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2.0 2v2 tourny preliminary message
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Topic: 2.0 2v2 tourny preliminary message (Read 21558 times)
0 Members and 7 Guests are viewing this topic.
salan
Guest
Re: 2.0 2v2 tourny preliminary message
«
Reply #60 on:
February 07, 2008, 12:40:35 pm »
Quote from: fldash on February 07, 2008, 12:35:14 pm
Like I said in my brief message to you, I had plans to do this, but hadn't had the time to flesh it out.
My rules were simple. Wipe. Disable resupply. 0 starting CPs. Last companies standing win. With resupply disabled, you'd have to be extremely careful and cautious.
don't you see the problem with that though?
from a competing gamer point of view its very flawed... also would not work at all with what I am trying to achieve. I guess it comes down to different visions.
if you want to run an event like that by all means go for it man, i'll partake as much as anyone, but why settle for second grade when you can fight it out like a pro
firstly, people would remake their profile to bypass their losses, you couldn't stop the creation of new profiles because not everyone will have theirs created in time for it to start.
secondly people would bypass playing people like ampm and just play against the weaker members of the community because they get more wins with less losses.
thirdly your company in most cases will net you a whole 3-5 games before becoming innefficient, making it if you wait till after everyone else has played a game or two, your company will instantly be that much more stronger because you won't be lacking any units while they will be.
its a flawed concept, im sorry.
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fldash
Founder
Posts: 9755
Re: 2.0 2v2 tourny preliminary message
«
Reply #61 on:
February 07, 2008, 12:43:50 pm »
A) They wouldn't be able to bypass anything because I have more data on them than they know. They can try and be removed.
B) They wouldn't decide who'd they play.
C) That's the point.
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DasNoob
EIR Veteran
Posts: 3430
Re: 2.0 2v2 tourny preliminary message
«
Reply #62 on:
February 07, 2008, 12:45:41 pm »
It would not be flawed if we had a bracket system setup.... like the final 4 in the states salan. Just assign the teams and you get to move up your bracket so that if you do advance, you know your opponent has already played 1 match as well and should have losses too.
I know it is a little more work, but it would be easer to track tournament wise.
Below is a web site that has blank brackets already created for as many participants as you would like! you just plug in the names!
http://www.crowsdarts.com/brackets/tourn.html
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: 2.0 2v2 tourny preliminary message
«
Reply #63 on:
February 07, 2008, 01:25:58 pm »
People arn' going to want to just stop playing though.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: 2.0 2v2 tourny preliminary message
«
Reply #64 on:
February 07, 2008, 01:28:19 pm »
normal games will still work yea? or at least you can play practice rounds with your companies.
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salan
Guest
Re: 2.0 2v2 tourny preliminary message
«
Reply #65 on:
February 07, 2008, 01:32:34 pm »
cozmo if dash does what he wants you won't be able to do anything with your company due to no resupply.
if he does what i suggest, everyone can continue to play eitherway. Unless of course dash puts in a seperate account creation for his objective.
Dash I do understand your point, I just don't agree it will help anything. My idea is more of a season followed by a form of playoffs (normal bracket fighting won't work when the axis can't fight axis, would have to be modified)
teh only way to progress a longer period of play is to not do what you want... I guess it comes down to how close 2.0 is.. If its like this monday or something then go for the death match idea, i'll wait till you play two or three games then play you, and the obvious inbalance of not everyone being on the same footing will be very evident. What i propose balances out the same doctrine tiers, the same vet, the same supply/availability. Allows for longer period of play, and for everyone in the community to practice and continue to enjoy fun games on the side.
Its obvious this isn't your concept of what you want, thats fine , i'll scrub the whole idea and do it at the release of 2.0 without any admin support if thats what you like. I just think you are missing an opportunity to form more bonds in this community, and wish you would reconsider and actually look at what im proposing and asking for in the manner it is meant to be delivered.
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salan
Guest
Re: 2.0 2v2 tourny preliminary message
«
Reply #66 on:
February 07, 2008, 01:38:42 pm »
my idea is simply for the best of the community and i am willing to put the time in to make it good / balanced and fun for everyone, if thats a fault then by all means crucify it now and say no, so we can just go back to doing something else till 2.0 comes out please.
