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Author Topic: Ghetto R032  (Read 562 times)
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TheVolskinator Offline
EIR Veteran
Posts: 2726



« on: June 20, 2017, 09:57:36 pm »

The following (below the dotted line) is copy-pasted directly from the R032 coding thread. Download the file, and unzip all of the contents into the EuropeInRuins folder in your root CoH folder. Take the EuropeInRuins.module file and cut+paste it out of your EiR folder and into the root CoH folder--it contains the new EG and Skaffa maps.

There is a caveat to this "ghetto" method of patching--every time you run the updater (assuming you've put the R032 files into your folders), it will see that the files in your folder don't match the ones on the server, and will request you update your files. Running the updater will begin downloading the R031 files and for many users this takes an extremely long time to complete.

There is a simple solution, however. Don't run your updater. Run just the launcher directly, and so long as everyone is using the files included in the folder, you should be able to play R032 just fine, just as if it was uploaded properly. If you are unaware, run the .exe within your EiRRLauncher folder (in order to skip the updating process), NOT the AutoUpdater.exe in your root CoH folder (as, obviously, that's the updater).

UPDATER PATH--DON'T USE! - C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch
DIRECT LAUNCHER PATH - C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch\EIRRLauncher

I have gone over tank's head to post this thread (please don't put me in the dark scary closet again), so please bear with us as he tries to get his PC sorted out so he can properly upload the patch.

SQL work will commence sometime tomorrow (21 June, 2017).
-------------------------------------------------------------------------------------------

R032

Also includes a module file w. the new maps on it.

Along w. the patch upload, I would highly recommend a full wipe.

General
General
1 - Criticals
   Allied medium tank caliber weapons (Shermans and the Cromwell) have had their criticals (vs. inf.) changed: at red health, 60% chance to gib, 40% to ragdoll.
   This change is visual only; the % chance to render models "wounded"/"dead" remains unchanged.
   Axis vehicles already gib infantry that they hit on a regular basis.

2 - Death animations (tanks)
   Destroyed tanks will now have their ammunition cook off; 30 s of FX.
   FX deals 0 damage, lacks kill criticals, and has a base penetration of 0 at all ranges vs. all targets.
      Impossible for it to affect gameplay. Unless you are easily distracted.
   Performance issues will be kept track of; should not impact even low-end machines any more than two mortars' worth of smoke being fired at the same time.
   Only medium tanks and larger, and SPGs/TDs will make use of these changes, at least for the time being.
   US - M10, M18, all Shermans, Pershing.        <- done
   CW - All Cromwells, Firefly, all Churchills, all Shermans, the Comet.
   WM - P4, Panther, Tiger, KT, P4 CT, StuG, JP4, GWagen, Ostwind.
   PE - Panther, IST, Marder, Hetzer, Flammhetzer, Jagdpanther, Wirblewind, P3 (is done).

3 - HMGs
   Manpower prices increased by 25%, MU prices doubled.
   .30 cal from 250 MP, 20 MU to 310 MP, 40 MU.
   .30 cal LnL from 275 MP, 20 MU to 345 MP, 40 MU.
   .30 cal AB from 270 MP, 30 MU to 340 MP, 60 MU.
   Vickers from 280 MP, 30 MU to 350 MP, 60 MU.
   Vickers (Commando) from 280 MP, 40 MU to 350 MP, 80 MU.
   MG42 from 270 MP, 40 MU to 340 MP, 80 MU.
   MG42 (Buzzsaw) from 300 MP, 40 MU to 375 MP, 80 MU.
   PGren MG42 from 340 MP, 40 MU to 350 MP, 80 MU.

NOTE: Price changes subject to change or reversion.

4 - Mortar smoke (Allies)
   Recharge time increased from 30 s to 60 s.

5 - Projectiles
   AP ammunition uses a different visual shell model, based on caliber.
   HE ammunition now lacks a tracer element, however, the projectile will still be visible.
   Medium tank shells (Cromwell, Panzer IV, Shermans w.o upgun) collision type changed from tp_homing to tp_homing_inf (no longer phases through LVs). An identical change has NOT been leveled at the IST, Panther, and other 'near' (but not true) mediums.
   Shell velocity for those vehicles' weapons set to 1/5th of the real life velocity. Does not affect gameplay.
   Remainder of projectiles should be readied by the release of R033.

6 - Snipers
   Cost increased from 500 MP, 200 MU to 600 MP, 250 MU.
   Population cost increased from 7 to 8.
   Rate of fire equalized (using US Sniper RoF).

