**5/23/09**
St. Laurent-sur-Mer (6)
DL Link: (New version as of 5/23/09)
http://files.filefront.com/6p+St+Laurentsga/;13798142;/fileinfo.html5/29/09 New screenies,
Sorry for the large sizes
Change log:
--- 5/23/09 ---
*Spawns pushed back to original positions (at ends of maps).
--- 3/13/09 ---
(Old)
____________________________________
*New defensive positions on S side of map, just outside of town; includes trenches with heavy cvr.
*Large hedge blocking S part of town forcing side road access thinned/removed 60%
*Almost all Impassible hedges that separated map have visible openings to allow alternate routes and non-predictable game play for defenders.
*Increased roughly 15-25% more damage to buildings in City to discourage endless building hopping for mgs/inf. ( I may also use the pre-arty script i've heard .... someone talking about, if it persists to be an issue.)
***Removed original church & replaced with smaller church; also changed position and facing to face south (attackers side). Opened wall blocking church to allow quick entry from south.
*Revamped Chateau landscape/livery.
*Revamped Oob detailing/landscaping (WIP)
*Added heavy cover to all large craters.
*Retooled Territory Sectors. May still need changes for proper MCP play. No more skinny road territories or other such nonsense territory choke points. (I can only hope. Your feedback is invaluable)
*Tinkered with atmosphere settings.
*Optional weather (default one day over 60 mins, pre-dawn to post-dusk, figured most stable for economy machines; alternate is rain)
*Tons of new details; splats, splines, mortar craters, etc.
Bugslist/WIPlist
______________
*Alternate weather option (for rain).....has no rain. It rains in builder.
* White box bug still on map, but stug is gone
*Oob is almost complete.
**** If you find any bugs wilst playing, please post them and I will address them with the next release ****
Thanks much gents;
cheers,
ig