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Author Topic: Riflenades on falls  (Read 1944 times)
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Katusha Offline
EIR Veteran
Posts: 989



« on: January 22, 2014, 01:23:01 pm »

I've been playing with these again lately, and noticed that when I try to shoot over buildings, the nades explode when they hit the building. Pretty sure that before, they would pass through the building. Not sure if this happens with brit riflenades too, but this makes the riflenades less useful.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #1 on: January 22, 2014, 01:28:46 pm »

I've been playing with these again lately, and noticed that when I try to shoot over buildings, the nades explode when they hit the building. Pretty sure that before, they would pass through the building. Not sure if this happens with brit riflenades too, but this makes the riflenades less useful.
I swear, no offense, but does nobody around here read the patchnotes?

Well, nevermind me being grumpy if you've been away. Check patch 0.7.9.Z.7 and the truth shale be revealed to you Wink

Quote
- Rifle Grenades given shallower and faster firing arc, +5 range, building collision and cannot be fired on the move anymore (Also applies to PE)

I'd say that building collision actually makes it a more useful weapon, it's actually a decent anti-garrison tool now but that's just my opinion.
« Last Edit: January 22, 2014, 01:32:43 pm by nikomas » Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
XIIcorps Offline
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Posts: 2558



« Reply #2 on: January 22, 2014, 01:41:26 pm »

2 squads of rifle nades will almost gimp a garrison if they all hit.
new fav anti mg42 weapon.
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some of My kids i work with shower me Wink
Katusha Offline
EIR Veteran
Posts: 989



« Reply #3 on: January 22, 2014, 02:31:06 pm »

I see, thanks. Didn't realize they hurt the garrison when they hit the outside of the building

Also, what's with not being able to fire on the move? Can they still do so in an inf HT?
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #4 on: January 22, 2014, 03:40:03 pm »

I see, thanks. Didn't realize they hurt the garrison when they hit the outside of the building

Also, what's with not being able to fire on the move? Can they still do so in an inf HT?
id say so seeing that HTs count as garrison cover.
which brings me to my next point.  Make the roo fireable frkm again ffs
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