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[WEHR]
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Topic: [WEHR] (Read 8270 times)
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CrazyWR
EIR Veteran
Posts: 3616
[WEHR]
«
on:
July 20, 2014, 10:50:04 pm »
defensive officer is buffing teammates as well as own units
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
aeroblade56
Development
Posts: 3871
Re: [WEHR]
«
Reply #1 on:
July 20, 2014, 10:54:56 pm »
Pretty sure it was meant to be that way.
it never used to do it before untill its latest patch so i assume it was meant to buff allies.(thats why its on cooldown)
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Smokaz
Honoured Member
Posts: 11418
Re: [WEHR]
«
Reply #2 on:
July 21, 2014, 05:24:17 am »
It's intended. You have to take them out through smart sacrifice, luck or something.
They are really strong, you'll have to be really careful if all 3 players are blobbing around him.
«
Last Edit: July 21, 2014, 05:25:54 am by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
XIIcorps
Donator
Posts: 2558
Re: [WEHR]
«
Reply #3 on:
July 21, 2014, 05:37:48 am »
In the current meta, he is damn powerful.
You need a good armoured spear head targetting him to have much hope.
Once hes gone tho, the axis player should fall apart pretty quickly, like most brit blobs.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: [WEHR]
«
Reply #4 on:
July 21, 2014, 05:49:53 am »
used deff officer buffed wehr blobs was so lol, brits cant compare to dat, man those lmgs rape shit outta poor allied inf.
was blobing with brit too, only thing i dont like is that all brits get access to arty also dat captain foo is epic too
but ur wrong corps, after officers dies, still wher inf is way stronger than allied. Also have a chat to muricans what they think about officer buffs. oh wait. aint no muricans has officers hahaha
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
XIIcorps
Donator
Posts: 2558
Re: [WEHR]
«
Reply #5 on:
July 21, 2014, 05:52:10 am »
Quote from: Shabtajus on July 21, 2014, 05:49:53 am
used deff officer buffed wehr blobs was so lol, brits cant compare to dat, man those lmgs rape shit outta poor allied inf.
was blobing with brit too, only thing i dont like is that all brits get access to arty also dat captain foo is epic too
but ur wrong corps, after officers dies, still wher inf is way stronger than allied. Also have a chat to muricans what they think about officer buffs. oh wait. aint no muricans has officers hahaha
Captain Foo is almost identical to Wher offier mortar barrage, cept Foo is more drifty and has bigger BAYsplosions.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: [WEHR]
«
Reply #6 on:
July 21, 2014, 05:58:52 am »
Quote from: XIIcorps on July 21, 2014, 05:52:10 am
Captain Foo is almost identical to Wher offier mortar barrage, cept Foo is more drifty and has bigger BAYsplosions.
kangaroo plz, foo is way way better and more powerfull than officer barage
go home
Logged
GrayWolf
Development
Posts: 1590
Re: [WEHR]
«
Reply #7 on:
July 21, 2014, 06:32:58 am »
Quote from: Shabtajus on July 21, 2014, 05:58:52 am
kangaroo plz, foo is way way better and more powerfull than officer barage
go home
Shab has said sth... true... God damnit, call the doctors!
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WEHR]
«
Reply #8 on:
July 21, 2014, 07:54:38 am »
I used a gren lmb blob with def officers vs Ray, Area and Skaffa and I thought "well this will be interesting to try out" and then.... OH MY LAWD JESUS.
I've never assembled any kind of brit blob that was capable of anywhere near that level of destruction. AND if the officer died it was no problem since the grens on their own with LMGs were still epic.
The best part? An lmg mg42 inexplicably costs 70 muni compared to 75 for a bren. This despite the fact that they seem (could be wrong, but they sure seem) to do much more damage AND suppress reliably in groups.
Add on medkits and now you have heal-anywhere super blobs.
«
Last Edit: July 21, 2014, 08:29:37 am by TheWindCriesMary
»
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
NightRain
EIR Veteran
Posts: 3908
Re: [WEHR]
«
Reply #9 on:
July 21, 2014, 08:46:37 am »
Myst calculated that Def officer damage boost for X time is still less potent than Constant never ending buff of the British officers. Thus valuating a change for their command structure.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: [WEHR]
«
Reply #10 on:
July 21, 2014, 08:56:18 am »
Quote from: TheWindCriesMary on July 21, 2014, 07:54:38 am
I used a gren lmb blob with def officers vs Ray, Area and Skaffa and I thought "well this will be interesting to try out" and then.... OH MY LAWD JESUS.
I've never assembled any kind of brit blob that was capable of anywhere near that level of destruction. AND if the officer died it was no problem since the grens on their own with LMGs were still epic.
The best part? An lmg mg42 inexplicably costs 70 muni compared to 75 for a bren. This despite the fact that they seem (could be wrong, but they sure seem) to do much more damage AND suppress reliably in groups.