7 - Weapon FX
   2 pdr w. Littlejohn Adapter changed from antitank_light to 40mm_bofor.
   25 pdr changed from satchel to shell_88mm.
   5 cm Pak 38 (all types) changed from antitank_light to sticky_bomb.
   57 mm ATG changed from antitank_light to rocket_light.
   7,5 cm Kwk 40 L/48, and 7,5 cm Kwk 42 (Pz IV and Panther) changed from shell_medium to sticky_bomb.
   3-inch Gun M5 and M7, 75 mm M2 and M3, 76 mm M1, M1A1, and M1A1 C, and (M5 ATG, M10, Lee, Sherman, M18) changed from shell_medium to rocket_light.
   75 mm HE rounds changed from shell_88mm to shell_medium.
   8,8 cm KwK 36 (Tiger) from shell_88mm to sticky_bomb. This applies to AP rounds only.
   90 mm M3 (Pershing) changed from antitank_light to piat. This applies to AP rounds only.
   Ordnance QF 75 mm (Cromwell) changed from shell_medium to antitank_light.
   Tracers of all kinds are now colored, or for weapons that did not use tracers, have been turned into bullet-like motion blurs.

American
Non-doctrinal:
1 - BARs (Riflemen)
   Cost increased from 65 to 70 MU.

2 - M10
   Cannon modified:
      Turret traverse rate increased from 15 °/s to 30 °/s.
      Range increased from 50 m to 55 m.
      Damage mod vs. P4 armor types reverted to 1.25.
   Cost decreased from 350 MP, 250 FU to 350 MP, 220 FU.

3 - M18 Hellcat
   Cost decreased from 400 MP, 300 FU to 300 MP, 200 FU (this might increase slightly post-patch).
   Speed increased from 6.8 m/s to 7.2 m/s.
   Rotation rate (chassis) increased from 35 °/s to 40 °/s.
   Cannon modified:
      Turret traverse rate increased from 30 °/s to 60 °/s.
      Damage decreased from 87.5 to 60.
      Damage mod vs. P4 armor types reverted to 1.25.
   Population cost reduced from 12 to 9.

4 - M1919 LMG
   Acc. at M/L ranges decreased from 0.4/0.2 to 0.3/0.1.

5 - M4 medium tank variants (incl. Jumbo)
   Non-upgun: Shell collision type changed from tp_homing to tp_homing_inf (ignores phase armor).
   Upgun: New shell created (tp_homing collision type).

7 - M4A3(76)W
   Replaces the up-gun upgrade on all Shermans, for all companies.
   Base M4A3(75)W stats; comes w. an up-gun by default.
   Cost increased from 395 MP, 220 FU to 400 MP, 260 FU.
   New model.

8 - Quad
   Current target priority set to 888 (will only target what you tell it to).

9 - Sticky bombs
   Recharge time reduced from 45 s to 15 s. This is equal to the grenade recharge timer.

Doctrinal:
1 - Airborne
   Cost increased from 280 MP to 320 MP (this may be reverted).

2 - AP rounds (Quad)
   Now imparts a 0.25 dmg. debuff while active (allows the Quad to penetrate things, but not melt LVs).

3 - BARs (Riflemen; Industry)
   Cost increased from 75 MU to 100 MU.

4 - Calliope
   Additional barrages removed.
   Recharge increased back to 160 s.
   Number of rockets fired reduced from 30 to 20.
   Double racks increases # of rockets back to 30. No reduction in recharge time. Price set to 150 MP. <- coded except for SQL

5 - Fightin' Spirit
   Cost increased from 40 MP to 45 MP on Marines and Riflemen.
   Now causes the squad leader of the upgrade squad to become invincible until the rest of the squad is dead. This should resolve "vanishing" squads.
   Now available on Rangers (squad leader bonus only) for 30-50 MP.

6 - Frangible grenades
   Moved from UI 7 to UI 6.

7 - InR Infantry
   Are now unlocked separately from other units (T3 unlock).

8 - M3 37 mm ATG
   Squad size reduced from 5 to 3.
   Cannon modifiers changed; now slightly more effective vs. Allied target tables.
   NOTE: The M3 and the PE Pak 36 use the same weapon, so they both see the same buff vs. Allied target tables.

