU
* Panzer IV: 520 MP; 390 FU; --> 360 FU
* Panther: 675 MP; 750 FU; --> 700 FU
* Tiger: 750 MP; 850 FU; --> 750 FU
* King Tiger: 950 MP; 1100 FU; --> 900 FU
* StuH 42 -- Armoured Skirts: 120 MU; --> 40 MU; 70 FU
* Stug IV -- Armoured Skirts: 120 MU; --> 40 MU; 70 FU
* Panzer IV -- Armoured Skirts: 170 MU; --> 80 MU; 100 FU
* Panther -- Armoured Skirts: 270 MU; --> 120 MU; 160 FU
v0.2.9 OF
* Fixed Fatal SCAR Error
v0.2.8 OF
* 60 Minute Timer will no longer cause the Attacking Team to lose if they have up the Defenders 3 Minute Capture Timer.
* Lowered pop-cap of Rifles to 5.
* Increased pop-cap of Grens to 5.
* Lowered Grens Veterancy 3 Bonus to 12%.
v0.2.7 OF
* HMGs, Mortars, and Officers can capture territory again. Snipers can not.
* Fixed battle reporting issue.
v0.2.6 OF
* Fixed Heavy Support Axis Mortar Smoke Barrage
* Rebalanced Doctrine Trees - If you are affected and would like a CP refund, please message me.
* Certain Availability Changes.
v0.2.5 OF
* Added log file which will be created in your COH directory for each battle. Useful for debugging.
* Increase Recon Run and Strafe Run by 1. Decreased Military Intel by 1.
* StormTroopers can now capture territory when not cloaked.
* Fixed problems with the game not ending properly.
v0.2.4 OF
* Medikit upgrade now works for Flak 88.
* Only Infantry can capture territory (not support squads). Excludes StormTroopers, Officers, and Snipers.
* Hopefully fixed win condition. Capture 100% of the territory to trigger a win after a player/side has lost the ability to reinforce.
v0.2.3 OF
* Buildings are now not exploitable.
v0.2.2 OF
* Buildings are still exploitable. No fixes have worked.
* The game should never end with losing team units on the field. If the player drops, the AI takes over and will attempt to retreat. If they lose due to various other reasons, they will still be given the opportunity to continue fighting or to retreat off-map. This includes the 3:00 territory capture, and the 60:00 game timers.
*** If you lose, when it should be a win, or vice-versa, open the console and take a screenshot as well as post the replay. Thanks.
v0.2.2 OF ** REVERTED: See v0.2.1 OF
* Changed the way buildings work. If you try to use more than you buy, you may end up with none.
* Changed the way messages are put on the screen. Added new ones for players that get killed.
* Adjusted location of Objective icons slightly.
*** Please note this may have to be reverted, I have made a backup I can access while at work tomorrow.
If you get SCAR errors, open the console and take a screenshot and post it please.
v0.2.1 OF
* Tungsten Tipping no longer affects M8 - adjusted to 20% and affects only tanks.
v0.2.0 OF
* Adjust On-Board Mechanics. Now less effective on lighter vehicles.
* Disabled idle infantry plans. Infantry should no longer move from cover.
v0.1.9 OF
* Hopefully fixed Howitzers/Flak 88's not remaining in your companies.
* Lowered certain vehicle Population values.
* Increase Allied Fire-up ability cool-down.
* Various other balance changes.
* Axis 20%/80% XP bonuses now work correctly.
v0.1.8 OF
* Fixed all the bugs in v0.1.7 that made it unplayable.
(PS: I HOPE)
v0.1.7 OF
* Lots of balance and doctrine changes. All balance related.
* New win conditions to hopefully help stalemates. Still use the only Europe In Ruins game mode.
* Re-worked the way buildings work. Unfortunately, I broke them.
v0.1.6 OF
* Lots of balance and doctrine changes. All balance related.
* Attackers must gain 5% of the map territory every 5 minutes or lose the battle. Up to 25%.
* Maybe unstable will all the code and cost changes. Report discrepancies.
v0.1.5 OF
* Moved Assault ability to Tier 3. Available only as an upgrade for 65 munitions.
* Swapped Assault with Territorial Blitzkrieg (TB reduced to 50% faster capture).
* Bundled Grenades reduced to 50MU, 1 use.
v0.1.4 OF
* Fixed an issue that was causing the website to incorrectly report results.
* Added new maps to .module file.
* Modified the amount of required territory for both the attacker and defender.
* Axis sniper pop-count adjusted to 4.
* Adjusted IPMP to be more significant.
v0.1.3 OF
* Fixed the victory condition. Defending team must hold 10% of the territory at all times. (I HOPE!)
* Increased the radius of spawn sectory artillery for attackers moderately.
v0.1.2 OF
* New territory capture system. You must have a supply line back to your off-map sector. You can always capture your off-map sector. Capturing times drastically reduced.
* New 'win condition', no longer VP mode. All you need to know is the more territory you own, the more popcap you are granted.
* Popcap adjusted for HMG, Mortars, and Snipers.
v0.1.1 OF
* Objective text moved to upper left corner of screen. Text is hidden unless you hover over the 'time remaining'.
* PAK's retain their camouflage ability when remanned by Axis troops (vCOH addition to EIR)
* Fixed issue with Supplies ability giving free grenade usage when the unit didn't buy grenades.
v0.1.0 OF
* Fixed Quad HT upgrade affecting all HT's on the field.
v0.0.9 OF
* Fixed sync error issue caused by 'extra' zoom camera. Please re-download it and place into EuropeInRuins\Archives [
link]
* Axis/Allies Halftracks popcap reduced to 4.
v0.0.8 OF
* Allied Demolitions now work as expected. Can be placed on buildings and destroyable bridges.
* King Tiger now longer gets benefits from German Steel doctrine ability.
* Added support for external skins to .module file. Make sure the .SGA is in EuropeInRuins\Archives and is named ExternalSkinpack.sga
* Added support for optional 'extra' zoom camera. Download it and place into EuropeInRuins\Archives [
link]
v0.0.7 OF
* Military Intel fixed. 4 uses, 60s cooldown.
* Fixed issue with extra supplies ability not giving the extra medikit to nebelwerfers, AT guns, or 88s.
* Updated for COH OF v2.201.
v0.0.6 OF
* Team Weapons should remain in your company in you re-man them. Try #2!
* Howitzers and Flak 88's shouldn't disappear from your company.
v0.0.5 OF
* Team Weapons should remain in your company in you re-man them.
v0.0.4 OF
* Airborne can now drop without causing a SCAR error.
* Added some logging to help with AI take-over recognition.
v0.0.3 OF
* Fixed some issues with buildings and buildable items..
* Removed ability to convert ambient building to barracks.
* Added exception catch when trying to report stats.
* Hopefully fixed the incorrect winner report.
v0.0.2 OF
* Units may not build.
* Attacker now gets his units when he 'arrives' at the battle.
* Off-map retreat icon moved to correct panel.
* Territories no longer flash.
* Launcher works.
* Reporting may work.
v0.0.1 OF
* Alpha OF Compatibility Patch
* Reporting may or may not work.
* EIR Launcher may or may not work.