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Author Topic: CoH RFCK mod  (Read 4507 times)
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clonetroopers Offline
EIR Veteran
Posts: 534



« on: March 03, 2014, 10:51:10 am »

I obviously don't know Korean, so i have no clue what they are saying, but would someone give me the gist of what they did other than re-balance it? It looks pretty good
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GrayWolf Offline
Development
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Posts: 1590



« Reply #1 on: March 03, 2014, 11:29:15 am »

What is this mod about ?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: March 03, 2014, 11:30:46 am »

how come EIR doesn't have nukes? other mods have it !!
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #3 on: March 03, 2014, 11:40:18 am »

how come the nuke didn't flatten the map
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dlepah Offline
EIR Regular
Posts: 12


« Reply #4 on: March 03, 2014, 08:08:50 pm »

RFCK mod is about adding shitloads of new units, new offmaps, new doctrine skills.
you could say its a Korean version of Blitzkrieg mod(and the balances too).
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ElrondSeregon Offline
EIR Regular
Posts: 14


« Reply #5 on: March 04, 2014, 10:10:38 pm »

how come the nuke didn't flatten the map

I was gonna say, pretty weak nuke. It looked more like a slightly stronger V1.
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ElrondSeregon Offline
EIR Regular
Posts: 14


« Reply #6 on: March 06, 2014, 09:04:24 am »

Except that everything on the map died from it.

See I didn't even notice that. Perhaps all it needs is a more spectacular explosion.
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