9 - M4A1 DD
      Original skin from the never-released Afrika mod; modified (re-colored) by TheVolskinator.
   Replaces the M4A3(75)W in the US Infantry unit roster.
   Health reduced from 636 to 510 (~-20%).
   Has an innate 1.1 rec. pen. modifier.
   Speed reduced from 5.2 to 5.
   Lacks a .50 cal MG upgrade. Instead, can purchase a Staccato co-axial MG (non-doctrinal) for 25 MU.
   Lacks a crab flail upgrade (art conflict).
   Lacks sandbag skirts.
   May purchase a tank commander (+10 m sight) for 25 MU.
   Comes with a DD flotation kit by default (when active, no speed penalty in water).
   Cost reduced from 395 MP, 220 FU to 335 MP, 190 FU (~-15%).

10 - Marines
   Reinforce timer increased from 6 s to 20 s.
   Squad leader added to the squad.

11 - Pershing
   Both cannons' priorities vs. targets it is ordered to attack set to 999. It will continue to attack that target until another attack order is issued or the target moves out of range, even if the Pershing is issued a move order.
   New projectile.
   New FX for the HVAP cannon.

12 - Rangers
   Cost increased from 280 MP to 300 MP (this may be reverted).
   Reinforce cost increased from 40 MP to 60 MP.
   Reinforce timer increased from 7.5 s to 30 s.

13 - Riflemen
   Reinforce timer increased from 6 s to 20 s.

14 - Smoke grenades
   Cost increased from 15 MU to 25 MU.

15 - 76 mm M5 (ATG)
   Removed from US Infantry unit roster.
   Replaced by the 37 mm M3.

16 - T17
    Long range accuracy now matches distant accuracy (.45)
    Target tables have been standardized (no longer bounces off bikes and such)

Bugfix:
1 - AB Engies and Rifles
   Gain Fire Up w. the appropriate unlock.

2 - Calling it in
   Modifier ID added; no longer interferes w. other buffs.
   Effects are no longer permanent.

3 - Chaffee
   Treadbreak should now function.

4 - Let 'em have it (Engineer aura)
   Modifier ID added; no longer interferes w. other buffs.
   Effects are no longer permanent.

5 - M3 GMC
   Smoke barrage fixed.

6 - M3 Halftrack
   Now has the self repair ability from US armor (it was previously missing).
   Population decreased from 4 to 3.

7 - M4 Crocodile
   Pour it on em not applying the improved flamethrower is now resolved.

8 - Rangers
   Heroic criticals removed from Gung Ho.

9 - Tank Telephones (Aura; crew weapons and Riflemen)
   Modifier ID added; no longer interferes w. other buffs.
   Effects are no longer permanent.


Commonwealth
Non-doctrinal:
1 - CCS
   Population cost increased from 0 to 1.

2 - Firefly
   Cost increased from 480 MP, 300 FU to 525 MP, 350 FU.

Doctrinal:
1 - Black Prince
   Cannon modified:
      Damage decreased from 137.5 to 112.5.
      Range decreased from 50 m to 47.5 m.
      Reload increased from 6 s to 7 s.
   Cost increased from 640 MP, 400 FU to 675 MP, 450 FU.

2 - Churchill Croc
   Improved flamethrower (Hammer and Anvil) range reduced from 35 m to 25 m; 2x DPS in exchange for a ~25% range penalty.
   Anvil flamethrower price decreased from 140 MP, 100 FU to 100 MP, 50 FU.
   Unit cost increased from 500 MP, 320 FU to 500 MP, 400 FU.

3 - Earthshaker
   Recharge time reduced from 300 s to 60 s.

4 - Experimental Guns
   Cannon equalized with the default BP cannon (see above).
   Acc. modifier vs. all inf set to 0.6.

5 - FOO (doctrinal)
   Recharge bonuses reduced.

6 - Sherman V
      Original skin from ~2012 (creator unknown); modified (re-colored) by TheVolskinator.
   Replaces the Cromwell in the CW Infantry unit roster.
   A Firefly w. a 75mm Sherman gun (vs. default Sherman, -0.2 speed, health reduced from 636 to 550).
   12 pop.
   Cost set at 350 MP, 200 FU.

7 - Tank Shock
   No longer affects the Crocodile's main gun.

8 - LJ Tetrarch
   Cannon modified:
      Shell collision type changed from tp_homing to tp_homing_inf (ignores phase armor).
      Turret traverse rate increased from 75 °/s to 100 °/s.
      Reload time decreased from 4.5 s to 3 s (stacks w. 1.5 s wind-down animation for a 4.5 s effective reload).
      Penetration vs. all tanks increased by .1.

9 - Tetrarch
   Cannon modified:
      Accuracy at distant range increased from 0.75 to 0.8.
      Penetration vs. all vehicles increased by .2
      Turret traverse rate increased from 75 °/s to 100 °/s.
      Reload time decreased from 4.5 s to 3 s (stacks w. 1.5 s wind-down animation for a 4.5 s effective reload).
      Shell collision type changed from tp_homing to tp_homing_inf (ignores phase armor).

