AmPM
Community Mapper
Posts: 7978
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« Reply #60 on: February 28, 2009, 05:53:47 am » |
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I think your .SGA is packed incorrectly, its not showing in game.
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sgMisten
Donator
Posts: 778
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« Reply #61 on: February 28, 2009, 06:23:53 am » |
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I think your .SGA is packed incorrectly, its not showing in game.
Yea, 6 of us DLed the map eager to beta test it, but can't find it in map list.
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AmPM
Community Mapper
Posts: 7978
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« Reply #62 on: March 01, 2009, 01:16:20 am » |
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Need to rebuild that SGA
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« Last Edit: March 01, 2009, 01:19:17 am by AmPM »
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jackmccrack
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« Reply #63 on: March 01, 2009, 01:27:13 am » |
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*Bumps for great justice*
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Let's talk about PIATs in a car.
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AmPM
Community Mapper
Posts: 7978
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« Reply #64 on: March 01, 2009, 01:35:59 am » |
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #65 on: March 01, 2009, 02:30:31 am » |
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added to first post
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iggi
Community Mapper
Posts: 184
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« Reply #66 on: March 01, 2009, 11:07:36 pm » |
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Thanks Am. Preciates that
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-iG-E
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #67 on: May 17, 2009, 04:02:50 pm » |
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Should be made a 4vs4, then it will be good. Right now it's too large for a 3vs3.
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Piotrskivich
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« Reply #68 on: May 17, 2009, 04:05:12 pm » |
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4v4 would be good for this map, other than that it is like my favorite map right now.
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AmPM
Community Mapper
Posts: 7978
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« Reply #69 on: May 17, 2009, 04:06:18 pm » |
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4v4 would just end up with no flanking and just straight on fights.
Then again, I have found the average player doesn't really want to think about an overall strategy and just like the shooting.
Its a great map though either way.
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iggi
Community Mapper
Posts: 184
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« Reply #70 on: May 23, 2009, 05:44:05 pm » |
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I partly agree with AmPM;
I feel it would take away the ability to flank. I can make it 4v4 so that it can be played either as 3v3 or 4v4, if there is enough demand. I've just finished a near final version. Filled in 95% of the empty areas. Very complete looking now imho.
Altho I've had a mental issue packing them lately. Hopefully it wont be a broken version.
Main city has grown, outlying areas have new roads, walls for cover.
cheers
ig
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #71 on: May 23, 2009, 05:46:56 pm » |
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Yea at least make an option for a 4vs4, it's a great looking map and everyone has his/her own preference =).
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iggi
Community Mapper
Posts: 184
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« Reply #72 on: May 23, 2009, 06:22:27 pm » |
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Updated: DL link on main page/first post. Please test before adding to next map pack to ensure its packed properly.
Thanks chaps.
cheers
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iggi
Community Mapper
Posts: 184
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« Reply #73 on: September 30, 2009, 07:50:10 am » |
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SO now's for really getting this update out.
New screenies on main.
Just need to find that blasta sgb->sga converter. and the C tools thingy.
CHeers
-Ig
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iggi
Community Mapper
Posts: 184
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« Reply #74 on: October 02, 2009, 01:41:49 pm » |
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Updated,
Salan chap, Hopefully I haven't broken in in the packing process. Hah.
Cheers.
-ig
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #75 on: November 27, 2011, 08:20:32 am » |
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i miss this map old eirr there was horribly to navigate maps but people dealt with it. now its all open boring maps
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #76 on: November 27, 2011, 09:08:10 am » |
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This map was pretty bad
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smurfORnot
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« Reply #77 on: November 27, 2011, 09:22:29 am » |
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looks fucking nice! do want!
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EliteGren
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« Reply #78 on: November 27, 2011, 09:55:29 am » |
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This map was poon! Remembering a smokaz bc with malevolence raging while calming jazz played in the background
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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Smokaz
Honoured Member
Posts: 11418
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« Reply #79 on: November 27, 2011, 09:56:58 am » |
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This map is cool. It should be in.
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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