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Author Topic: howies  (Read 4221 times)
0 Members and 3 Guests are viewing this topic.
minehold3 Offline
EIR Veteran
Posts: 121


« on: February 06, 2008, 05:33:18 pm »

ok i know you guys think im bitching but im suggesting somethign i am wondering if you can increase the persistancy of howies because everygame they die pretty much and if you play 3 games a day you run otu of persistancy for the howie.
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salan
Guest
« Reply #1 on: February 06, 2008, 05:47:17 pm »

I heard some random person talking about dash was working on a fix for being able to retreat them.. dunno
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #2 on: February 06, 2008, 07:27:28 pm »

From Fldash:

SPOILER!

2.0 will allow you to retreat emplacement (including Howitzer/88) crews and save their veterancy!


Smiley
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
fldash Offline
Founder
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Posts: 9755


« Reply #3 on: February 07, 2008, 07:28:17 am »

It's pretty much mandatory to get this functionality in for the British...
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #4 on: February 09, 2008, 05:26:58 am »

So they can "vet up" there stuff? Retreat time equal to time a single volks squad needs to destroy the building?
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #5 on: February 09, 2008, 09:12:48 am »

do you know how long a volks squad takes to destroy an emplacement?
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Ranger_Spam Offline
EIR Regular
Posts: 40


« Reply #6 on: February 09, 2008, 09:52:16 am »

so can u nick brit emplacmets? Smiley
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: February 09, 2008, 09:53:28 am »

You can in vOF, so probably Wink.
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RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #8 on: February 09, 2008, 10:50:06 am »

haha stolen arty emplacements
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #9 on: February 09, 2008, 11:40:39 am »

What the hell, Brit emplacements can retreat? What, do they pack up the sandbags, recover the hole, and wheel out?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #10 on: February 09, 2008, 11:46:30 am »

the guys will leave the enplacement and runaway.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #11 on: February 09, 2008, 02:44:50 pm »

Should consider a "spike the gun" function that takes like 1 minute to accomplish where they destroy the gun and then run away.  That way if you knew your position was in danger, you could at least plan for it.  You would also have the "oh crap lets run" retreat button.
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