Add on medkits and now you have heal-anywhere super blobs.
BARs are 80 muni lol. Poor riflemen.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI
EIR Veteran
Posts: 1472
Re: [WEHR]
«
Reply #11 on:
July 21, 2014, 09:05:26 am »
Quote from: skaffa on July 21, 2014, 08:56:18 am
BARs are 80 muni lol. Poor riflemen.
give riflemen 1 bar, remove insta supress should cost 70mu . Is this wat u guys want.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [WEHR]
«
Reply #12 on:
July 21, 2014, 09:09:26 am »
BARs were at one point a massive cry / uproar at one stage of development because of the Suppression fire it has. This is the reason they were 90 mun at one point till they were lowered down to 80. The way they suppressed everything very quickly was the cause of it but nowadays nobody has mentioned a word of them. I don't remember BAR as a weapon of how great it performed (Someone who is dedicated can check old conversations which may or may not have mentions of them) 2 bars were better than single LMG at least back then. Nowadays? I wouldn't know. Without SF they aren't great but with it they are good.
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WEHR]
«
Reply #13 on:
July 21, 2014, 09:40:25 am »
Quote from: NightRain on July 21, 2014, 08:46:37 am
Myst calculated that Def officer damage boost for X time is still less potent than Constant never ending buff of the British officers. Thus valuating a change for their command structure.
No, that simply valuates that brit LTs boost damage more overall than Def officers (though I have deep suspicions about this calculation as I'm willing to bet it didn't factor in what I'll mention below). It does not have the power to remove all other variables from the equation and create a broad sweeping conclusion in a vacuum.
Other variables which that presupposition would have to ignore to be valid:
Superior platform being buffed (grenades, medkits and far superior Mg42 as potential upgrades)
Abillity to buff a far larger spread of units (Axis have far more eligible unit types for officer buff)
Superior buffing platform (Artillery barrage, medkit)
Nature of combat in EiR (As an experienced player who has tried both strats, battles rarely if ever last more than 30 seconds. This favours the shorter, more potent Def officer buff versus the always on slightly less powerful but more constant lt buff. Having tried both I'd vastly prefer the burst aura as what really matters is having all the DPS you can muster when you need it vs trading off a weaker buff that goes un capitalized for large portions of the game. I'm assuming Myst did his calculation for dps spread over time. If he didn't this point of mine is not valid)
The existence of the muni HT which buffs DPS significantly in an always-on area (as an example of a similar always-on buff on the axis side that buffs far superior platforms)
«
Last Edit: July 21, 2014, 09:49:20 am by TheWindCriesMary
»
Logged
aeroblade56
Development
Posts: 3871
Re: [WEHR]
«
Reply #14 on:
July 21, 2014, 10:54:22 am »
tbh the supression fire isn't all that great on bars.
ok great so they can stop some sort of assault but now thanks to that big ass supression fire pop up its very meh and avoidable.
it isn't like PE at vet 1 can sprint to their targets or to cover and then use the supression.
i find bars even triple bars very lackluster. it could be the platform.
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: [WEHR]
«
Reply #15 on:
July 21, 2014, 11:07:02 am »
problem is not bars, as a weapon its not bad its just riflemen is to weak for such an investement like 80muni. Also SF is not that great if u dont have nades. so plus 30muni to make it a good counter vs axis superior infatry. Now ask yourself is it a way to go? 110muni per riflemen squad and no officer buffs to make it more atractive option for allied player is kinda meh.
massive QQ about bars were when it were doctrines multiple times buffing riflemen as a platform and giving extra bar + super triage at the same time. now when all this is gone it makes only mentaly sick person rely on bars coy lol
«
Last Edit: July 21, 2014, 11:08:53 am by Shabtajus
»
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WEHR]
«
Reply #16 on:
July 21, 2014, 11:17:06 am »
Bars should be lowered 70-75 muni and mgs on grens should be upped to 75 or 80. Further adjustements could be made down the roads if these changes aren't enough
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: [WEHR]
«
Reply #17 on:
July 21, 2014, 12:29:32 pm »
Wait until docs return then those same riflemen will beat the hell out of grens..
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WEHR]
«
Reply #18 on:
July 21, 2014, 01:16:18 pm »
Quote from: GORKHALI on July 21, 2014, 12:29:32 pm
Wait until docs return then those same riflemen will beat the hell out of grens..
docs go both ways gork
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130
Sugar Daddy
Posts: 8889
Re: [WEHR]
«
Reply #19 on:
July 21, 2014, 01:21:12 pm »
Quote from: GORKHALI on July 21, 2014, 12:29:32 pm
Wait until docs return then those same riflemen will beat the hell out of grens..
If docs are creating an imbalance, or are covering up an imbalance, then docs should be adjusted.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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