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Author Topic: Preliminary patchnotes for next patch (R047)  (Read 1357 times)
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3041



« on: April 19, 2020, 11:48:08 am »

Note: This list is sloppy and has not been edited. Everything shown on it is subject to change or reversion, even if it's marked "done".

After every patch release, outstanding issues will be logged for future correction, and the posts within this thread will be emptied out.


General

American
Non-doctrinal:
1 - Bazooka
   Acc. mod. vs. ATGs decreased from 1 to 0.75.
   Dmg. mod. vs. ATGs decreased from 1 to 0.61.

Doctrinal:
Airborne
1 - Airborne Elite
   0.8 cooldown in L/H/G/T cover.
   Spare Mags now on recharge.

1 - Airborne Riflemen
   Target type changed from Infantry armor to Airborne armor.

1 - Ballistic Caps
   M10s can now ignore phase armor.

1 - Barrage Experts
   1.1 dmg. and detonation timer bonus moved here, from Disruption.

1 - Disruption
   Now grants +1 demo on purchase (free).
   Grenades are now replaced w. Commando Grenades (free).

1 - Fight Another Day
   Cost on Jeeps reduced from 10 MP to 0 MP.

1 - Gyroscopes (new mid T4)
   Tanks: 1.5 acc. while moving.
   Jeeps: Now gain Mark Target w. the selection of this T4.

1 - Hit and Run Specialists
   AB ATG now gains Sprint.
   AB Mortar now gains Fire-up.

1 - M1919 LMG upgrade
   Now only purchasable on Airborne Riflemen as originally intended.
   

Armor
1 - Charge at Remagen
   Bonus extended to all tanks.

1 - Next-gen Tank
   Bonus extended to all tanks and vehicles.

1 - Rangefinding Experts
   Now grants +5 m range to the Scott.

1 - Staccato Roar
   .30 cal AP bonus is now passive; adds AP rounds icon above the MG.

Bugfix:
1 - M8 Scott
   Correct repair kit (light) linked. Was previously (incorrectly) linked to a faction-specific repair.

1 - Next Gen Tank
   Now correctly affects the Pershing.


Commonwealth
Non-doctrinal:
1 - Stand Your Ground
   Moved from UI 10 to UI 7.

Doctrinal:
RCA
1 - Dead Center
   6-pounder Focus Fire now also adds a +20 m range bonus for the duration of the ability.
   Priest now gains -40 s barrage recharge for free.

1 - Forward HQ
   LT buff removed from the Stuart Recce.
   LT buff now available on the CCT.

1 - High Caliber
   Boys AT sniper rifle changed: now a clone of the base Boys AT rifle w. sniper crits, +0.2 acc. vs. inf., and 45 m range.

1 - Improved Gunnery
   Free Recon Snipe now available on all Tommies.

Commandos
1 -

RSE
1 - Assault Ordnance
   Now unlocks Canister Shot on the AEC.

1 - Churchill IV
   Now unlocked w. the the selection of RSE itself; no longer requires an unlock.

1 - Defensive Measures
   Now unlocks the Churchill mine plow for all Churchill variants.

1 - Experimental Guns
   Has been checked to ensure the ability properly functions as advertised.
   Intended bonus: 1.2 dmg.; enables Sabot Rounds ability (1.25 pen. for duration).

1 - Foxhole Sloggers
   New unlock (bottom T1); copy-paste of Blitz's 7th Panzer unlock.

1 - Misfiring Artillery
   25-pounder gains Creeping Smoke Barrage.
   Captains and LTs gain Decoy Artillery.

1 - Rifled Guns
   Bonuses extended to the Comet.
   Now properly affects the Firefly.

1 - Standard Kit
   Now unlocks 17-pounder ATGs and Repairmen.

1 - Thundercloud
   CCT bonuses from Overseer (+10 m aura range OR +25 m if hull down, +2.5 m sight) moved here.
   Passive ability no longer only affects vehicle MGs.

1 - Up-armoured
   0.8 rec. pen. bonus extended to the AEC and Comet.

Bugfix:
1 - Victor Target
   Now functions.


