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Author Topic: [PE] Hummel  (Read 3677 times)
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Uglysori Offline
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Posts: 301

The very best player of one of the four factions.

« on: February 08, 2014, 02:48:18 am »

It was suggested that I make a post about this - the Hummel isn't frankly very good currently without inc barrage.  It could be that the other arty pieces currently rolling around are too powerful but the Hummel is fairly lackluster compared to the T57, Calli, and Wespe.  I hear walking Stukas have been making a ruckus but I frankly never use them.  

My thoughts on why this maybe happening:

Scatter range
Limited shells - 4 (Calli's number of rockets makes it's spread an advantage)
Slow RoF
Projectile time to travel
Barrage cooldown

None of these are particular new to the Hummel.  Doctrines mainly buffed the Hummel by opening up inc barrage that mitigated the effects of the Hummel's scatter range.  The inc splash damage would barely scratch vehicles.  Because of slow travel time, infantry quick on their feet could avoid it or get out of the inc splash quickly.  Support weapons would usually get incinerated by the Hummel if aimed well.

Without inc shells the thing is probably not worth the fuel or 10 pop to bring onto the field especially when reward units give you the better option of the Wespe; despite its disadvantages in shell count, damage and range.

Granted without doctrines, 25lbrs, Priests and Howies also suffer problems as the Hummel currently.  However, creeping barrage can still be useful at times (if not for damage you can displace an entire enemy front line).

« Last Edit: February 08, 2014, 02:50:03 am by Uglysori » Logged
aeroblade56 Offline
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« Reply #1 on: February 08, 2014, 03:13:30 am »

Scatter range
Limited shells - 4 (Calli's number of rockets makes it's spread an advantage)
Slow RoF
Projectile time to travel
Barrage cooldown


Scatter and projectile travel time.
can be easily dodged. i can usually look at the shells and just evade it.


« Last Edit: February 08, 2014, 03:15:50 am by aeroblade56 » Logged

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XIIcorps Offline
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« Reply #2 on: February 08, 2014, 04:03:53 am »


Scatter and projectile travel time.
can be easily dodged. i can usually look at the shells and just evade it.



personally I find it fine atm, much cheaper then stuka options which require 2x units for equal effect.

Inc barrage personally was op as fuck you really couldnt miss with it.

Projectile travel time is a bit slow but lock down helps, and not firing from spawn also helps
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TheIcelandicManiac Offline
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« Reply #3 on: February 08, 2014, 08:07:49 am »

How about just reverting this?
* Hummel high explosive barrage scatter improved to match 105mm/25pdr/priest
There was a lot of chatter back in 2011 about the hummel and its scatter, some said that its high scatter is what made it great as you could never know where a shell would land while the other side said that its scatter was too big and would never hit its target.

You could either enable it to have diffrent barrage types that toggle between high and low scatter or just change the scatter all together as the unit has epic splash and high damadge allready.

heres 2 videos that nugnugx made back wanting to lower its scatter.

http://www.youtube.com/watch?v=SGOdjwinKjA
http://www.youtube.com/watch?v=hPJI3GE4n0s

and heres the thread
http://forums.europeinruins.com/index.php?topic=16911.0
« Last Edit: February 08, 2014, 08:12:34 am by TheIcelandicManiac » Logged

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tank130 Offline
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« Reply #4 on: February 08, 2014, 10:51:52 am »

I guess this comes back to the old question of what is Arty really designed for.

Some argue arty is intended to break up strongholds allowing for a push. In that case, the scatter is good because it affects a larger area and the enemy moves out of position.

If we want arty to be destructive in that it kills many units quickly, then we need to make it more accurate/less scatter.

IMO - the doc buffed Hummel is OP. I run them in my company and they are kinda lmao OP before the doctrine removal.
Without Docs, they swing too far the other way and become near useless.  Especially with AB that just fireup out of the area, then recon/bombing run to instadestroy hummel before it can begin to move out of the way......but I digress.


I think we need to find more of a balance between using it to break up a stronghold, but also increasing it's chances to get a few kills per barrage.
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GrayWolf Offline
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« Reply #5 on: February 08, 2014, 11:09:00 am »

I run them in my company

Staph this proceder right now.


Guys...
1. Stop comparing Stuka to Hummel (Rocket arty with small range =/= Long range arty)
2. Hummel should have a big scatter due to inc shells... Wait there's no docs in EiR anymore ;/
3. Tank is right... Hummel IS OP. It's really long-range arty piece so u can basicly stay at the respawn if you want to use inc shells (bigger scatter) or move to the frontline if you want to precise bombard sth.
« Last Edit: February 08, 2014, 11:21:52 am by GrayWolf » Logged

PonySlaystation Offline
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« Reply #6 on: February 08, 2014, 06:05:13 pm »

Make Incendiary Barrage a T3 unlock for 80 MU like Creeping Barrage in the same T3 that's currently for Flamethrower Grenadiers.
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XIIcorps Offline
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« Reply #7 on: February 08, 2014, 07:39:50 pm »

Make Incendiary Barrage a T3 unlock for 80 MU like Creeping Barrage in the same T3 that's currently for Flamethrower Grenadiers.
So if the hummel is useless without its T4 fire blanket of death, what does this mean for the Priest ?
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aeroblade56 Offline
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« Reply #8 on: February 08, 2014, 08:13:36 pm »

So if the hummel is useless without its T4 fire blanket of death, what does this mean for the Priest ?

was and always will be a piece of giant shit.
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Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #9 on: February 08, 2014, 08:21:27 pm »

Inc shells are a T3 actually.  None of the T4s buff the Hummel actually. Currently the Priest can at least displace a front line with creeping barrage because of its duration and still vainly attempt to kill things with the regular barrage.  Is it worth bringing over 25lbrs? That's always been a question.  

 
« Last Edit: February 08, 2014, 08:26:39 pm by Uglysori » Logged
XIIcorps Offline
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« Reply #10 on: February 08, 2014, 08:25:41 pm »

Inc shells are a T3 actually.  None of the T4s buff the Hummel actually.  Currently the Priest can at least displace a front line with creeping barrage because of its duration and still vainly attempt to kill things with the regular barrage.  Is it worth bringing over 25lbrs? That's always been a question. 
Well while the hummel is certainly worth the T3 unlock and T3 doctrine choice, the priest is never worth getting over 3x 25pdrs in its current state.

im curious as to how much lockdown buffs hummel ROF in EIR I never checked, perhaps this could be the keystone to its usefulness
longer cool down on lock down on/off but maybe 50% quicker ROF with it on ?
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nikomas Offline
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« Reply #11 on: February 08, 2014, 08:40:08 pm »

A priest with creeping is still >>>>> a standard hummel, and you can also use a CCT to boost the RoF of the thing. To be honest it's not that the priest is super expensive, more like the 25pdr's are honestly really, really cheap, well in my opinion anyway.

Artillery probably shouldn't be cheap and spammable.
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XIIcorps Offline
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« Reply #12 on: February 08, 2014, 09:10:18 pm »

A priest with creeping is still >>>>> a standard hummel, and you can also use a CCT to boost the RoF of the thing. To be honest it's not that the priest is super expensive, more like the 25pdr's are honestly really, really cheap, well in my opinion anyway.

Artillery probably shouldn't be cheap and spammable.
But they are emplacements, and we know that emplacements in EIR are offmapbaithardtovet.

like I said perhaps more benefit from Lockdown on hummel to boost its ROF
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