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Defensive officers - please read
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Topic: Defensive officers - please read (Read 2113 times)
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Smokaz
Honoured Member
Posts: 11420
Defensive officers - please read
«
on:
May 18, 2014, 01:14:51 pm »
Launcher Devs: Officers should be temporarily disabled along with doctrine abilities affecting the officer "inspire ability".
Players playing with several officers on the field from this point should consider themself under scrutiny.
The buff stacks seemingly multiplative with itself, giving shreks and infantry based weapons double range when all three of them are activated and making 88s two shot avres.
From this post it publicly known and pointed out
so don't grief other players by using this.
The best temporary rule would be probably to not have more than one officer on the field while we wait for this to be patched... if you do have your officers on at the same time because they are all you have left, then don't stack the inspire ability.
«
Last Edit: May 18, 2014, 01:37:58 pm by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nikomas
Shameless Perv
Posts: 4286
Re: Defensive officers - please read
«
Reply #1 on:
May 18, 2014, 02:51:06 pm »
It's addative, so 3 of them (max) would be giving +15 range total, either way, not supposed to stack (obsl).
I'll get on it.
I hate auras
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Smokaz
Honoured Member
Posts: 11420
Re: Defensive officers - please read
«
Reply #2 on:
May 19, 2014, 02:46:13 pm »
This has now been fixed according to Nikmas and you can all run around with your officers and have them high five each other. Thread de-stickied and locked.
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