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Author Topic: The true power of the new buffed at reapers  (Read 7263 times)
0 Members and 7 Guests are viewing this topic.
Bonte Offline
EIR Veteran
Posts: 1234


« on: March 08, 2008, 11:19:52 am »

battle
#2727
2 panthers killed
1 king tiger
1 ostwind
1 stuh
a few pumas...
atguns taken out multiple times (imo a simple health decrease in at guns would be necisarry, they cant be killed for some reason)

[attachment deleted by admin]
« Last Edit: March 08, 2008, 11:22:02 am by Bonte » Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
snipes Offline
retarded one
EIR Veteran
Posts: 313


« Reply #1 on: March 08, 2008, 11:25:25 am »

at reapers 3 shotted my panther and 5 shotted my kt now if that aint op u guys are wacked
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #2 on: March 08, 2008, 11:26:41 am »

i placed my panther infront of a sherman witha at reapers gun behind it but the relic physics caused the at gun round to go through the sherman and kill my panther
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Exed Offline
EIR Regular
Posts: 45


« Reply #3 on: March 08, 2008, 11:27:34 am »

i placed my panther infront of a sherman witha at reapers gun behind it but the relic physics caused the at gun round to go through the sherman and kill my panther

Advanced wire guided AT shells. Owned by allied technology.
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Akvud Offline
EIR Regular
Posts: 17


« Reply #4 on: March 08, 2008, 11:57:59 am »

AT guns killing tanks! Madness!

Seriously you guys over extended with your tanks. What was that? 3 atg's a King tiger rushed into?...

I see no problem with tank reapers. It effects ONE unit, thats a doubble-edged sword and still fairly easy to decrew even with the 80% health bonus.
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #5 on: March 08, 2008, 12:01:24 pm »

^^ Smiley  Nice post Akvud
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #6 on: March 08, 2008, 12:42:32 pm »

T4s that affect one unit are generally poor design wise and should be avoided imho :/.
Just because it only affects one unit is no arguement to make any unit overpowered. 1 hit killing Stugs & Panzer IVs IS overpowered.
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salan
Guest
« Reply #7 on: March 08, 2008, 12:43:54 pm »

I told ya they would cry, but I have to agree with Ak on this one.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #8 on: March 08, 2008, 12:44:18 pm »

t3 that affect only grenades for one unit suck :I
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #9 on: March 08, 2008, 12:44:35 pm »

Ooh can you 1 hit stugs and PIV's now?
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WarLord51 Offline
EIR Regular
Posts: 26


« Reply #10 on: March 08, 2008, 12:46:01 pm »

Ya I also find AT guns are super hard to kill. I always try and flank them but when they have inf and what not supporting it, its hard.
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salan
Guest
« Reply #11 on: March 08, 2008, 12:51:00 pm »

so it is worth a t4 for sure!
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #12 on: March 08, 2008, 12:52:13 pm »

It's the best T4 in the infantry doctrine Wink.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #13 on: March 08, 2008, 12:53:06 pm »

... against tanks
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #14 on: March 08, 2008, 12:56:26 pm »

Don't forget vehicles, AT guns & buildings.
They also have an awesome tendancy to snipe infantry Tongue
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slowzo2 Offline
EIR Veteran
Posts: 99


« Reply #15 on: March 08, 2008, 12:59:19 pm »

It's the best T4 in the infantry doctrine Wink.

My off-map begs to differ.
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Razor Offline
EIR Veteran
Posts: 172


« Reply #16 on: March 08, 2008, 01:01:17 pm »

Quote
T4s that affect one unit are generally poor design wise and should be avoided imho :/.
Just because it only affects one unit is no arguement to make any unit overpowered. 1 hit killing Stugs & Panzer IVs IS overpowered.

You'll have to get ap rounds if you want to one shot a stug. And for p4's you can't oneshot  whatever you combine (vet, rear, ap rounds).

Cant be arsed to bring up the correct stats for each unit, but we brought it up on vent and thats the results.
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #17 on: March 08, 2008, 01:03:07 pm »

It's the best T4 in the infantry doctrine Wink.

My off-map begs to differ.

Wait till next vCoH patch comes that increases 1 sec offmap to 3 sec offmap again Wink

Quote
You'll have to get ap rounds if you want to one shot a stug. And for p4's you can't oneshot  whatever you combine (vet, rear, ap rounds).

Cant be arsed to bring up the correct stats for each unit, but we brought it up on vent and thats the results.
Aight, if you say so. If it kills a Panther in 3 shots, it should kill a Stug in one shot without AP rounds though...
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Razor Offline
EIR Veteran
Posts: 172


« Reply #18 on: March 08, 2008, 01:08:00 pm »

Quote
Aight, if you say so. If it kills a Panther in 3 shots, it should kill a Stug in one shot without AP rounds though...

Stugs health is 400hp, Penetrating tank reaper shot is something around 270 damage. With aprounds 337.5.
« Last Edit: March 08, 2008, 01:24:07 pm by Razor » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #19 on: March 08, 2008, 01:09:11 pm »

Lol, taking it down to 5% health is pretty much forcing the tank off-map in EiR Wink.
Especially now that repair rates have been reduced.
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