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General Discussion
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Attack time - poll
Poll
Question:
Is the timedelay for attacking faction too long? (Voting closed: August 03, 2014, 12:54:44 pm)
Yes
3 (20%)
No
12 (80%)
Total Voters: 15
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Topic: Attack time - poll (Read 5046 times)
0 Members and 2 Guests are viewing this topic.
Batgirl
EIR Veteran
Posts: 115
Attack time - poll
«
on:
July 20, 2014, 12:54:44 pm »
It makes me sigh that you have to wait so much in EIRR. Shortening the attack delay would help ever that much.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Attack time - poll
«
Reply #1 on:
July 20, 2014, 01:48:31 pm »
Attack time? You mean when you wait and listen to enemy fortification locations and decide with your team where to push and such? Use the time with your team rather than think by yourself.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
XIIcorps
Donator
Posts: 2558
Re: Attack time - poll
«
Reply #2 on:
July 20, 2014, 04:42:52 pm »
2 Minutes for a 2v2
4 Minutes for a 3v3,4v4
On most 2v2 maps you have just enough time to get to the middle, lay some mines and build a few defences.
On most 3v3,4v4 maps you have equally just enough time to get near the Arty limit and lay some defences/mines.
Any shorter and the game mode may as well not exist.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
CrazyWR
EIR Veteran
Posts: 3616
Re: Attack time - poll
«
Reply #3 on:
July 20, 2014, 10:59:22 pm »
its actually 3 for 2v2, 4 for 3v3, and 5 for 4v4. And the attack timer is hardly a big deal except in a 4v4, and only then because 4 people coordinating defenses can get silly, not because the timer is too long. Attackers still get +3 attack and some sort of countdown bonus where they don't seem to have to capture as much territory to start the timer.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Attack time - poll
«
Reply #4 on:
July 21, 2014, 01:24:03 am »
noooo oh god nooo
pls dont make dat timer shorter, i say we need increase it a little bit, i allways dropping 30% of cig which i cant finish cuz of aint enough def timer for proper smoking
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Korpisolttu
EIR Veteran
Posts: 218
Re: Attack time - poll
«
Reply #5 on:
July 21, 2014, 01:31:11 am »
Ain't the 4v4 5mins?
Logged
Finnish Jaeger Troops - Koulutus 2015
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http://jaegertroops.com/
CrazyWR
EIR Veteran
Posts: 3616
Re: Attack time - poll
«
Reply #6 on:
July 21, 2014, 11:22:28 am »
yep, I mentioned that in my post
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Attack time - poll
«
Reply #7 on:
July 21, 2014, 01:59:45 pm »
I like the attack time. CHange music, eat some, smoke a jay. Tell teammate they suck. Tell suckers they are team. Tell other team they are suckmates. There are other things with attack/def I am more hostile about.
«
Last Edit: July 21, 2014, 02:05:09 pm by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Attack time - poll
«
Reply #8 on:
July 21, 2014, 01:59:58 pm »
To be honest I don't think defenders get enough handicap to offset how huge +3 pop is for each attacking player AND a more favourable timer.
Attacking is a tremendous advantage in EiR.
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
brn4meplz
Misinformation Officer
Posts: 6952
Re: Attack time - poll
«
Reply #9 on:
July 21, 2014, 04:20:03 pm »
Quote from: TheWindCriesMary on July 21, 2014, 01:59:58 pm
To be honest I don't think defenders get enough handicap to offset how huge +3 pop is for each attacking player AND a more favourable timer.
Attacking is a tremendous advantage in EiR.
I actually agree with this, I always preferred attacking. It's significantly more fast paced and in coordinated cases, easier.
The defenders don't actually have a lot of time to defend, and their timer should probably increase. Once your dudes hit dirt, you've still gotta get to the front area, build defences, Prep areas(destroy garrison, cover, sight blockers, etc) and get ready for that opening salvo attack. Good luck if they have bonuses to shorten the attack time, or specialist assests which come in sooner(ab/commando)
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Attack time - poll
«
Reply #10 on:
July 21, 2014, 05:27:21 pm »
Quote from: TheWindCriesMary on July 21, 2014, 01:59:58 pm
To be honest I don't think defenders get enough handicap to offset how huge +3 pop is for each attacking player AND a more favourable timer.
Attacking is a tremendous advantage in EiR.
Yep, it was heavily in the defenders favour before that +pop was added, and now (In my opinion) its balanced enough with a team that knows how to defend.
The issue as *I* see it, is that we dont have defend or attack specific builds anymore (Like vEIR) - and thats quite important.
Ive thought about different solutions, such as a 'sideboard' that could be chosen after you know the game type, to actual different builds that you can set up depending on what game type (Both heavy code changes) - so its been left unadressed in EIRR.
We'll be looking at that as we implement the mechanics into EIRR2, and other ways of making the different game-types fair AND that can be planned for.
Peace out.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Attack time - poll
«
Reply #11 on:
July 21, 2014, 05:40:59 pm »
Quote from: EIRRMod on July 21, 2014, 05:27:21 pm
Ive thought about different solutions, such as a 'sideboard' that could be chosen after you know the game type, to actual different builds that you can set up depending on what game type (Both heavy code changes)
You had my curiosity... but now you have my attention.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Attack time - poll
«
Reply #12 on:
July 21, 2014, 05:43:21 pm »
Quote from: TheWindCriesMary on July 21, 2014, 05:40:59 pm
You had my curiosity... but now you have my attention.
Having different (chosable) builds dependant on gametype would remove the issues amirite?
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Attack time - poll
«
Reply #13 on:
July 21, 2014, 05:54:55 pm »
I think it would potentially go a long way, while also making these game modes a whole lot more fun to play.
Sure you could have a super defending company (tons of SE minefields and roadblocks for example), but you could also customize a super optimized attacking company as well equipped to waste tons of the defender's munies poured into mines.
I like it a lot.
Logged
XIIcorps
Donator
Posts: 2558
Re: Attack time - poll
«
Reply #14 on:
July 21, 2014, 06:51:29 pm »
Its the single biggest issue thus far, no idea what game type will be till you RFS.
Pre warmap you had the luxury of selecting game type and thus building coys to suit.
having say and extra defense or offense tab to build a seperate composition but using say some of the same units from your company pool and mixing and matching as the situation beckoned.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Attack time - poll
«
Reply #15 on:
July 21, 2014, 08:22:13 pm »
part of this would tie into being able to save templates for company builds.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Attack time - poll
«
Reply #16 on:
July 21, 2014, 08:37:29 pm »
Quote from: CrazyWR on July 21, 2014, 08:22:13 pm
part of this would tie into being able to save templates for company builds.
Indeed, this is also what is being considered in some way.
Logged
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