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fldash
Founder
Posts: 9755
Re: 2.0 2v2 tourny preliminary message
«
Reply #67 on:
February 07, 2008, 01:39:08 pm »
The problem is that what you want requires much more work than me simply wiping and and disabling resupply. That's why I haven't responded with anything yet. I'm up to my neck in 2.0 right now, and don't really want to devote the resources to changing quite a few things in the current release when it's better spent on 2.0.
Again, you wouldn't be able to play me after I've played a couple of games, unless you had played the same amount. That's how it would work. You sign-up, a schedule is made and you play until you have nothing left.
I certainly don't think your idea is a bad one. It's a great idea, but I simply can't devote the resources to it right now if I'm going to get the first release of 2.0 out in less than two weeks. Surely you'd rather I spend my time working on it.
I know it's not ideal in that you would have to stop playing if you got annihilated or lost, but that's part of the thrill IMO. You already said yourself people are off doing other things...
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salan
Guest
Re: 2.0 2v2 tourny preliminary message
«
Reply #68 on:
February 07, 2008, 01:41:20 pm »
thats ok then dash, i wasn't sure how your side of the programming would work, and had to make guesses on consumption of your daily time.
If it is indeed bad then by all means we'll simply wait for an actual tournament at the start of 2.0 with teh system as its implimented ... im ready for a death match whenever you want to put it up though ...
and ya they are off doing other things, i just wanted to give them a reason to be here instead ...
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fldash
Founder
Posts: 9755
Re: 2.0 2v2 tourny preliminary message
«
Reply #69 on:
February 07, 2008, 01:43:21 pm »
Are you at all interested in doing all the organizing for a 'deathmatch' style tournament?
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salan
Guest
Re: 2.0 2v2 tourny preliminary message
«
Reply #70 on:
February 07, 2008, 01:49:28 pm »
Quote from: fldash on February 07, 2008, 01:43:21 pm
Are you at all interested in doing all the organizing for a 'deathmatch' style tournament?
ya i wouldn't do it the same way though
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salan
Guest
Re: 2.0 2v2 tourny preliminary message
«
Reply #71 on:
February 07, 2008, 02:05:11 pm »
dash send me a message on what you plan and how you want it to work, and i'll get it done in that manner. k?
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scrapkingss2
EIR Regular
Posts: 35
Re: 2.0 2v2 tourny preliminary message
«
Reply #72 on:
February 08, 2008, 06:11:25 am »
Quote from: fldash on February 07, 2008, 01:43:21 pm
Are you at all interested in doing all the organizing for a 'deathmatch' style tournament?
I like Fl-'s idea, especially if done in a bracket style tourney. Double elimination might be well suited for this concept, especially if the field of players is smallish. "Seeding" the tournament poses an interesting question: if done according to standard tourney methods, the best seeds (ranked players) start out playing the worst, and continue into further rounds on the winners' side if they win, and on to the losers' side if they lose.
For example:
Say we had 8 players. An impartial judge (or simply using combo of stats from leaderboard?) would rank them 1 - 8. 1 would play 8, 2 plays 7, 3 plays 6, and 4 plays 5.
The winner of 1, 8 plays the winner of 4, 5; the winner of 2, 7 plays the winner of 3, 6. Winner's bracket branches out to the right. You continue on the winner's side until having your first loss.
The loser of 1, 8 plays the loser of 4, 5; the loser of 2, 7 plays the loser of 3, 6. Loser's bracket branches out to the left. Upon having your 2nd loss, you are eliminated from the tournament.
And so on, in each round of play. The final game would be a matchs between the player who advanced to the end of the winner's bracket playing against the player who advanced the farthest in the loser's bracket. The player from the loser's side could be champion, but would have to win twice (since the winner's side player would not have yet lost, and the loser's side would have already lost once).
This style is no sudden idea from me, it is in fact the standard for many competition tournaments, including professional Billiards (9 ball, 1 pocket, 8 ball, straight pool) It gives a little in terms of forgiveness of a single bad game, and more importantly for our specific game, with "no resupply", it means 1 person will not advance to the title simply for having 1 lopsided win, without facing another chance to lose units.
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Unkn0wn
No longer retired
Posts: 18379
Re: 2.0 2v2 tourny preliminary message
«
Reply #73 on:
February 08, 2008, 07:24:11 am »
I think it should be team deathmatch though, allows some more variety and different player tactics to be utilised.
If we do this in 2.0, we might as well use the Brits & PE too
.
Count me in for sure!
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