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Author Topic: AT boys  (Read 6573 times)
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GrayWolf Offline
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« on: May 09, 2014, 02:28:30 am »

Why axis at rifles don't have disable tank gun ability ?
« Last Edit: May 09, 2014, 02:30:27 am by GrayWolf » Logged

Scotzmen Offline
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Posts: 2035


« Reply #1 on: May 09, 2014, 03:19:51 am »

because shrecks don't fire slow moving arcing projectiles.

Button was put in to slow down a tank long enough and slow enough so that piats could tap dat ass.

simples.

Close thread.
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XIIcorps Offline
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« Reply #2 on: May 09, 2014, 03:34:15 am »

Why axis at rifles don't have disable tank gun ability ?
Just be glad you fucking get them, they rape any allied LV.
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some of My kids i work with shower me Wink
XIIcorps Offline
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« Reply #3 on: May 09, 2014, 04:37:12 am »

Because Axis' primary handheld-AT works very differently to PIATS.

If you roll a hit on a Shreck, it's 99% going to hit it's target.

As long as PIATS haven't changed, then they work exactly the same as artillery; the target HAS to be in the same place the projectile lands, otherwise no dice. Button helps to allow successful PIAT hits.
Thats it, PIATS require the opposite of what physics tells us is possible.

Two objects to occupy the same spot at the same time.

And even when piats hit, they can still not pen because of shithouse dice roll for pen.
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EliteGren Offline
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Posts: 6106


« Reply #4 on: May 09, 2014, 05:53:50 am »

You guys blind or suck at reading or what (except for XII)? He's talking about the Panzerbüchse AT Rifles for Luftwaffe, which are a carbon copy of Boys AT, which get button. The Luft one does not get it. Prolly a bug indeed, there's no logical explanation behind them not having it
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
XIIcorps Offline
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« Reply #5 on: May 09, 2014, 05:59:06 am »

You guys blind or suck at reading or what (except for XII)? He's talking about the Panzerbüchse AT Rifles for Luftwaffe, which are a carbon copy of Boys AT, which get button. The Luft one does not get it. Prolly a bug indeed, there's no logical explanation behind them not having it
no logical reason for them too have it, other then at onestage during ww2 the germans used AT rifles.
considering the amount of AT/HHAT/LVAT options PE have.

Could you imagine Treadbreaker+ATbutton+2xMarder/50mmHT
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GrayWolf Offline
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« Reply #6 on: May 09, 2014, 06:40:41 am »

Boys AT gets button? Wow, it has been a while...


This is why I love when ppl who doesn't play EiR anymore, tries to talk about bugs and balance ...

Ty, gren.
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GrayWolf Offline
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« Reply #7 on: May 09, 2014, 06:41:47 am »

Could you imagine Treadbreaker+ATbutton+2xMarder/50mmHT

Could u imagine how much pop and munition is it ?
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ick312 Offline
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Posts: 534


« Reply #8 on: May 09, 2014, 06:46:36 am »

i read the first few response to that.

and the answers gave me cancer!

1. Piats HIT - you expect them to hit on long range? NO shrecks & Zooks also have only a chance of 35% to hit on long range!
2. Piats have ambush without any unlock
3. Piats deal more damage then shrek/zooks/RRs to heavy tanks
4. Piats overshoot buildings
 
They work better then any other HHAT. GET OVER IT

In Vcoh Button was needed cause the Piat projectiles were slower! and brits had no AT Rifles to fight the Axis LV spam.

Piats are doing a job as good as Schrecks, if not better. Get over it!

Axis dont need button tbh and in the current version its trash anyway.
« Last Edit: May 09, 2014, 06:48:30 am by ick312 » Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Scotzmen Offline
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Posts: 2035


« Reply #9 on: May 09, 2014, 07:09:36 am »

i read the first few response to that.

and the answers gave me cancer!

1. Piats HIT - you expect them to hit on long range? NO shrecks & Zooks also have only a chance of 35% to hit on long range!
2. Piats have ambush without any unlock
3. Piats deal more damage then shrek/zooks/RRs to heavy tanks
4. Piats overshoot buildings
 
They work better then any other HHAT. GET OVER IT

In Vcoh Button was needed cause the Piat projectiles were slower! and brits had no AT Rifles to fight the Axis LV spam.

Piats are doing a job as good as Schrecks, if not better. Get over it!

Axis dont need button tbh and in the current version its trash anyway.

Whilst you post was childish, i shall take the time to reply anyway.

