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Reward units
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Topic: Reward units (Read 10555 times)
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GORKHALI
EIR Veteran
Posts: 1472
Reward units
«
on:
July 21, 2014, 03:13:28 am »
Jagdtiger.... can we make jagdtiger as jagdpanther wat it was suppose to be a tank hunter,
maybe give back its old firing ability,
and maybe remove SP and TA coz they break the game , It fun when they r on ur side but it is pain in the ass if u r facing it. gimps everything in the battlefield
or tone it down.
other reward units doen't cause much of a problem and can be easily dealt with .
«
Last Edit: July 21, 2014, 03:16:32 am by GORKHALI
»
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XIIcorps
Donator
Posts: 2558
Re: Reward units
«
Reply #1 on:
July 21, 2014, 03:17:46 am »
Quote from: GORKHALI on July 21, 2014, 03:13:28 am
Jagdtiger.... can we make jagdtiger as jagdpanther wat it was suppose to be a tank hunter,
maybe give back its old firing ability,
and maybe remove SP and TA coz they break the game , It fun when they r on ur side but it is pain in the ass if u r facing it. gimps everything in the battlefield
or tone it down.
other reward units doen't cause much of a problem and can be easily dealt with .
SP or TA in the current environment would drain all your Fuel near enough
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
GrayWolf
Development
Posts: 1590
Re: Reward units
«
Reply #2 on:
July 21, 2014, 04:04:40 am »
Quote from: XIIcorps on July 21, 2014, 03:17:46 am
SP or TA in the current environment would drain all your Fuel near enough
But you don't need any other tank heavy, if you're using them. SP/TA should be rebalanced or removed.
Quote from: GORKHALI on July 21, 2014, 03:13:28 am
Jagdtiger.... can we make jagdtiger as jagdpanther wat it was suppose to be a tank hunter,
maybe give back its old firing ability,
If you want a tank destroyer, then go for the elefant.
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ick312
EIR Veteran
Posts: 534
Re: Reward units
«
Reply #3 on:
July 21, 2014, 04:07:04 am »
Quote from: GrayWolf on July 21, 2014, 04:04:40 am
But you don't need any other tank heavy, if you're using them. SP/TA should be rebalanced or removed.
If you want a tank destroyer, then go for the elefant.
+1
and for the other heavies, mines, stickies, shreck, Panther, hellkitty
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
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Quote from: EliteGren on December 08, 2013, 06:10:28 pm
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NightRain
EIR Veteran
Posts: 3908
Re: Reward units
«
Reply #4 on:
July 21, 2014, 08:51:27 am »
Both the elefant and JagdTiger are kinda crap vehicles. They sound great but they really really ain't. The primary target Jagdtiger has is an anti tank gun thus it has the potency to 1 hit K.O the crew but it takes so much unnecessary damage in return that it is not worth it (especially if there's more than 1). Thus it gets chipped to death quite rapidly. Yes even if your anti tank gun pounces it still deals 87.5 damage due to 0.5 damage modifier on pounce. That is equal to one penetrating shot from a sherman.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
EliteGren
EIR Veteran
Posts: 6106
Re: Reward units
«
Reply #5 on:
July 21, 2014, 11:43:32 am »
Quote from: NightRain on July 21, 2014, 08:51:27 am
Both the elefant and JagdTiger are kinda crap vehicles. They sound great but they really really ain't. The primary target Jagdtiger has is an anti tank gun thus it has the potency to 1 hit K.O the crew but it takes so much unnecessary damage in return that it is not worth it (especially if there's more than 1). Thus it gets chipped to death quite rapidly. Yes even if your anti tank gun pounces it still deals 87.5 damage due to 0.5 damage modifier on pounce. That is equal to one penetrating shot from a sherman.
Elefant man. So so bad
If you wanna lose a game, pack an elefant and ur good
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
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Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Bear
EIR Veteran
Posts: 903
Re: Reward units
«
Reply #6 on:
July 22, 2014, 05:28:57 am »
Quote from: Bear on March 25, 2014, 12:04:28 pm
...Normaly a JT had nearly the same firepower like a Maus: 12,8mm!
So give the JT the same mun and not this ai highexplosive one...
«
Last Edit: July 22, 2014, 05:30:57 am by Bear
»
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Brothers stand tall!
Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
XIIcorps
Donator
Posts: 2558
Re: Reward units
«
Reply #7 on:
July 22, 2014, 05:59:49 am »
Quote from: Bear on July 22, 2014, 05:28:57 am
Fuck yo realism shit bear, this is a game.
We can make calliopies shoot jeeps if we desire.
