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Author Topic: EIRR Market  (Read 2387 times)
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NightRain Offline
EIR Veteran
Posts: 3908



« on: December 06, 2013, 08:16:30 am »

Can someone please clear out the useless uncommon and common Supply cards

i.e dig in, cut supply stuff such as that so that only the unit cards are visiable? That'd be a lot of apprichiation.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #1 on: December 06, 2013, 08:18:42 am »

Why would we do that?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: December 06, 2013, 08:19:38 am »

when the warmap is fixed regular warmap cards will be useful too.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #3 on: December 06, 2013, 09:23:03 am »

To clean it up as it currently is. One has to dig through several pages to see what reward units there are. Who'd buy a common reduce mun by 20 card that costs 500 gold? Cheesy
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #4 on: December 06, 2013, 10:46:43 am »

When the warmap is working correctly(next day or two), these cards will have a pretty big impact.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: December 06, 2013, 12:37:07 pm »

When the warmap is working correctly(next day or two), these cards will have a pretty big impact.

I highly doubt it, unless you can reduce BASE RESOURCE (i.e that 2000 mun) If not, then all you do is punish those who sit on resource points in rear. Realistically it wouldn't change the gameplay much if that is the case.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #6 on: December 06, 2013, 03:38:56 pm »

Most people attack alot in the beginning just to secure a reward unit.  tiger ace or sherpshing changes the battle pretty quickly early on.
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You are welcome to your opinion.

You are also welcome to be wrong.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #7 on: December 06, 2013, 03:52:30 pm »

I highly doubt it, unless you can reduce BASE RESOURCE (i.e that 2000 mun) If not, then all you do is punish those who sit on resource points in rear. Realistically it wouldn't change the gameplay much if that is the case.

You are basing that on how the Warmap is working now or has worked in the past. When it is working correctly, camping at the rear will not gain you any resources or VERY little. As well, the longer you stay in a sector, the less you will gain.

The Warmap is currently completely fucked, so you are not (can't) judging it correctly.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #8 on: December 06, 2013, 08:05:11 pm »

When the warmap is working correctly(next day or two), these cards will have a pretty big impact.
Im also thinking of having a 'auto-return' option that sends the cards back to their owner after, say, a week.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #9 on: December 07, 2013, 12:09:43 am »

Im also thinking of having a 'auto-return' option that sends the cards back to their owner after, say, a week.

This 1+++
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