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Author Topic: EIRR & 1v1 issues  (Read 1737 times)
0 Members and 1 Guest are viewing this topic.
Tachibana Offline
NotADev
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Posts: 1169


« Reply #15 on: June 17, 2018, 03:16:53 pm »

Not quite. I think what unknown was getting at was limiting the total sectors in a map. Say you have a 1v1 map, but just 3/5 sectors dispered aroudn the midpoint of the map. You would keep the +/- POP objectives, but having just those few sectors would focus the gameplay. Pseudo victory points in essence. Imagine for example introducing Angoville to EIRR. Have once sector around the southern windmill, one sector aroudn the northern houses and a third sector around the west fences.

3 sectors to emulate 3 vps.

Quick rough draft. 2 basic sector for each player + 3 to fight over:

« Last Edit: June 17, 2018, 03:57:33 pm by Tachibana » Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
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Unkn0wn Offline
Retired
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Posts: 18173


« Reply #16 on: June 19, 2018, 10:21:02 am »

Yea, I could go into the mapbuilder and give you a 1vs1 map with sectors like that. You'd still need adjusted call-in timers and ideally seperate 1vs1 profiles for the launcher however, otherwise you'll still have the issue of people milking 1vs1s for vet.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2909



« Reply #17 on: June 19, 2018, 10:52:28 am »

Getting EiRmod to help clean up the launcher is a good goal for now. Separate profiles for 1v1s and new maps to boot would require far more work than myself and EiRmod are likely capable of.
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If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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PIE (Pertinent Info (for) EiR), incl. Zoomout Mod - updated 21 Jun., 2018: https://drive.google.com/open?id=1i_IbfEBLg-iwv78Y7a08q56pN437e95Q
Tachibana Offline
NotADev
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Posts: 1169


« Reply #18 on: June 19, 2018, 08:16:45 pm »

I can test out the SCAR when i find some free time. If making unique 1v1 companies is a major block, maybe we can jut let the exp penalty stay in place for now?
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shockcoil Offline
griefer & spammer
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Posts: 1575



« Reply #19 on: June 24, 2018, 05:38:56 am »

Yea, I could go into the mapbuilder and give you a 1vs1 map with sectors like that.
Angoville winter?
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