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NightRain
EIR Veteran
Posts: 3908
Re: Reward units
«
Reply #8 on:
July 22, 2014, 06:40:40 am »
I do have similar cringe about JT that bear has. JT should be like elefant tbh. What would Elefant become then? What about JT? No neither would be good. Slow long range tank destroyers. Super StuH JT is great at taking ATGs but it takes so much damage in return that in a long run its not worth it. Elefant has zero chase potential. All it can do is take potshots since it is slow at everything. Good armor, but slow. Neither of the two are exactly great. They do have the fear potential of it but they aren't great. If you want a super heavy to be afraid of, that's jagdpanther, especially if you are running a armored company. Can't circlestrafe that thing.
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nikomas
Shameless Perv
Posts: 4286
Re: Reward units
«
Reply #9 on:
July 22, 2014, 06:41:58 am »
The JT firing like a stuh is downright criminal in my opinion, the STUH among some other things are my pet pevees about coh in general.
Not even relic is doing bs like that for their units anymore in coh2, no stuh's there.
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Bear
EIR Veteran
Posts: 903
Re: Reward units
«
Reply #10 on:
July 22, 2014, 06:54:31 am »
Quote from: XIIcorps on July 22, 2014, 05:59:49 am
Fuck yo realism shit bear, this is a game.
We can make calliopies shoot jeeps if we desire.
Brain crash?
I mean that I was writing the same like Gork just with other words, any Month ago.
And I must say, there was some of thinks which I already said like this fuck caping and other thinks in the last weeks..
I have no time for good english at the moment
«
Last Edit: July 22, 2014, 07:18:11 am by Bear
»
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NightRain
EIR Veteran
Posts: 3908
Re: Reward units
«
Reply #11 on:
July 22, 2014, 07:46:09 am »
How about giving JagdTiger the 88 gun? Same statistics except leaving the range to same as elefants (55)? I ain't sure if it makes jagdtiger any better compared to its current form. It'd be more potential than elefant.
Though elefant's getting a minor buff as far as I know.
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aeroblade56
Development
Posts: 3871
Re: Reward units
«
Reply #12 on:
July 22, 2014, 07:55:41 am »
auyeah buffing dem axis super heavies. making sure allies stay in their places
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
nikomas
Shameless Perv
Posts: 4286
Re: Reward units
«
Reply #13 on:
July 22, 2014, 07:56:13 am »
Quote from: NightRain on July 22, 2014, 07:46:09 am
How about giving JagdTiger the 88 gun? Same statistics except leaving the range to same as elefants (55)? I ain't sure if it makes jagdtiger any better compared to its current form. It'd be more potential than elefant.
Though elefant's getting a minor buff as far as I know.
Quite sure that's the Nash.
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GORKHALI
EIR Veteran
Posts: 1472
Re: Reward units
«
Reply #14 on:
July 22, 2014, 08:09:33 am »
JT can use some love , its fuking unrealistic to see the JT shoot like that, or give it a 88 range so it can proppel its shell , otherwise its a crap unit that cannot hit moving targets.
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: Reward units
«
Reply #15 on:
July 22, 2014, 08:10:55 am »
Quote from: XIIcorps on July 22, 2014, 05:59:49 am
Fuck yo realism shit bear, this is a game.
We can make calliopies shoot jeeps if we desire.
Xiicorps u can go soft on Bear , no need to be so agressive , we just want JT to shoot like it is suppose to be not like stuh , we don't care if it has bigger splash or not .
this is a game so anything is possible. for example like u said calliope shooting jeeps ...i have seen nikos videos before he become eir coder .
«
Last Edit: July 22, 2014, 08:12:40 am by GORKHALI
»
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nikomas
Shameless Perv
Posts: 4286
Re: Reward units
«
Reply #16 on:
July 22, 2014, 08:22:01 am »
Ahhh... the times of freedom...
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Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Reward units
«
Reply #17 on:
July 22, 2014, 09:57:21 am »
Quote from: GORKHALI on July 22, 2014, 08:09:33 am
JT can use some love , its fuking unrealistic to see the JT shoot like that, or give it a 88 range so it can proppel its shell , otherwise its a crap unit that cannot hit moving targets.
lol 88's range
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
GORKHALI
EIR Veteran
Posts: 1472
Re: Reward units
«
Reply #18 on:
July 22, 2014, 10:09:46 am »
Quote from: Shabtajus on July 22, 2014, 09:57:21 am
lol 88's range
so that i can arty the shit out of them
coz the way JT fires is just a joke..
«
Last Edit: July 22, 2014, 10:27:03 am by GORKHALI
»
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XIIcorps
Donator
Posts: 2558
Re: Reward units
«
Reply #19 on:
July 22, 2014, 02:03:39 pm »
Quote from: GORKHALI on July 22, 2014, 10:09:46 am
so that i can arty the shit out of them
coz the way JT fires is just a joke..
sure we will give it 88 range, but it'll be 30 pop enjoy.
«
Last Edit: July 22, 2014, 04:53:12 pm by XIIcorps
»
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