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Author Topic: Can we get more tanks for allies  (Read 9241 times)
0 Members and 3 Guests are viewing this topic.
CatinHat Offline
EIR Veteran
Posts: 252


« on: March 16, 2008, 08:03:23 pm »

Can we re-add the M-10 "Wolverine" and rename it to the M36 Tank Destroyer "Jackson". And have it have more firepower then the normal M-10 but cost little bit more fuel and ammo.

"AP shell had velocity of 2,670 ft/sec, range of 15,600 yards, penetrate 3" at 4,700 yards. The 90 mm gun could fire a 24.1 lb shell at a muzzle velocity of 2,800'/sec.4

The chassis was very similar to the M10A1, but it had the sponson stiffener brackets moved forward to provide more room for the 90 mm ammunition."


--------------------------------------------------------------

M4A3E8 "Easy Eight" Sherman- Long gun 76mm that is more powerful then the normal 75mm long gun. Cost more feul but it already comes with a long gun.

"76 mm gun replaced 75 mm in turret. It had better velocity and thus armor penetration. 2,600 ft/sec, range of 16,100 yards, penetrate 4 inches at 1,000 yards. Gun can also be used in indirect fire mode as an azimuth indicator and elevation quadrant was also available. Water protected ammo racks installed."

« Last Edit: March 16, 2008, 08:06:32 pm by CatinHat » Logged

DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #1 on: March 16, 2008, 08:17:14 pm »

I guess fl- could use the Firefly model for the 76mm sherman and just change the stats a bit...
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #2 on: March 16, 2008, 08:24:28 pm »

Uh. The sherman 76mm upgrade? That's the "Easy Eight."

In any case one of the main ideas of the mod is to remain accessible to people who are familiar with Vanilla gameplay, and not force them to relearn the balance.  Adding vehicles does that, unfortunately.  Relatively under-the-hood changes like doctrine abilities and veterancy do not.
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DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #3 on: March 16, 2008, 08:27:07 pm »

Oh yeah, and isn't the M10 still in game?
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #4 on: March 16, 2008, 08:33:20 pm »

add STURM tiger stuh upgrade, and a MAUS, ohhh and jadtiger (not panther)
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
CatinHat Offline
EIR Veteran
Posts: 252


« Reply #5 on: March 16, 2008, 08:33:58 pm »

it adds more armor and makes the mod more real and it wouldn't be hard to add these in since your copying and replacing the values of firepower but they cost more to have. And yes the M4A3E8 is the Easy Eight........but they could help change up the game play and say if your inf. company why buy two Sherman tanks but maybe buy an M4A3E8 which may equal to 1 1/2 sherman tanks and etc.... which could be cheaper for them and use the more supplies on inf goods

how many MAUS tanks are there to the M4A3E8 think about it for a little before you post.

But maybe you could have 2 different Panthers like "D" and later "G". "D" would cost less but wouldn't have a hull mg.

« Last Edit: March 16, 2008, 08:40:19 pm by CatinHat » Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #6 on: March 16, 2008, 08:43:18 pm »

Could we please not add anything new? The devs are having troubles with 2.0 as is.
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AirborneCommander Offline
EIR Veteran
Posts: 52


« Reply #7 on: March 16, 2008, 09:46:30 pm »

Way too much work. The only unit that I can imagine that could be added would be the Allied Officer.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #8 on: March 16, 2008, 09:52:30 pm »

He would have the powers of no-nonsense banter bombardment and paternal aura. Vet 3 officers are immune to bullets and can only be killed by guilt trips.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #9 on: March 16, 2008, 10:09:32 pm »

He can slap soldiers to boost morale and carries around ivory-handled revolvers  Smiley. Weakness: Jeeps and Halftracks.
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #10 on: March 16, 2008, 10:28:14 pm »

Pfft, Give the Americans something that'll actually be scary.


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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #11 on: March 16, 2008, 10:35:54 pm »

Holy crap, that thing is a beast. It'll be the US's equivalent of the King Tiger or Jagdpanther.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #12 on: March 16, 2008, 10:38:37 pm »

That thing could probably have one shot those tanks (105 mm gun). More like the Equivalent to the Maus, expect it actually existed.
« Last Edit: March 16, 2008, 10:41:30 pm by Akranadas » Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #13 on: March 16, 2008, 11:05:15 pm »

Probably just as useful as the Maus as well Roll Eyes.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #14 on: March 16, 2008, 11:21:12 pm »

Actually, I said it would have worked if it was made 2 years earlier. It had a realistic power to weight ratio, so it would have been able to move around. Wider tracks means the weight is spread out more, you look at the maus, and it has narrow tracks so it would a pain to move across ground.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #15 on: March 16, 2008, 11:32:38 pm »

Actually, the Maus did exist. There was one finished model at the factory and it was captured by the Russians.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #16 on: March 17, 2008, 12:15:04 am »

There were 5 T-28's that finished field trials
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #17 on: March 17, 2008, 03:10:54 am »

Currently the axis get so endlessly more firepower for there fuel :I

I can buy 4 Shermans or (with a bit fuel rb) 5 m10´s.
A FRESH axis player can get 2 phanter´s or with fuel bounus 2 tigers / KT

1 Phanter needs around 3 shermans (upgunned) to get killed.
Tigers need even more.

2x3 = 6 sherman´s that i cant afford.


To prove my these of supiror axis fuel wrong you either have to bring real arguments´s or we make a tank battle (brand new company´s) - and see how comes out winning (and hell i suck at tank micro)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: March 17, 2008, 04:09:23 am »

That micro might be why you need that many tanks.....
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #19 on: March 17, 2008, 04:21:56 am »

Its a lot easier to micro 1 tank than it is 2 (which is on average required to take down anything above a STuG/H)
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