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Author Topic: Inspired Assault/Ferocity bug?  (Read 4480 times)
0 Members and 4 Guests are viewing this topic.
Unkn0wn Offline
No longer retired
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Posts: 18379


« on: February 26, 2008, 02:57:28 pm »

When this ability is triggered, the rate of fire of all weapons skyrockets, obviously but is it intended to affect snipers?
Snipers will instakill 6 man squads (fires sniper rifle like a machine gun), much faster than even the shrecks.

Something's definately wrong with this ability affecting the sniper I believe because right now snipers have almost 0 cooldown/reload.

Surely this is not intended?


In speed, it's pretty much as fast as this:
http://www.youtube.com/watch?v=-k6zbqFAIIM

In addition, with 5 minute cooldown, surely this can't be intended?
« Last Edit: February 26, 2008, 03:07:36 pm by Unkn0wn » Logged
Saint83 Offline
EIR Regular
Posts: 27


« Reply #1 on: February 26, 2008, 03:07:45 pm »

i agree with u about the sniper but the shreks are not an issue, thats the point of having ferocity t4.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #2 on: February 26, 2008, 03:07:48 pm »

Vet 3 snipers shoot 2 shoets in 1.
This makingit  shoot 3 hoots to kill 1 Rifel squad
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
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Posts: 18379


« Reply #3 on: February 26, 2008, 03:09:37 pm »

It wasn't a vet 3 sniper, so it had nothing to do with it.
It was a ferocity sniper, but instead of considerably lowering the cooldown/reload... it seems to complete remove all reload & cooldown, making it insta fire.

I don't know, if it's not a bug it might be a balance issue then? Wink
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #4 on: February 26, 2008, 03:29:36 pm »

I was there.  It was not quite as fast as that video, and there was a med kit involved.  And it was a lone riffle squad.  So it really isn't as bad as it is being made out to be.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
slowzo2 Offline
EIR Veteran
Posts: 99


« Reply #5 on: February 26, 2008, 03:39:29 pm »

isn't there a glich with the sniper in the church also? Or was that fixed.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #6 on: February 26, 2008, 03:50:59 pm »

The sniper does that in vCoH too. So it's not a bug.
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Unkn0wn Offline
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Posts: 18379


« Reply #7 on: February 26, 2008, 04:00:36 pm »

I've never seen this happen in vCoH and it's much less of an issue there anyway.
In theory, even with ferocity, the cooldown should never be non existent, yet is it.
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Apophiss Offline
EIR Veteran
Posts: 76


« Reply #8 on: February 26, 2008, 04:10:07 pm »

Also keep in mind that when Ferocity is triggered and a sniper is involved the sniper is out of camo the entire time...and easily killable.
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Unkn0wn Offline
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Posts: 18379


« Reply #9 on: February 26, 2008, 04:12:05 pm »

That's irrelevant, you'll still lose an entire squad before you even get to kill it.
In addition, I figured out, 2 shreck squads & 2 snipers with ferocity every 5 minutes is pretty much an unstoppable combination. (While ferocity is triggered anyway)
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #10 on: February 26, 2008, 10:00:20 pm »

Dont worry Ucross "fixed" the "bug."
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #11 on: February 27, 2008, 10:52:15 am »

Its ridicusly overpowered in EiR.

Schreck and Sniper - lasers just completly annihilate evrything.

Things that happend to me;
Vet. 2 airbone? Dead by 1 gren squad before they can throw a grenade.
m10 - 75% live left. 1 (one) hit by a inpiered schreck - Dead. Maybe a critical + dmg bounus.
Puma´s fucking up planes :O
V et. AB dieing in 6 sec´s.
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