10 - Up-armoured
   Upgrade no longer grants Panther armor.
   Instead, 0.9 rec. dmg., 0.9 rec. pen.

Bugfix:
1 - 1x BREN LMG (Sappers)
   Number of slot items given set to 1.

2 - Entrenched Positions
   Mortar emplacement buffs function properly.
   Flare and hold-fire buttons no longer overlap.

3 - Motorized Infantry
   Missing slot item added to the upgrade. This should enable Overdrive on the Universal Carrier and out-of-garrison-sprint for all infantry.

4 - Staghound
   Main cannon pen values equalized w. those of the M8 (M8 pen. and target tables copy-pasted).

5 - Steady Aim (Assault Sections)
   Now functions.
   Now available on Commandos (due to overwhelming demand).

6 - Tallboy
   Now functions.


Wehrmacht
Non-doctrinal
1 - 2x LMGs (le M.G. 42)
   Made available to Grenadiere for 100 MU.

2 - 5x SMGs (M.P.40)
   Cost decreased from 60 MU to 50 MU.

3 - Grenadier grenades
   Damage increased from 40 to 50.

4 - Panther
   Cannon modified:
      Acc. vs. all infantry armor types increased from 0.55 to 0.65 (net acc. vs. infantry is equalized with other medium tanks).

5 - Volksgrenadiere
   Cost decreased from 195 MP to 180 MP (this may be reverted).

Doctrinal:
1 - 1x le M.G.34 (LMG)
   Now made available to Volks via Arming the Militia (WM Infantry).

2 - HE-I ammunition (2 cm Puma)
   Shell no longer craters the ground.
   Max uses decreased from 3 to 2.

3 - le I.G.18 (all variants)
   Range increased from 60 to 65 (base) or decreased from 75 to 65 (Pre-registered).
   Pre-registered barrage range decreased from 90 m to 75 m.

4 - Ostfront Vets
   HP bonus increased from +5 HP to +10 HP.
   Icon appears when the ability is active (Volks behind sandbags).
   Rec. acc. bonus when in cover increased from 0.9 to 0.85.

5 - Steel Wall
   Buffs changed: 1.5 cooldown, 0.5 rec. dmg., 1.5 reload, 0.5 speed.
   New icon displayed while active: green shield appears above the unit.

6 - StuGspam heal 'aura'
   Now heals at a flat 1 HP/s.
   No longer stacks.
   Is no longer an aura.

7 - Tiger
   Hero of Villers-Bocage price decreased from 300 MP to 70 MP.
   Schwere 101 price decreased from 150 MP to 40 MP.
   Fear in the hearts of Men price decreased from 300 MP to 70 MP.
   Panzer Ace! price decreased from 450 MP to 100 MP.

Bugfix:
1 - Firestorm
   Rocket offset height raised by 100 m. This should delay the drop of the rockets.

2 - JP4
   HEAT upgrade added in the launcher.

3 - Territory Blitz Medkits
   Movement penalty properly removed in all cases.


Panzer Elite
Non-doctrinal:
1 - Armed IHT
   Cost reduced to 220 MP, 20 FU.
   Doctrine abilities will be added in R033.

2 - Armored Car
   Cumilative accuracy bonus reduced from 1.44 to 1.21.
   Burst duration reduced from 6-4 to 3.5-3.

3 - Hotchkiss Stuka
   Default barrage recharge time decreased from 140 s to 110 s.

4 - Panther
   Cannon modified:
      Acc. vs. all infantry armor types increased from 0.55 to 0.65 (net acc. vs. infantry is equalized with other medium tanks).

5 - Scout Car
   Lockdown upgrade cost increased from 50 MU to 50 MU, 10 FU.
   Population increased from 3 to 4.

Doctrinal:
1 - 4x M.P.40 (Luftewaffe Inf.)
   Cost decreased from 55 MU to 40 MU.

2 - Flammenhetzer
   Added to the PE Armor roster. Unlocked w. default Hetzer.
   Identical to the default Hetzer except for its armament (primary weapon is identical to the Churchill Croc flamethrower).
   Price set at 300 MP, 150 FU.
   New skin.

3 - Kettenkrad mines
   Moved from UI 10 to UI 6.

4 - Luftwaffe Infantry
   Now have the incendiary grenade ability (previously missing on ebps).

5 - Panzer III
   MGs' range reduced to match that of all other default tank co-axial and hull MGs.

