Mr_Hat2
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« on: March 02, 2008, 09:20:09 am » |
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Rifleman 210 mp -> 200 mp Howitzers 410 fuel--> 350 fuel Sniper 7 pop --> 5 or 4 pop Sticke bombs 130 mn 4 uses --> 60 mn 2 uses Gery hound ammored skirts 100 mn--> 5mn engineers and pois 2 & 3 pop cap --> 4 pop cap B A R 125 mn ---> 100 mn or more surprising fire uses with shorter cool down time
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Duckordie
Community Mapper
Posts: 1687
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« Reply #1 on: March 02, 2008, 09:26:52 am » |
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Rifleman 210 mp -> 200 mp OK Howitzers 410 fuel--> 350 fuel NO (Flak88?) 410 is ok. Sniper 7 pop --> 5 or 4 pop 6 POP Sticke bombs 130 mn 4 uses --> 60 mn 2 uses NO, 100MUN 3 uses OK Gery hound ammored skirts 100 mn--> 5mn NO 80 mun OK engineers and pois 2 & 3 pop cap --> 4 pop cap NO good as it is B A R 125 mn ---> 100 mn or more surprising fire uses with shorter cool down time Naah, we dont BAR spam,
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^<-- Duck ™ and ©
We need more axis players!:
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Mr_Hat2
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« Reply #2 on: March 02, 2008, 09:28:27 am » |
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shit i put 5 nm i meant 50
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StormtrooperPopCap4
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« Reply #3 on: March 02, 2008, 11:22:05 am » |
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Change Aerial Brothers to 20% off instead of 30% (to alleviate worries about more airborne spam)
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Mr_Hat2
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« Reply #4 on: March 02, 2008, 11:41:36 am » |
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stop nerfing airborne they are as good as a gren squad no more no less and they cost 70 mp more so leave them alone
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #5 on: March 02, 2008, 11:43:21 am » |
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with Ariel brothers they cost 7mp more than a rifle squad does.
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Smithy17
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« Reply #6 on: March 02, 2008, 11:53:29 am » |
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And with the defensive tier 4 grenadiers are a lot less than a rifle squad
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #7 on: March 02, 2008, 11:59:29 am » |
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Can we get the timer on vehicle destruction already? I'm tired of seeing people abuse it to deny my tanks veterancy, it's incredibly lame.
Either that or just get rid of the self-destruction, right now it's hurting more than it's helping.
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salan
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« Reply #8 on: March 02, 2008, 12:43:57 pm » |
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Can we get the timer on vehicle destruction already? I'm tired of seeing people abuse it to deny my tanks veterancy, it's incredibly lame.
Either that or just get rid of the self-destruction, right now it's hurting more than it's helping.
ya i have heard of a few people saying they have missused it on purpose, won't name anyone but damn.. thats lame
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AmPM
Community Mapper
Posts: 7978
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« Reply #9 on: March 02, 2008, 12:50:10 pm » |
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You can always rely on people to exploit anything they can.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #10 on: March 02, 2008, 01:56:17 pm » |
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I think if the unit dies, then the last enemy unit to score hit get the "kill".
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #11 on: March 02, 2008, 01:57:57 pm » |
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It doesn't.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #12 on: March 02, 2008, 02:28:15 pm » |
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Put a timer for 20 sekonds (Common for Axis tank comanders) due the length of the burn time of 2,5 meters. Blowing tanks so that it wont fall in enemey hands i common at ww2
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DBSights3
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« Reply #13 on: March 02, 2008, 02:28:54 pm » |
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Can we get the timer on vehicle destruction already? I'm tired of seeing people abuse it to deny my tanks veterancy, it's incredibly lame.
Either that or just get rid of the self-destruction, right now it's hurting more than it's helping. I agree 100%. This is a stupid and unnecessary addition to the game. That it is causing problems just gives more reasons to remove it. If you lose control of your tanks, then its your own problem; and you should suffer for it. I suggest that engineers get this ability to target tanks. You should at least have to get the tank back under your control in order to be able to kill it. I'm sick of the abuse.
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« Last Edit: March 02, 2008, 02:31:15 pm by DBSights3 »
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Time will tell. Sooner or later, Time will tell.
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Ucross
Honoured Member
Posts: 5732
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« Reply #14 on: March 02, 2008, 02:30:20 pm » |
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This is a stupid and unnecessary addition to the game. ...
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DBSights3
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« Reply #15 on: March 02, 2008, 02:32:04 pm » |
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eg. life was fine before. It is something that wasn't needed imo.
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ThetaCommander
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« Reply #16 on: March 02, 2008, 02:33:37 pm » |
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Could you also add a scuttle timer for other stuff as well? I've seen bunkers get scuttled before they could be killed for exp.
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ThetaCommander - Defensive GammaCommander - Armor
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CommanderNewbie
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« Reply #17 on: March 02, 2008, 02:34:57 pm » |
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Could you also add a scuttle timer for other stuff as well? I've seen bunkers get scuttled before they could be killed for exp.
I really don't think FL needs to devote time to something as unneccessary as that.
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CommanderNewbie - Allied Prydefalcn - Axis
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GammaCommander
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« Reply #18 on: March 02, 2008, 02:38:32 pm » |
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Things shouldn't just be scuttled in a second. I'm not asking for fldash to put this on the top of his to do list. It'll just be a nice addition to the gameplay.
Likewise, I don't want to see trenches being scuttled in a second before the enemy can get into them. If you get overrunned, then the enemy deserve to take those trenches.
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Days of War
Official Axis Propoganda Minister
EIR Veteran Posts: 1164
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« Reply #19 on: March 02, 2008, 03:10:02 pm » |
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If English is your first language and you can't spell, you should be forced to take a Hooked on Phonics lesson before posting in these forums. Srsly.
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