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HQ-upgrades
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Topic: HQ-upgrades (Read 4929 times)
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Steinmarder
EIR Veteran
Posts: 404
HQ-upgrades
«
on:
March 12, 2008, 02:28:14 pm »
Im wondering, why is it that some buildings can still be upgraded to HQs in EiR
I have this problem with 2 buildings on Westfalen (1 giving strange unit building possibilities, another upgradable to a HQ like the churches on crossroads and rtc for allied players) i dont want to remove because i would need to change a bigger deal around them to make it fit again with other buildings
and btw, why is it that allied players can upgrade the buildings, and axis cant? Is there somewhere the key to removing it completely from EiR? (or did I just never see the button cause i dont look for it)
Im sick of that "we see your troops cause we used that exploit and can hammer your troops with mortars who try to decap it"
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Klagt nicht, kämpft!
Steinmarder
EIR Veteran
Posts: 404
Re: HQ-upgrades
«
Reply #1 on:
March 12, 2008, 02:29:23 pm »
Quote from: Kolath on March 12, 2008, 02:26:55 pm
Yeah I saw this same building bug when I was testing out my WIP urban map. Did anyone actually build the command squad? If so, did anything cool come out? Sounds like a mix of the axis officer and the British lieutenant.
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fldash
Founder
Posts: 9755
Re: HQ-upgrades
«
Reply #2 on:
March 12, 2008, 02:32:02 pm »
If you tell me the name of the building in WB, I can fix it.
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DeadlyShoe
EIR Veteran
Posts: 470
Re: HQ-upgrades
«
Reply #3 on:
March 12, 2008, 02:56:44 pm »
Stein: They're buildings from singleplayer used as HQs in the mission. Mostly from the Normandy campaign.
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This may be the most offensive thing I've read. At least, today.
Steinmarder
EIR Veteran
Posts: 404
Re: HQ-upgrades
«
Reply #4 on:
March 12, 2008, 05:40:54 pm »
oh great fl-, just read your post thought noone replied yet
ill make you a list of all the buildings in all maps know as broken
ill send it to you on friday or saturday
anything besides the exact worldbuilder name of the building you need for it?
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Steinmarder
EIR Veteran
Posts: 404
Re: HQ-upgrades
«
Reply #5 on:
March 15, 2008, 02:43:48 am »
Ok, heres the list I promised. Shorter than i thought.
ebps\environment\art_ambient\buildings...
\normandy_urban\buildings\plaster02_6x3_civic_01\plaster02_6x3_civic_01
\normandy_urban\buildings\plaster02_6x3_civic_02\plaster02_6x3_civic_02
\normandy_rural\buildings\roughstone_3x5_church_01\roughstone_3x5_church_01_sp_m03
and to be on the save side, plz check
\normandy_rural\buildings\roughstone_3x5_church_01\roughstone_3x5_church_01
(didnt unpack rtc to check if its the sp one or not there)
--
This covers the 2 buildings in Westfalen and the Churches in RtC and Crossroads. The church is also used on some Relic stock maps.
If someone remembers any more buildings still upgradable, plz post here. A "the big one on that n that map" is enough, ill unpack and check for the paths myself if you are not sure how to use the worldbuilder to look it up.
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Unkn0wn
No longer retired
Posts: 18379
Re: HQ-upgrades
«
Reply #6 on:
March 15, 2008, 05:28:06 pm »
Thanks for doing this fl-!
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