1. Never expected them too. But a slow moving projectile with a very limited range, needs something like button
2. It's very situational. Rarely do you actually get to use the ambush ability to it's full use. they will uncloak as soon as they fire, which is usually at max range... and miss.
3. That has something to do with button.... how?
4. I think people know not to leave tanks behind hedges and buildings when paits are about. So again, situational in the aspect that you're opposition is retarded.
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XIIcorps Offline
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« Reply #10 on: May 09, 2014, 07:34:14 am »

Whilst you post was childish, i shall take the time to reply anyway.

1. Never expected them too. But a slow moving projectile with a very limited range, needs something like button
2. It's very situational. Rarely do you actually get to use the ambush ability to it's full use. they will uncloak as soon as they fire, which is usually at max range... and miss.
3. That has something to do with button.... how?
4. I think people know not to leave tanks behind hedges and buildings when paits are about. So again, situational in the aspect that you're opposition is retarded.
Pretty much, its entirely situational. zooks/rr's/schrecks are not.

Even with the speed buff to piats, you can still dodge them.
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ick312 Offline
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Posts: 534


« Reply #11 on: May 09, 2014, 07:37:58 am »

1. u recognized that the speed was buffed? they hitting quite good
2. SITUATIONAL? FFS! cloaked HHAT is a nightmare for any faction
3. cause people are crying that piats are situational and therefore need some sort of other AT support like button
4. right! actually piats can force a tank to move! nice that u got it

please stop! i want to life long!

and i am not going to waste more time with any of your poorly thought out posts.
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XIIcorps Offline
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« Reply #12 on: May 09, 2014, 07:43:09 am »

1. u recognized that the speed was buffed? they hitting quite good
Yes they are actually useful now, they can actually hit some of the faster vechs.
2. SITUATIONAL? FFS! cloaked HHAT is a nightmare for any faction
As Scotzman stated, their cloak is crap because they often fire at max range and miss.
3. cause people are crying that piats are situational and therefore need some sort of other AT support like button
Well its fair Ick, brits are mirrored to PE, PE get Treadbreaker to slow vechs
4. right! actually piats can force a tank to move! nice that u got it

yes they can force a tank to move, backwards as it kites the silly piats.

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aeroblade56 Offline
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Posts: 3871



« Reply #13 on: May 09, 2014, 08:47:43 am »

they are situational.

and i wouldn't call them the best HHAT ingame. sure they do good damage but they cost almost as much as a atg which i guess my arguement is are they actually any better than a atg in terms of scatter/pen/damage?.

 wasnt button reduced to only make units stop firing?. i do not think there is a slow penalty anymore(think).

piats are also on a weak squad when you compare them to grens/airborne/rangers/tankbuster (not sure about tb) but they are defo more fragile than most other units that can hold other HHAT.

sure they may fire over buildings and it sometimes does come in handy but its not like everymap is a urban map with a fortress of buildings to hide behind. i think neuville has like 5-6 buildings spaced apart.

i also think piats benefit from accuracy since its a prjectile? or something
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You are welcome to your opinion.

You are also welcome to be wrong.
XIIcorps Offline
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« Reply #14 on: May 09, 2014, 08:56:29 am »

Um, you do realize that with PIAT cloak there's a button called: "Hold Fire" so that you can wait till a target is where you want it?

You do also realize that it allows the Sappers to instantly cloak so long as an enemy isn't within detection range (which is 5m for most units) ? That's a pretty powerful ability (can't be attacked unless infantry charge into them, throw grenades, or tanks attack ground; and their next two PIAT shots have higher accuracy and damage), run into a crater, cloak, bam!
Until you actually play a game, anything you write is moot.

Sure you can hold fire, but thats making a squad micro intensive when you could just buy a 6pdr, get cloak, better acc, more range......
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ick312 Offline
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Posts: 534


« Reply #15 on: May 09, 2014, 09:03:34 am »

Until you actually play a game, anything you write is moot.

Sure you can hold fire, but thats making a squad micro intensive when you could just buy a 6pdr, get cloak, better acc, more range......

well i hold fire with my FJs, Stormies and i ensure u every good player does that.

i hold even fire with my atgs
« Last Edit: May 09, 2014, 09:05:35 am by ick312 » Logged
XIIcorps Offline
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« Reply #16 on: May 09, 2014, 09:08:29 am »

Look to put it simply,

Piats like Riflenades are supposed to be a non-retailiation weapon.

The end
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