Wehrmacht
Non-doctrinal
1 - 2 cm Puma
   Acc. at L range decreased from 0.75 to 0.65.

Doctrinal:
Defensive
1 -

Blitz
1 - Overwhelm
   Sprint-on-spawn duration decreased from 60 s to 30 s and made free.
   Rec. acc. bonus removed.

2 - Tigerphobia
    Tank Shock removed from Stugs.

Bugfix:
1 - Joint Ops
   No longer gives an extra use of Panzerfausts for free.

2 - StuG III
   Ability list now (mostly) matches that of the old JP4; abilities such as smoke canisters should now function.

3 - Jagdpanzer IV
    Now properly receives terror doctrine buffs


Panzer Elite
Non-doctrinal:
1 - IST
   Lockdown reload buff decreased from 0.35 to 0.5.

Doctrinal:
SE
1 - Pips' Jabo
   Dmg. vs. ATGs decreased from 1 to 0.25.

Luft
1 - Advanced Explosives
   Magnetic AT nades no longer available on Luftwaffe.
   RNades no longer available on FSJ.

1 - Crete Veterans
   Cost (on FSJ) decreased from 15 MP to 0 MP.
   Wirblewind Lockdown stats are now: 1.25 acc., 0.8 cooldown, 0.4 speed, +10 m sight.
   Wirblewind Lockdown cost set at 50 MP.

1 - Danger Close
  
1 - Expert Skirmishers
   LMG34 no longer available on Luftwaffe.

1 - Fallschirmkompanie
   No longer unlocks the HMG34 (has been moved to Luftwaffe Jagere).

1 - Familiar Ground
   Has been removed; merged into the Kampfgruppe South unlock.

1 - Heroes of Monte Cassino
   FSJ HP bonus (if FGs purchased) increased from +5 HP/man to +10 HP/man.
   Now grants Luftwaffe Infanterie +10 HP/man.
   Now grants PGrens +10 HP/man.

1 - Highway 69
   Moving acc. bonus decreased from 1.75 to 1.25.

1 - Kampfgruppe South
   Vampire HT Familiar Ground bonus (sector sprint aura) moved here.

1 - Lions of Carentan
   FSJ: 0.66 rec. dmg. in L/H/G/T cover, 0.75 rec. acc. while moving. Cost set at 30 MP.
   Scout Cars and Vampires: gain Lit-up with 50 m range. Cost set at 20 MU.

1 - Luftwaffe Infanterie
   No longer require a doctrine unlock; are part of the base doctrine roster for Luftwaffe.

1 - Luftwaffe Jagere
   No longer unlocks LW Infanterie.
   Now unlocks the FSJ HMG34.

1 - Mobile Mechanics
   Now free; vehicles may now move at 60% of their base speed while active.

1 - Quick Response
   Vehicle bonuses are now: 1.2 accel., decel., and speed.

1 - Scout Training
   Has been made free on all applicable vehicles.
   Is no longer available for purchase on the following units: Hotchkiss (all variants), IHT, and PE AC.

1 - Standardized Equipment
   MP40 no longer available on Luftwaffe.
   LMG34 now available on PGrens.

Tank Hunters
1 - Advanced Repairs (Bergetiger)
   Are now free.

1 - Advanced Repairs (PGren)
   Repair rate decreased from 4 HP/s to 3.333 HP/s.
   Duration decreased from 100 s to 60 s.
   Now a free upgrade; automatically applied when the doctrine is selected.

1 - Command Elements
   Code has been double-checked to ensure proper function. QOL change.

1 - Improved Barrels
   Now unlocks a StuG gun for the P4J (30 FU).
   Now unlocks 3x Gren rifles for PGs (20 MP).

1 - Infrarot
   Code has been double-checked to ensure proper function. QOL change.

1 - Jagdpanther
   "5 HP bug" vs. ATGs fixed (% chance to fail to outright kill the AT at minimum health).
   Dmg. vs. ATGs decreased from 1 to 0.85.
   Moving acc. increased from 0.5 to 0.75.

1 - Rudimentary Repairs (PGren)
   Repair rate increased from 1 HP/s to 2 HP/s.
   Duration increased from 50 s to 100 s.
   Cost increased to 45 MU.