6 - Pz.B.39 (AT rifle; Luftwaffe Inf.)
   Cost decreased from 90 MU to 70 MU.

7 - Survivalists
   Healing rate decreased from 0.125 HP/0.125 s (1 HP/s) to 0.075 HP/0.125 s (0.6 HP/s).
   Cost increased from 10 MP to 20 MP, 10 MU.
   Now available on Assault Grenadiers and Tankbusters.

8 - Stalingrad Vets
   Cover bonus (1.2 acc.) now extended to L/H/T cover (as well as the original G cover).
   Cost increased from 10 MP to 25 MP.
   Now available on Assault Grenadiers and Tankbusters.

9 - Terror of the Eastern Front
   Armor nerf reverted. Now grants skirted Panther armor.
   Sight bonus reverted.
   Health buff decreased from +1000 HP to +600 HP.

Bugfix:
1 - Infiltration (FSJ)
   Now functions.

2 - Rocket Run (SE)
   Infinite uses removed.

3 - Scout Training (Kettenkrad)
   No longer arms the Kettenkrad with the Hetzer's top MG.

4 - Terror Towers
   Buffs no longer have the same exclusion ID (both should be applied).
   Increased range bonuses should now function properly.

Map Changes
1 - 6p McGechan's War (by EG)
   Added.

1 - 6p Rails and Metal (by Skaffa)
   Updated.
« Last Edit: July 09, 2017, 09:19:53 am by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Quote from: TheIcelandicManiac
I want you to make a mini skirt out of money on one of the girls!
Quote from: I2ay
I thought the idea was to give them money so they had less clothes.
skaffa Offline
Honoured Member
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Posts: 3133


The very best player of one of the four factions.

« Reply #1 on: June 21, 2017, 04:22:27 am »

Its missing the updated Adolfs 3v3 and 4v4 maps.

Download those here:
https://drive.google.com/open?id=0B7gH0NDppNv0VXBhakpWN1hITVE
https://drive.google.com/open?id=0B7gH0NDppNv0Y0l2U05OSUpTekE

Put them in this folder (overwrite): C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch\EuropeInRuins\Archives
Logged


bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps
47k new all time record?
skaffa Offline
Honoured Member
*
Posts: 3133


The very best player of one of the four factions.

« Reply #2 on: June 21, 2017, 04:57:16 am »

EGs map file 8p_mcgechaenswar is not in there either, you'll have to download that as well:
https://www.dropbox.com/s/d5gcqlr3u7bk9el/8p_mcgechaenswar.sga?dl=0
Logged
TheVolskinator Offline
EIR Veteran
Posts: 2726



« Reply #3 on: June 21, 2017, 06:47:29 am »

Could have sworn I put those in the folder. Oh well, as ever my screwups are corrected by the indomitable skaffa.
« Last Edit: June 21, 2017, 06:57:21 am by TheVolskinator » Logged
Shabtajus Offline
EIR Veteran
Posts: 2447


The very best player of one of the four factions.

« Reply #4 on: June 21, 2017, 09:28:19 am »

why AB didn't received asymmetric warfare?
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Tachibana Offline
RGD Coder
*
Posts: 1036


« Reply #5 on: June 21, 2017, 10:03:58 am »

Quote
please delete (incl. squads in your Holding Zone) any Shermans/Cromwells

Wait, why? Leave old units in, insert new unit, transform old ones via squad table to new ones. No conflict, no vet loss.

Even easier than that, leave the old units in, no conflict.
« Last Edit: June 21, 2017, 10:08:56 am by Tachibana » Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
GORKHALI Offline
EIR Veteran
Posts: 1462



« Reply #6 on: June 22, 2017, 03:55:30 am »

i did wat u said but i donīt think its working for me .  Roll Eyes
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GrayWolf Offline
EIR Veteran
Posts: 1617



« Reply #7 on: June 24, 2017, 02:54:34 pm »

Ruhrstall rocket of TH is 90 muni. Is it really worth the price?
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TheVolskinator Offline
EIR Veteran
Posts: 2726



« Reply #8 on: June 24, 2017, 04:05:57 pm »

If your opponent is holding his wang (like 90% of players do while repping) then it makes an excellent hunting tool.

Even if they're moving, half the time it nails them and takes off 50% of their HP. So, I'm going to give a tentative "yes", it is worth 90 MU.
Logged
GrayWolf Offline
EIR Veteran
Posts: 1617



« Reply #9 on: June 25, 2017, 08:23:00 am »

450 HP worth of repairs. the cost is similar somehow to henschel. You have to see the enemy tank repping too. It's really expensive. I'd say 70 muni as for a teller.
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