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Author Topic: On Board Mechanics  (Read 3853 times)
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VivAllied Offline
EIR Regular
Posts: 28


« on: January 26, 2008, 09:43:03 am »

How good is this ability for Armor company? If I'm aiming to use a Pershing should I get this or Next Genearation Vehicles?

Just want to know how effective it is.
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Stranger5000 Offline
EIR Regular
Posts: 32


« Reply #1 on: January 26, 2008, 10:02:41 am »

I would get next gen vehicles, but if you want you tanks heal themselves get onboard mechanics.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: January 26, 2008, 10:15:21 am »

On board mechanics is extremely valuable on light vehicles and medium tanks, it will however not have that much immiedate impact on heavy tanks like the pershing (but every little bit of repairs helps Smiley).
Field repairs and 200% faster repair should be sufficient in providing your Pershing with additional survivability.
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VivAllied Offline
EIR Regular
Posts: 28


« Reply #3 on: January 26, 2008, 12:46:22 pm »

So how long would it take to fully repair the Pershing? Same for the Sherman and M10
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #4 on: January 26, 2008, 12:54:39 pm »

^Sherman gets repaired like 120% in the full duration of the ability.
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salan
Guest
« Reply #5 on: January 26, 2008, 01:26:50 pm »

^Sherman gets repaired like 120% in the full duration of the ability.

are you talking about the passive or active ability thtb... cuz it sounds like you are referencing the one you have to activate that you get to use twice a round, but he is asking about the passive that is always on.
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VivAllied Offline
EIR Regular
Posts: 28


« Reply #6 on: January 26, 2008, 01:49:04 pm »

Yes, I'm asking bout the T4 one, not the T2 ability
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #7 on: January 26, 2008, 01:53:48 pm »

Ohh the other one...

Like 1 and a half engy. repairing Wink
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