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Author Topic: 6p La Touques  (Read 15283 times)
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XIIcorps Offline
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Posts: 2558



« Reply #20 on: July 06, 2014, 03:41:39 pm »

keep water need good map with water thats not bastion.

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some of My kids i work with shower me Wink
Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #21 on: July 06, 2014, 06:11:57 pm »

Changes made:
-Four crossings to river
-removed some houses
-removed couple of groves and moved some
-added and removed walls, moved some
-Shortened some hedgerows and added some new
-removed all (totally two) undestroyable walls and added some ruined walls

Changes in pictures (contains biggest changes, not all smaller): http://imgur.com/a/vQLTn
EDIT: ended up to remove these two groves aswell:
http://i.imgur.com/ivHAcXm.jpg
http://i.imgur.com/MKf5EZf.jpg

Give me your thoughts.

Note: ALL walls are destroyable. Those ruined walls with windows can be destroyed only by ground fire, but those doesn't block shooting. I added some heavy cover next to those ruined walls so they favour infantry against vehicles.
« Last Edit: July 06, 2014, 06:21:24 pm by Korpisolttu » Logged

aeroblade56 Offline
Development
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Posts: 3871



« Reply #22 on: July 06, 2014, 06:56:59 pm »

meh river is there imma pass.
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You are welcome to your opinion.

You are also welcome to be wrong.
GelezinisVilkas Offline
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Posts: 52


« Reply #23 on: July 06, 2014, 10:01:18 pm »

Looks good so far, need a playtest. Update your OP with the new pics etc.

Also one issue about sectoring that I forgot to mention. The sectoring didn't' make sense in the game because sectors crossed rivers. I would say a good way to make sectors is to let them be naturally divided by roads, hedges or rivers and they would form very logical locations to take and hold as well as decreasing the likelihood of holding multiple sectors with a single squad in a hard to find defensible position.
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #24 on: July 07, 2014, 03:49:27 pm »

Added two more sectors to middle
http://i.imgur.com/HZ42oaS.jpg

Newest version of the map is uploaded now.
http://www.gamefront.com/files/24338656/betamap1.rar
https://www.sendspace.com/file/bu49o2

First post updated aswell.
« Last Edit: July 07, 2014, 04:08:21 pm by Korpisolttu » Logged
XIIcorps Offline
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Posts: 2558



« Reply #25 on: July 07, 2014, 08:40:05 pm »

sectoring looks much more deliberate well done.
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #26 on: July 08, 2014, 09:26:07 am »

Good. Before proceeding to further possible changes (if needed), we need some playtesting now.
Gotta take my luger out of the holster and force people to play it Tongue
« Last Edit: July 08, 2014, 10:30:52 am by Korpisolttu » Logged
Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #27 on: July 13, 2014, 08:50:40 am »

We played 3v3 in 0.91 version and here's the replay. http://www.gamefront.com/files/24349472/replay2.rar

I made the final few changes which are:
-two groves removed and replaced with hedgerows
-two houses near river removed
-terrain smoothened near river to prevent blocking cliffs
changes in pictures: http://imgur.com/a/cQwBB

So 0.92 is now out which I could actually name 1.0, but if there's anything that could/should be changed, that can be allways made. Otherwise map is finished.

First post updated and pictures added.
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #28 on: March 27, 2015, 12:25:26 am »

Somebody was wondering in the launcher chat (was it gorkhali?) couple of days ago that why would I make maps for the dead community? Well idk.. I like mapping! I'm not going to create maps for CoH2 before there's enough of interesting mods even as there would be better chance to get your maps popular. I don't know if I will do more maps (I'd like to but it's hard to find enough time for this), but it would be nice to have at least this one added to this mod before it's buried (hopefully not too early funerals).

So... 1.01 is out. Minor changes: grass types added around the map, added some splat textures, minor offmap landscape changes, some object placement tweaks and only gameplay affecting change: 4 grooves removed.
First post updated. All pictures of 1.01 http://imgur.com/a/jfoUN



« Last Edit: March 27, 2015, 12:28:43 am by Korpisolttu » Logged
Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #29 on: March 27, 2015, 03:58:10 pm »

Thanks! Now just let's hope they add it Smiley
It's been tested couple of times and I've made only minor gameplaying changes after those tests so it works as it worked in tests. It's not perfect map in terms of gameplay, but it's my first map. It contains a little bit of water, but it seems that many wanted me to keep water because there's not too many maps with water. I've really enjoyed making this map.
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #30 on: June 09, 2015, 01:47:20 pm »

bump
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Korpisolttu Offline
EIR Veteran
Posts: 218



« Reply #31 on: July 28, 2017, 05:57:32 am »

bump
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