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New territory/2.0 idea
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Topic: New territory/2.0 idea (Read 3902 times)
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Bonte
EIR Veteran
Posts: 1234
New territory/2.0 idea
«
on:
March 13, 2008, 10:16:35 am »
I think in 2.0 the commanders should get a PUSH button on their command panel that has like 3 uses and allows them to switch their side to attacking.
Logged
Quote from: Ucross on March 25, 2008, 10:22:01 pm
I'm too candid to hide something like that.
Candid - frank; outspoken; open and sincere: a candid critic
You must really think im an idoit.
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: New territory/2.0 idea
«
Reply #1 on:
March 13, 2008, 10:19:36 am »
*push, push, push, push, push, push - Button gone.
However a timelimit woud be a god idear, say a week?
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http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
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Bonte
EIR Veteran
Posts: 1234
Re: New territory/2.0 idea
«
Reply #2 on:
March 13, 2008, 10:20:45 am »
or maybe when territories drop below 15 axis get - FOR THE FUHROR and automatically attack.
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Ucross
Honoured Member
Posts: 5732
Re: New territory/2.0 idea
«
Reply #3 on:
March 13, 2008, 10:38:08 am »
Wait till you see what we have in store.
The new patch should be out before the week ends.
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Unkn0wn
No longer retired
Posts: 18379
Re: New territory/2.0 idea
«
Reply #4 on:
March 13, 2008, 11:07:50 am »
The war will be over by then
.
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Ucross
Honoured Member
Posts: 5732
Re: New territory/2.0 idea
«
Reply #5 on:
March 13, 2008, 11:08:47 am »
Wanna bet?
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Unkn0wn
No longer retired
Posts: 18379
Re: New territory/2.0 idea
«
Reply #6 on:
March 13, 2008, 11:10:11 am »
Adding territories, turning the tide or lowering the defensive requirements do not count
.
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Ucross
Honoured Member
Posts: 5732
Re: New territory/2.0 idea
«
Reply #7 on:
March 13, 2008, 11:13:22 am »
Actually, they do.
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Unkn0wn
No longer retired
Posts: 18379
Re: New territory/2.0 idea
«
Reply #8 on:
March 13, 2008, 12:31:40 pm »
Pfft weak! Postponing the inevitable!
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