Bonte
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« on: March 08, 2008, 09:36:35 am » |
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Requirements
launcher support New gametype on launcher dropdown 1vs CPU. This battle type should not engage your company and the minute the battlefiles are downloaded it should register as processed (will not report of affect your company)
Map support A scar map will need to be made. I suggest an angoville setup with the CPU always on defence (since the newb makes the battle he will always attack, also this makes the coding easier)
The AI will not need a company to be made. I found out that if u do a 1v1 against a computer dthe battle will work fine, but the computer will surrender in 60 secs for no units.
AI call ins
Reocurring AT group call in (2 at guns, checks every 2 mins if they are dead and respawns the group)(2 rangers checks every 4 mins to see if they are dead and respawns) these groups will be on both sides of the map and set to go to a certain area with AI high priority scar on the map.
Reocurring mg group. (cpu calls in mgs and attemps angoville pin. reocurring every 4 mins)
Rifleman group (cpu calls in 2 squads of rifles every 3 mins)
tank group (Every 15 mins of game the cpu calls in an upgunned sherman)
The cpu will get more call in then the regular player simply because the cpu is stupid. the riflemen call ins will have to be scar coded to wander around the map and cap territory. The map will have to be set to fixed positions.
This gametype should allow a newb to play a 1v1 vs a cpu to get the feel of his eir call ins. Changes are welcome. if cozmo isnt up to the challenge then i will begin to scar code angoville. Note that i dont expect this to be doable till 2.0
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I'm too candid to hide something like that. Candid - frank; outspoken; open and sincere: a candid critic You must really think im an idoit.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #1 on: March 08, 2008, 09:39:14 am » |
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i have more pressing things to do. Oh and its not a challenge , that wouldn't be too hard.
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #2 on: March 08, 2008, 09:41:40 am » |
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When i enter the vent channel and i see newb´s explaing each other the game i know we did something right. They teach each other.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #3 on: March 08, 2008, 09:45:08 am » |
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but there is no harm in making it easy for them to test out their companies and get into the game. etc.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #4 on: March 08, 2008, 09:46:30 am » |
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An angoville SCAR tutorial would be incredibly awesome but this should wait till 2.0 .
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Bonte
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« Reply #5 on: March 08, 2008, 09:47:59 am » |
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Note that i dont expect this to be doable till 2.0
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #6 on: March 08, 2008, 09:53:54 am » |
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An angoville SCAR tutorial would be incredibly awesome but this should wait till 2.0 . it could make like a complete walk though level like the tutorials in VCoH, with the enemy capping territory and showing the player the effects etc.
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Bonte
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« Reply #7 on: March 08, 2008, 10:04:35 am » |
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cozmo that sounds awesome...me i know all the commands but...i can never put them together to get something epic..like what u just said sounds like.
time to find phil and corner him into giving us launcher support
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Bonte
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« Reply #8 on: March 08, 2008, 10:07:10 am » |
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make it so it like flashes their first platoon ect...and says 1st rule of eir. TO THE CHATEAU!
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #9 on: March 08, 2008, 02:41:43 pm » |
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yea, like that. flash the UI buttons etc, maybe an interactive tutorial may help more, if you look at the SCAR files for the VCoH tuts you should be able to throw one together .
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #10 on: March 08, 2008, 02:42:12 pm » |
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if you get stuck gimme a shout.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #11 on: March 10, 2008, 01:46:43 pm » |
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ok, well when 2.0 comes out i will be able to make a tutorial like the VCoH ones, and i hope to enlist the help of members of the community as voice actors (a person with a German accent for axis etc)
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #12 on: March 10, 2008, 01:58:30 pm » |
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That would be brilliant.
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #13 on: March 10, 2008, 01:59:18 pm » |
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German accent... Damm thats hard to do.
I guess Apex has the "better" german accent.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #14 on: March 10, 2008, 02:01:52 pm » |
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yea that's what i was thinking, if i get a better mic i will do the British one, but i also am looking for someone with a good American Sgt style voice .
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #15 on: March 10, 2008, 02:03:19 pm » |
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You can get AmPm to say things like "quit jerking off on the flank, private!"
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #16 on: March 10, 2008, 02:04:14 pm » |
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Oh yea, that would be awesome, we also need scrap ranting .
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Lai
Propaganda Minister
Posts: 3060
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« Reply #17 on: March 10, 2008, 02:06:15 pm » |
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"With us we have Thomas Hans..." still don't know the last two initials in thtb The heavier accent, the better. Try to replace english words with german ones or hybrids (that are commonly understood by english speakers) when possible. "Ze war control panel." "Ze sturmhaubitze ist krieg!". End sentences with a confirming "...,ja". Just kidding ^^
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
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« Reply #18 on: March 10, 2008, 02:15:23 pm » |
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*Now we Blitzkrieg into the game for Victory!
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