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June 18, 2018, 08:31:59 pm

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Author Topic: EIRR & 1v1 issues  (Read 1073 times)
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Tachibana Offline
Posts: 1098

« Reply #15 on: Yesterday at 03:16:53 pm »

Not quite. I think what unknown was getting at was limiting the total sectors in a map. Say you have a 1v1 map, but just 3/5 sectors dispered aroudn the midpoint of the map. You would keep the +/- POP objectives, but having just those few sectors would focus the gameplay. Pseudo victory points in essence. Imagine for example introducing Angoville to EIRR. Have once sector around the southern windmill, one sector aroudn the northern houses and a third sector around the west fences.

3 sectors to emulate 3 vps.

Quick rough draft. 2 basic sector for each player + 3 to fight over:

« Last Edit: Yesterday at 03:57:33 pm by Tachibana » Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
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Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
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