AmPM

Community Mapper
 Posts: 7978
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« on: January 09, 2008, 01:07:21 pm » |
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« Last Edit: August 10, 2008, 10:38:09 pm by AmPM »
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Ucross

Honoured Member
 Posts: 5732
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« Reply #1 on: January 09, 2008, 01:08:06 pm » |
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If you put in something a little more professional the bitch it wouldn't be a problem.
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Ucross

Honoured Member
 Posts: 5732
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« Reply #2 on: January 09, 2008, 01:08:27 pm » |
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Otherwise looks really good.
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AmPM

Community Mapper
 Posts: 7978
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« Reply #3 on: January 09, 2008, 01:08:42 pm » |
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But not as much fun 
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #4 on: January 09, 2008, 01:09:17 pm » |
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 Haha, great loading screen but you should really take that off for the real deal  .
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AmPM

Community Mapper
 Posts: 7978
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« Reply #5 on: January 09, 2008, 01:14:17 pm » |
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I'll have to wait for Skunker to change it =) But for now its just a bit of fun. Besides, anyone playing with Unknown, Skunker or myself will hear a lot worse cursing than that.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #6 on: January 09, 2008, 01:16:44 pm » |
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Interesting sector system.
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fldash

Founder
 Posts: 9755
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« Reply #7 on: January 09, 2008, 01:18:37 pm » |
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I think that sector system will work fine and may be awesome since we have the supply line system.
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #8 on: January 09, 2008, 01:20:46 pm » |
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shouldnt the supply line system be able to cut off the supply of the enemy even if it is not connected to your sectors, can units upcap an unconnnected sector?
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fldash

Founder
 Posts: 9755
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« Reply #9 on: January 09, 2008, 01:24:47 pm » |
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No, not currently. That's a little bit more code and I couldn't really see the use in it. It just promotes random 'backline capping' that would deteriorate gameplay, IMO.
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #10 on: January 09, 2008, 01:25:33 pm » |
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perfect rebutal.
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fldash

Founder
 Posts: 9755
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« Reply #11 on: January 09, 2008, 01:27:05 pm » |
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 - Not to say it won't go in later... but I think the gameplay is best when players are actually fighting and not ninja decapping sectors in back.
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AmPM

Community Mapper
 Posts: 7978
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« Reply #12 on: January 09, 2008, 01:28:19 pm » |
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Agreed, and it why I am actually looking forward to trying this new sector system. Its logical, and fits with the new system design.
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #13 on: January 09, 2008, 01:35:51 pm » |
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Hmmm interesting. I guess I'll have to look into how to implement this type of sector layout for Ardenne Valley.
FL, I think it would be cool to be able to cut the supply line by flanking the enemy road (only decap, not cap). But I do see the benefit of discouraging "ninja" capping.
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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iggi

Community Mapper
 Posts: 184
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« Reply #14 on: January 09, 2008, 01:36:16 pm » |
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looks solid
me likes.
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-iG-E
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #15 on: January 09, 2008, 01:39:16 pm » |
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if you can't cap it as your own then it's not a huge advantage to just decap it as they could get it back in supply very fast, but you would get a momentary advantage so it would be done, but hopefully not overly done, since you probibly couldn't win by doing it. it might aid your win/ advance but it shouldn't be a game turner i imagine.
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fldash

Founder
 Posts: 9755
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« Reply #16 on: January 09, 2008, 01:41:57 pm » |
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Kolath, flanking is still very useful, but what's the point of allowing the decap? Decap will simply allow players to go around decapping sectors in the back slowing down the gameplay, taking troops out of 'hot zones' which is where the best gameplay happens.
IMO its more annoying than anything and I hate things that make the game annoying. However your points have been dully noted.
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #17 on: January 09, 2008, 01:44:03 pm » |
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That's true. I think it depends heavily on the map layout. But yes, I see your point and I think the current system seems good.
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Skunker

Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #18 on: January 09, 2008, 05:03:51 pm » |
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TGA and JPG.
[attachment deleted by admin]
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Ucross

Honoured Member
 Posts: 5732
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« Reply #19 on: January 09, 2008, 05:06:37 pm » |
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How did you get such a good picture? Is that from a scenario?
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