Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 12:23:01 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[CW/US] Dodge Ambulance Reward unit
Pages: [
1
]
Go Down
Print
Author
Topic: [CW/US] Dodge Ambulance Reward unit (Read 3639 times)
0 Members and 3 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
[CW/US] Dodge Ambulance Reward unit
«
on:
January 27, 2014, 11:47:38 am »
Dis thing is op.
Reasons:
- T2 unlock that can move
- Cheaper than Triage
- Doesn't require a engineer to build
- Doesn't require building
- Can move from A to B
- Isn't any less squishier than triage
Recommendation:
- Buff to Legendary
- Increase cost
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #1 on:
January 27, 2014, 12:07:42 pm »
It has very small range, which means artillery can have a field day and it's very fragile, much easier to kill than a triage.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
NightRain
EIR Veteran
Posts: 3908
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #2 on:
January 27, 2014, 12:12:27 pm »
Quote from: PonySlaystation on January 27, 2014, 12:07:42 pm
It has very small range, which means artillery can have a field day and it's very fragile, much easier to kill than a triage.
Healing range is a very neglible attribute in all fairness. Its a healing unit and it is far stronger than triage because it can move. Because it can move it is far stronger than Triage. It might be squishy but it can runaway whereas triage has to tank, and most likely die.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #3 on:
January 27, 2014, 02:34:21 pm »
Actually, It being able to run away is a rather relative terms since it's so slow a tiger could outrun it with speed to spare. I'm also fairly sure that it dies to a single shreck hit without vet, if not it's left with very little health.
It's also 4 pop iirc and that's not entierly insignificant, specially in the earlygame.
«
Last Edit: January 27, 2014, 02:35:56 pm by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
tank130
Sugar Daddy
Posts: 8889
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #4 on:
January 27, 2014, 03:08:19 pm »
Quote from: PonySlaystation on January 27, 2014, 12:07:42 pm
It has very small range, which means artillery can have a field day and it's very fragile, much easier to kill than a triage.
Artillery can't really hit something unless it knows where it is. Kind of hard if it keeps moving. I think moving healing is much more powerful than stationary.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
NightRain
EIR Veteran
Posts: 3908
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #5 on:
January 27, 2014, 04:09:09 pm »
80 hitpoints ain't a lot. But its speed being 7, and accel 3 I want to watch a Tiger catch that thing with its max speed of 4 and accel of 2 and then hit it as well. Ain't gonna happen. Anything that is fast enough to catch it and damage it properly would need 2-3 shots to destroy it though. Ontop of it, it NEARLY one shoots it with 0.6 damage modifier on vehicle armor.... which means it deals only 82.smth to it. There's always a change a 5% bug happens no?
«
Last Edit: January 27, 2014, 04:20:06 pm by NightRain
»
Logged
XIIcorps
Donator
Posts: 2558
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #6 on:
January 27, 2014, 06:58:24 pm »
A single flanking PE clown car is enough to destroy it often on the first volley.
Admittedly ive seen it bounce shots randomly but when ever this thing sees combat its toast.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #7 on:
January 27, 2014, 07:09:18 pm »
Quote from: XIIcorps on January 27, 2014, 06:58:24 pm
A single flanking PE clown car is enough to destroy it often on the first volley.
Admittedly ive seen it bounce shots randomly but when ever this thing sees combat its toast.
They can bounce RRs. I couldn't kill one with an RR my flammens picked up in a clown car before it's supporting Sherman killed my full health HT. It was pretty amusing since those same RRs normally cut thru my lvs.
«
Last Edit: January 27, 2014, 07:11:25 pm by Uglysori
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #8 on:
January 28, 2014, 02:21:53 am »
Quote from: tank130 on January 27, 2014, 03:08:19 pm
Artillery can't really hit something unless it knows where it is. Kind of hard if it keeps moving. I think moving healing is much more powerful than stationary.
It needs to deploy to heal. So yeah, can't really outrun artillery and it's not the ambulance that's at a big risk, it's all the infantry that wants to heal next to it.
The short healing range is actually a pretty big disadvantage. If I heal near a triage then I can heal a few meters away so even if I face artillery, I may survive with most of my squads. But if I have an ambulance then I need to stay exactly next to it, so artillery can always hit all of my units because I need to blob them in a 1 meter square to get healing.
«
Last Edit: January 28, 2014, 02:25:47 am by PonySlaystation
»
Logged
XIIcorps
Donator
Posts: 2558
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #9 on:
January 28, 2014, 02:31:26 am »
Quote from: tank130 on January 27, 2014, 03:08:19 pm
Artillery can't really hit something unless it knows where it is. Kind of hard if it keeps moving. I think moving healing is much more powerful than stationary.
with the amount of scouting options in eir how long could it really remain hidden tank ?
Logged
nikomas
Shameless Perv
Posts: 4286
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #10 on:
January 28, 2014, 03:41:28 am »
Quote from: NightRain on January 27, 2014, 04:09:09 pm
80 hitpoints ain't a lot. But its speed being 7, and accel 3 I want to watch a Tiger catch that thing with its max speed of 4 and accel of 2 and then hit it as well. Ain't gonna happen. Anything that is fast enough to catch it and damage it properly would need 2-3 shots to destroy it though. Ontop of it, it NEARLY one shoots it with 0.6 damage modifier on vehicle armor.... which means it deals only 82.smth to it. There's always a change a 5% bug happens no?
7 speed must be a bug in the stats, I'll give it a look in 7 hours when I get home nut from using it myself it does NOT move fast.
If you can't wait 7 hours, then start by checking cover movement modifs.
Logged
XIIcorps
Donator
Posts: 2558
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #11 on:
January 28, 2014, 04:30:02 am »
Quote from: nikomas on January 28, 2014, 03:41:28 am
7 speed must be a bug in the stats, I'll give it a look in 7 hours when I get home nut from using it myself it does NOT move fast.
If you can't wait 7 hours, then start by checking cover movement modifs.
7 maybe on the road, its like 4 crosscountry. if my awesombulance had 7 speed noting be catching it man!
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [CW/US] Dodge Ambulance Reward unit
«
Reply #12 on:
January 28, 2014, 04:41:24 am »
Quote from: XIIcorps on January 28, 2014, 04:30:02 am
7 maybe on the road, its like 4 crosscountry. if my awesombulance had 7 speed noting be catching it man!
7 is max speed so yeah it is road.
The only thing that can kill it reliably is Rocket Artillery due to it coming down very fast. Sending units after it is like trying to chase a m8.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...