This is the new final for the map 6p_Dawn. I received constant complaints about the atmospheric settings, and after it was revealed that this may be the reason the map is never played, I have SIGNIFICANTLY toned down the bloom, as evidenced by the screenshots at the bottom of the atmosphere, not in any particular order.
FINALhttp://files.filefront.com/6p+Dawnsga/;12394146;/fileinfo.htmlChanges from Final 1: (11/18/08)
-The bloom has been significantly toned down
-I have added some variation to the texturing in most of the map
-Ambient noise has been added
Changes from 1.8: (5/1/08)
-The water glitch has been fixed in the bog
-I had accidentally left a hedge in the previous version, and it has been removed
-The Town spawn is now spread out in an area 3x the previous size
Changes from 1.7: (4/21/08)
-Free weapon pickups have been removed and replaced with static models
-A larger crash trail to the airplane in the bog has been added
-Narrow paths across the bog have been added
-Light settings take longer to transfer. Nightfall is now at the 40 minute mark.
-Sectors in the center resized a bit
Changes from 1.6: (4/11/08)
-Ambient sound changed
-Parked Opel Blitzes added at attack spawn
-Map is now 100% hedge free!
-The Bog now has access to the park, making the map much more open.
-Details added
-Light Settings refined a little bit
-Sectors Modified
-Map Preview Screen Added
-Loading Screen fixed, so that the text is no longer behind the loading bars
Changes from 1.5: (4/1/08)
-Ambient sound added
-I replaced the infamous green car with a cover-giving one
-The forest has split into 2 sectors
-The Windmill has been replaced by a convent/monastary-style complex of buildings
-Hedges have been added on the fields, to give protection from artillery, and to make flanking easier
-A few houses have been added.
-A loading screen has been added
-Full-Day transitions have been built into the map. Dawn, Morning, Noon, Sunset, and Night.
-Each transition has it's own light settings, and unnoticeable transitions.
-The Bog has become much more cluttered, with the addition of a LOT of cover.
Changes from 1.4: (3/26/08)
- The Hedges in the Center that locked down the map have been removed.
- The wide open fields in the left have been cut up into smaller, more manageable sections.
- Final Pass Exposure, which was present due to an error, has been removed.
- Several new roads added