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Author Topic: [BETA] 6p_Bastion  (Read 29176 times)
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Lolto Offline
EIR Veteran
Posts: 950


« on: January 09, 2008, 08:32:35 pm »

I have been working on the map on and off for a few weeks, I have put my other map on hold for the time being due to the fact that it would take me forever to finish it so I started this and it should be done fairly soon, it still has a lot of cleaning up to do around the map but it is coming along very nicely.

The last picture obscures the details so admire the layout for that, enjoy the screenshots.

UPDATED 02-15-08:  NEW SCREENSHOTS AND MAP DOWNLOAD-- THIS IS BETA 1
UPDATED 02-16-08: NEW VERSION: BETA 2 ONLINE--
UPDATED 02-27-08: BETA 3 ONLINE
UPDATED 03-02-08: BETA 4 ONLINE
UPDATED 03-06-08: BETA 5 ONLINE
UPDATED 03-15-08: BETA 6 ONLINE
UPDATED 03-18-08: BETA 7 ONLINE
BETA 7 Pictures on page 5.

http://files.filefront.com/6p+Bastionsga/;9844847;/fileinfo.html

CHANGE LOG 03-18-08:
-Removed some civilian vehicles.
-More building damage in town.
-Crappy wooden box building removed.
-More craters/detail near AA gun emplacements.
-Fixed some shot-blockers that could be shot through.
-Added bloody carnage to the swamp areas just outside of town.
-Shot-blockers added around the hilly areas on the sides of the map.
-Various elevation changes along the hilly areas on the sides of the map.
-Weather settings reworked, total of 4 options now: Overcast(default), Midday, Night, Stormy.

Please let me know if you have any issues with the map or have any suggestions on what I should change.


CHANGE LOG 03-15-08:
-Significant changes to the huge swamp area, made more accessible.
-Added two more buildings, one for each side of the map just outside of town.
-The long swamp road should be more forgiving for the attackers now.
-A lot more cover added throughout the map.
-City details have been improved.
-Rural details have been improved.
-Added a few more sight blockers.
-Splats and splines!

Please let me know if you have any issues with the map or have any suggestions on what I should change.

CHANGE LOG 03-06-08:
-More Sight Blockers (88 Flak has more difficulty firing half-way across the map for example.)
-More cover added throughout the map.
-Some buildings are easier to destroy.
-More detail added.

CHANGE LOG 03-02-08:
-Now a 6 player map.

CHANGE LOG 02-27-08:
-Slightly adjusted starting spawns.
-Revamped Sector Layout-- LESS SECTORS


Hoping that the map will play out a little easier now for the attacking side and the new sector system should make the map overall more balanced.  Please test it out and enjoy, give me feedback to chew on!


Thanks.


[attachment deleted by admin]
« Last Edit: March 18, 2008, 07:43:42 pm by Lolto » Logged

Life or Lack There Of
Stuart750 Offline
EIR Veteran
Posts: 438



« Reply #1 on: January 09, 2008, 08:54:30 pm »

looks rather good
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #2 on: January 09, 2008, 09:08:52 pm »

Dude lolto, this looks good!
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #3 on: January 10, 2008, 04:35:49 am »

Looking good, interesting concept too.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #4 on: January 10, 2008, 08:32:47 am »

Interesting, it looks like Linden except with only one town.
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #5 on: January 13, 2008, 06:34:12 am »

BETA! Now! Smiley
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #6 on: January 13, 2008, 06:49:28 am »

BETA! Now! Smiley

Soon.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #7 on: January 13, 2008, 07:54:02 am »


YES!!!
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #8 on: January 13, 2008, 09:05:23 am »

I can make you a loading screen again, if you'd like.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #9 on: January 13, 2008, 09:09:41 am »

I can make you a loading screen again, if you'd like.

 Grin Thanks Kolath, will send a image your way when Beta is ready.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #10 on: January 13, 2008, 09:35:25 am »

I can make you a loading screen again, if you'd like.

 Grin Thanks Kolath, will send a image your way when Beta is ready.

I could make a loading screen if you like as well, but I'd have to get the SGB.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #11 on: January 14, 2008, 08:21:33 am »

New screen-shot of it at night, it'll have 2 weather options day/night and I worked on it a bunch the other day so hopefully I will have the beta ready soon, no estimates. Smiley
« Last Edit: February 15, 2008, 09:13:05 am by Lolto » Logged
Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #12 on: February 15, 2008, 09:08:32 am »

Woot!
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #13 on: February 15, 2008, 09:12:20 am »

UPDATED 02-15-08:  NEW SCREENSHOTS AND MAP DOWNLOAD-- THIS IS BETA 1

http://files.filefront.com/4p+Bastionsga/;9636781;/fileinfo.html

I will need to know what everyone thinks of my map, there is still more detail work I need to do but what I need information on is:

-The Sector Layout: What should I change? Is it fine?
-The way the map plays
-Suggestions on object placement

More detailed version and weather coming in Beta2

Thanks.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #14 on: February 15, 2008, 09:24:37 am »

The 2 big holes in the sides of the townwall look too symmetrical. I would make one side have several small holes instead of 1 big one so it looks more like random impacts, and possibly add some other impact craters and damaged/ruined buildings across the town to add more to the flavour of bombardment instead of just 2 broken sections in the wall for appearently no reason.

Also there should be some kind of defenses at the gates, watchtowers and/or bunkers would do the job. Some more barbed wire and tanktraps at the side roads would also add to the 'bastion' theme.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #15 on: February 15, 2008, 09:58:39 am »

you dont have to bother with this cause im a realism freak and there is no place for this in the game but ill post what came to my mind while taking a look at the map:

 - Why have a quadratic wall around the whole town? If it would be the rest of a townwall from
    medievel times it would be a ring, more or less parallel to the road layout.

 - There are fields with roads around it, but not the whole area between the road is used as   
    farmland. Thats also pretty uncommen if you look at agricultural areas in europe.

 - also about the fiels, there should be atleast 1 row of trees at the same side at every field (wind
    cover for the crops).

Besides that, i really like the look of the map and im eager to test it out. Nice work
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Klagt nicht, kämpft!
Lolto Offline
EIR Veteran
Posts: 950


« Reply #16 on: February 15, 2008, 10:45:49 am »

Thanks for the suggestions and observations so far, already writing a list of changes I will add for Beta 2, I will need to look into balancing the map out more as some think its too easy to defend.  A few more playtests along with some feedback will help me round out what needs to be changed.  Also have an idea for a new sector layout, but if anyone has a good sector layout idea let me know.

Smiley
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #17 on: February 15, 2008, 11:06:15 am »

yes i just playtested it, its a BITCH to attack, we pulled off after 20mins

maybe just remove some of the water so there are really some flanks to advance on
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #18 on: February 15, 2008, 12:16:44 pm »

Just thought about the sector layout, maybe combine some of the sectors on both sides so the attackers dont have to run around in the beginning, that part felt kinda like playing a stock map.

In regards of cover its enough of it so far, just expand it in the way you did it before when you remove the water. You could also leave the water and just expand the borders of the playable area on the sides (stamp the whole map with that bound box thing or how it is called and paste it in a broader one).
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #19 on: February 15, 2008, 01:10:47 pm »

If you can, post the sector layout.
Might make it easier for people to make specific suggestions.

I have the .sgb files on my PC but I'm at home now Tongue
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