1 - Storm Tactics
   Has been moved from SE to TH in its entirety.

1 - Terror of the Eastern Front
   Hetzer delay before cloaking decreased from 5 s to 3 s; free upgrade that requires no purchase.

Bugfix:
1 - Hotchkiss direct barrage (SE)
   Now functions.

1 - Panzer I <- coded
   Weapons now function.

Map Changes
« Last Edit: Today at 11:32:33 am by Unkn0wn » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3041



« Reply #1 on: May 21, 2020, 10:55:42 am »

Updated.
Logged
Tachibana Offline
NotADev
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Posts: 1278


« Reply #2 on: May 21, 2020, 11:52:50 am »

Quote
1 - Disruption
   Now grants +1 demo on purchase (free).
   Grenades are now replaced w. Commando Grenades (free).

Pour one out for roebucks

Quote
1 - IST
   Lockdown reload buff decreased from 0.35 to 0.5.
This seems excessive. Whats the reasoning?

Quote
1 - Mobile Mechanics
   Now free; vehicles may now move at 60% of their base speed while active.

Really? In its current form? Is a 40 % speed reduction really big enough to make 300hp worth of mobile repairs free?


Quote
1 - Highway 69
   Moving acc. bonus decreased from 1.75 to 1.25.

I feel personally attacked.

Quote
1 - Improved Barrels
   Now unlocks a StuG gun for the P4J (30 FU).
   Now unlocks 3x Gren rifles for PGs (20 MP).

P4J moving to TH?


Im assuming all the doctrines being made free are becoming player upgrades to reduce UI clutter, or are they staying a purchases?

« Last Edit: May 21, 2020, 11:57:55 am by Tachibana » Logged

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americans dont dodge wars.
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Unkn0wn Offline
No longer retired
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Posts: 18368


« Reply #3 on: May 21, 2020, 11:56:48 am »

Mobile mechanics wont give additional repair kits, it will only give you movement on the 2 repair uses in kits. It also wont apply to IHTs anymore. So I honestly don't think it being free is a huge deal fir being a single unlock

IST lockdown nerf is result of lockdown changes we made from vCOH, which make it a little bit overkill. (+ combos with moving lockdown)

And units having a 75% moving accuracy bonus is just... dumb.

Quote
Im assuming all the doctrines being made free are becoming player upgrades to reduce UI clutter, or are they staying a purchases?
That would be the plan but I'm going to duck because volsky might throw a shoe at me
« Last Edit: May 21, 2020, 12:00:08 pm by Unkn0wn » Logged
Tachibana Offline
NotADev
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Posts: 1278


« Reply #4 on: May 21, 2020, 11:59:40 am »

Mobile mechanics wont give additional repair kits anymore, it will only give you movement on the 2 repair uses in kits.

IST lockdown nerf is result of lockdown changes we made from vCOH, which make it a little bit overkill. (+ combos with moving lockdown)

And units having a 75% moving accuracy bonus is just... dumb.
 That would be the plan but I'm going to duck because volsky might throw a shoe at me

Fair enough. Just to be sure tho, if our lockdown reload has been buffed compared to vcoh, it is because our base IST cannon reload was nerfed when it got the 40 base range. Ideally, the current sherman reload lockdown IST should be the same as the vcoh lockdown IST in terms of range and reload.
Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9048


« Reply #5 on: May 25, 2020, 04:26:45 am »

The IST always had 0.35 reload in lockdown.

However, the vCoH IST has 0.5 acc vs inf (0.75 for us), as well as extra range, and a better projectile that clips less on rubbish on the map. It's also not too difficult to get reload buffs on the IST. Overall, we thought it'd be better to just slightly tone down the DPS of a locked down IST (from 3x to 2x) rather than put in accuracy and range debuffs to re-create the vCoH RNG machine.
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Illegal_Carrot Offline
Coder
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Posts: 1021


« Reply #6 on: May 25, 2020, 11:38:02 am »

a better projectile that clips less on rubbish on the map
Interesting. What was the old / is the new projectile?
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