So I'm bored and I figured it could be fun knowing this for some. So, let us enter the world of exponential stat stacking!
*Original Value 'New ValueIf you didn't already know multiplication buffs stack exponentially, so two buffs of 25% isn't 50% but a value higher than that. It's
[ov*25% = nv' *25%]. This means when you have several buffs buffing the same value they are going to have exponential growth, thus will cause some hilarity down the line and we will now look at some of the most hilarious combinations you can get.
Tank Reapers
[Homing Missiles]You've got an original long range accuracy of 0.35, now that we know this let's start stacking! (Rounding to two decimals)
0.35 * 1.15 = 0.40 [Base tank reapers buff]
0.40 * 1.15 = 0.46 [Extra buff firing at tanks]
0.46 * 1.15 = 0.53 [American Officer Aura]
0.53 * 1.15 = 0.61 [Bipods T2 cover bonus, light cover is almost everywhere]
0.61 * 1.20 = 0.70 [Vet 2 acc buff for shits and giggles]
Heya guided missiles and a 3/4 hit ratio for bazookas!
[Tommies]So, we all know you can buff the living daylight out of tommies, but how much is that exactly? Let me lay it out here.
Health - 65 > 78.6565.0 * 1.1 = 71.50 [Vet 3]
71.5 * 1.1 = 78.65 [Cptn Aura]
Long Range Accuracy Enfield - 0.4 > 0.640.40 * 15 = 0.46 [Vet 2]
0.46 * 25 = 0.58 [Lui Aura]
0.58 * 10 = 0.64 [Lui Vet2]
Cooldown Enfield - 2.5* > 1.48* (0.5 Wind-Up)2 * 0.75 = 1.5 [Vet 5]
1.5 * 0.65 = 0.98 [Lui Vet2]
Oh, and 1.2 damage from vet 3, Now imagine what it does for actually good guns?
Let us use the Grenadier/Stormtrooper Kar98 to see how many shots it would take to kill one both vanilla and buffed up. With a 45% chance to hit at long range 11.25 damage per shot (-25% from soldier) you'd need roughly 6 shots to kill a tommie while only hitting 1/2 shots, let's take that for comparison. Now lets run that acc and damage trough the vet and aura gauntlet.
Kar98 Damage - 11.5 > 8.611.25 * 0.85 = 9.56 [Vet 1]
09.56 * 1.10 = 8.60 [Capn Aura]
And you've got more health to go trough, So yeah, fun stuff