*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 10:52:02 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [Replay] 2v2 How to defeat vet. 3 only grenīs and vet. 2 tiger ;)  (Read 4600 times)
0 Members and 1 Guest are viewing this topic.
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« on: January 10, 2008, 09:16:29 am »

Noting very special in this game.

I did not fire only at the tiger. You have to respect your "lower" units and protect them. focusing enterly on the collipy woud maybe have killed the tiger, but propatly woud kill my beloved tank and lose us the battle.

Death to blobīs! Wink

AmPm was kinda fast at retreating his troops and my sniper had some nice action takeing out like 12 man or so.


I woud say our teamwork saved the day Wink AmPm and scrapking did not work togther enave. Basicly ampm was left all the time and scrapking was right thw whole time. Boobaka and me basicly moved our army around - rocking and suzppresing blobs Wink.

Boobakas hmg pinning the blobs, my finishing rockets and ampmīs-fast-retreat saved  the day!

Battle ID: 894 
MaP: Rails and Metal
Players; AmPm & Scrapking (Axis) vs Boobaka (hmgīs ftw!) and Thtb


[attachment deleted by admin]
Logged

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #1 on: January 10, 2008, 10:28:13 am »

Not gonna risk my men for a win =) Would rather keep the vet than win.
Logged


.
.
.
.
.
.
.
.
.
.
.
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #2 on: January 10, 2008, 11:41:24 am »

thats why there was the vet penelty for losing a match. didn't OF allow for inividual kill/loss reporting, i think i  read somewhere, anyway if it does then i think a squad should loose a % of its vet per man lost, (% based on squad size)
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #3 on: January 10, 2008, 11:45:03 am »

Cozmo, as do I, and as will probably be coming...
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #4 on: January 10, 2008, 11:49:09 am »

w00t, we think alike Tongue.
Logged
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #5 on: January 10, 2008, 12:12:18 pm »

scary...

And not good for ppl like me how get the worst varibalbes possible.

1 shot 1 guy death.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #6 on: January 10, 2008, 12:14:25 pm »

lol, well we need to make it worth your while to keep playing, and to out micro your enemy, since if you blob you may win the battle BUT you can also loose a lot more men and therefore vet.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #7 on: January 10, 2008, 01:32:37 pm »

Its a good idea that makes a lot of sense.  Squads with above %50 replacement troops could hardly be considered vet.  It should force people to engage intelligently rather than blob... of course we would need to take resupply away since you would always have a lot of people who just say screw vet I can replace them after this battle anyway.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #8 on: January 10, 2008, 01:35:49 pm »

Battle # is actually 890.
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #9 on: January 10, 2008, 01:39:03 pm »

We added automatic resupply because players (including myself) found it tedious to keep up with more than one company.  Instead of playing again, I'd simply not play until I had a automatically resupply take place.  This is very bad for the gameplay.  We want players to play as much as possible.  Ideally, we need to make keeping units alive something players want to do through veterancy and other bonuses (medals anyone?).  Wink
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 35 queries.